reporust_rebootcancel

56,438 Commits over 2,375 Days - 0.99cph!

6 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
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6 Years Ago
added construct.frameminutes (how long before an inactive frame gets deleted)
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6 Years Ago
Fixed construction layer override also setting socket handles
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6 Years Ago
Building Blocks are now saved/networked properly Building Block skins now changed properly on clientside Building shader has _Valid - changes when placement is valid Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
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6 Years Ago
Added terrain shader singlepass skeleton
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6 Years Ago
Added terrain shader splat utility method
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6 Years Ago
Reorganising entity source files
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6 Years Ago
neatened up foundation frame
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6 Years Ago
Textures and meshes for footprints.
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6 Years Ago
-added the diagonal sprinting / jogging to the player animation controller.
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6 Years Ago
-new animations for sprinting diagonally.
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6 Years Ago
Added Construction Frame layer Constructed foundations start as frames Added transform.Identity - to set localpos/rot to 0 Added GameObject.InstantiateChild Added GameObject.SetLayeRecursive Construct prefabs now have separate frame/finished Temporary BecomeGhost, BecomeFrame (this needs to work on server)
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6 Years Ago
Added socket mods Added socket mod - SphereCheck Added Guides layer (for ghosts/deployment guides) Foundation component now can't be placed in collision
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6 Years Ago
Merged changes from main branch
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6 Years Ago
Commit before merge.
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6 Years Ago
New terrain textures.
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6 Years Ago
Coherent ui 1.8.3.2
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6 Years Ago
Added Terrain socket Added Terrain layer (especially for terrain!) Masively refactored the way constructions use sockets
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6 Years Ago
Builder module now uses a declared building component Debug: GiveDefaultItems puts shit on your beltbar for easier debugging Added foundation plan
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6 Years Ago
Fixed orphaned server query callback causing NRE's
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6 Years Ago
Fixed query NRE errors when steam isn't present Append error to stop of stack trace, so it shows properly in sentry
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6 Years Ago
Coherent dlls for linux
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6 Years Ago
Coherent UI update
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6 Years Ago
commiting player animations for when the player is jogging diagonally
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6 Years Ago
Looks like this meta file can be removed
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6 Years Ago
Time of Day update to 2.0.9
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6 Years Ago
prefab files for a bunch of the view models.
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6 Years Ago
torch animations
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6 Years Ago
Time of Day update to 2.0.8
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6 Years Ago
Merge from main
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6 Years Ago
Code refactoring and formating
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6 Years Ago
Renamed AI test scene and added danger test
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6 Years Ago
Added AIAvoidDanger behaviour
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6 Years Ago
Added AIDanger component
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6 Years Ago
Added danger info struct
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6 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
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6 Years Ago
Fixed terrible performance issue
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6 Years Ago
-rest of the pickaxe animations done; Added sound fx to all of the current weapons
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6 Years Ago
Tweaks to better observe server query NRE
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6 Years Ago
Merge from main branch
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6 Years Ago
AI test scene cleanup
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6 Years Ago
Added configurable punishment value to AI obstacles
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6 Years Ago
Locked down ConCommand.Index - index is built on demand Terrain quality convar Terrain quality in F2 menu Automatically add Terrain Quality to procedural terrain
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6 Years Ago
Beautified AI test scene
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6 Years Ago
Made AI movement less insane
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6 Years Ago
Tweaked context map default parameters and decision making
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6 Years Ago
Added AI waypoint follow script
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6 Years Ago
Added socket base so we can have different types of socket Added area based sockets (needs work, but theory is there) Added MathExtensions.cs Construction ghost updates on frame, instead of tick (smoother) Moved construction placement code so it can be called by ghost
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6 Years Ago
Fixed hatchet throwing NRE's
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6 Years Ago
Tree optimizations and roots and stuff.
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