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139,665 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
2 Years Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
2 Years Ago
Fixed timings on reload animation FX call. Iterated on FX.
2 Years Ago
Fixed DigitalClock.FadeOutScreens NRE
2 Years Ago
Merge from tests
2 Years Ago
Merge from /scene
2 Years Ago
Delete my temp scene
2 Years Ago
Final clothing
2 Years Ago
more clothing wip
2 Years Ago
Clothing wip
2 Years Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
2 Years Ago
Add labels to transitions in fsm UI
2 Years Ago
add 30s sound track preview audio files
2 Years Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
2 Years Ago
merge from wallpaper
2 Years Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
2 Years Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
2 Years Ago
Force fur to bypass render queue check the same as Hair is
2 Years Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
2 Years Ago
Fixed hatchet fur not working with viewmodel renderer
2 Years Ago
Parent tunic controller to pelvis & add bone retarget
2 Years Ago
Improved Legacy Wood Piles -> World Update 2
2 Years Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
2 Years Ago
Fixed floating divesites
2 Years Ago
Fixed wallpaper being colored by shipping container custom colors
2 Years Ago
Also remove water caustics where ocean is culled
2 Years Ago
Removed shore wetness from canyons (again, accidentally reverted)
2 Years Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
2 Years Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
2 Years Ago
Don't render ocean where lakes are (determined by lake topology)
2 Years Ago
more wip clothing
2 Years Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
2 Years Ago
merge from FrontierHazmat/burst_cloth
2 Years Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
2 Years Ago
Derive graphview edges to store fsm transition information directly in them
2 Years Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
2 Years Ago
Made underwater checks more stringent on divesites
2 Years Ago
Redoing some deployables I lost to a crash
2 Years Ago
Added terrain wetness around rivers and lakes
2 Years Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
2 Years Ago
transmission map
2 Years Ago
FSM UI now properly add new states at mouse location
2 Years Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
2 Years Ago
Fixed terrain wetness displaying in canyons
2 Years Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
2 Years Ago
Deployables
2 Years Ago
Vendor Mismatched Fields -> Main
2 Years Ago
Merge: from main Tests: Build all modes
2 Years Ago
Fixed travelling vendor mismatched fields
2 Years Ago
Fixed rivers having the lake instead of river water body type set