252,147 Commits over 3,959 Days - 2.65cph!

10 Months Ago
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Fixed error in junkpile during sink and destory method when in editor
10 Months Ago
Move scientist code to a separate bradley file while I'm at it
10 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
10 Months Ago
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Fixed controller axes not being specific to controllers 🤦🤦
10 Months Ago
Additional scientist spawning functionality.
10 Months Ago
Add worldinput scene and test
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Fixed editor error w/ InputSettings.Actions
10 Months Ago
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merge from motionblur-wind-fix
10 Months Ago
merge from moonpool-reflection-fix
10 Months Ago
Leaderboard backup, run #10924
10 Months Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs
10 Months Ago
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equipment chest Item helper supports equipment Update base equipment
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Merge from main
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Tall cliff whiteboxes Test autospawn prefabs Debug scene
10 Months Ago
Destroy scrapper ui if move away If no equipment show ui still
10 Months Ago
Remove client UI button for ping estimation
10 Months Ago
Regen Item Equipment item equipment ui Update .gitignore
10 Months Ago
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player update. exported/setup double barrel shotgun anim set
10 Months Ago
Fix linux compile (case sensitivity)
10 Months Ago
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10 Months Ago
Restore "gamemenucommand RestartWithNewLanguage" Fixed render.SetLocalModelLights ignoring last light Fix Bootil memory leak when trying to extract buf to invalid filepath Fixed NPC kill related achievements not working Remove more unintentional files from the fallbacks vpk Quick Rotate Model +/- 45deg yaw button for spawnicon editor Also more spawnicons of built-in props Iterate over Unknown Addon mechanism Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list Moved extracted .gmas from addons/ to cache/workshop/ This simplifies code for the game Rework menu_cleanupgmas to take into account server downloads Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
10 Months Ago
Update Facepunch.ActionGraph
10 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
10 Months Ago
Specify in documentation that NetPermission.OwnerOnly works the same as NetPermission.HostOnly for static actions.
10 Months Ago
10 Months Ago
Fix serializing System.Object
10 Months Ago
Fix serializing System.Object
10 Months Ago
10 Months Ago
Fix crash when selecting nodes with System.Object inputs / properties
10 Months Ago
Minor correction
10 Months Ago
Fixed reading String Table snapshot that has an entry with 0 elements throwing an exception. Instead, ByteStream.ReadArray should return null (empty span) if it has a length of 0. Added a test to prove the bug. Fixes Facepunch/sbox-issues#5357
10 Months Ago
Fixed moonpool reflecting the sky when water reflections = 0
10 Months Ago
New Hair - Medium Beard https://files.facepunch.com/daniel/1b0811b1/sbox-dev_pc2pbsjud1.jpg
10 Months Ago
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Serialize Component FullName instead of ClassName. Fixes cases where two components with the same name exist in different namespaces, sometimes the wrong one will be serialized. Fully backwards compatible. Fixes Facepunch/sbox-issues#5331
10 Months Ago
Merged main into wire_slacking
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
10 Months Ago
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10 Months Ago
Reverting 95562 electrical button power burst change, back to 2