128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Nuclear missile silo progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add CustomEntityRenderer component to main camera prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rendering at inconsistant positions due to compute buffer type
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed shaderforge temporarily, because no need to merge it in here and now.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it
Meshes and materials for ghost door
PortalArt prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▋▆ - ▋▋█▄▆▌▌▅▋▇ ▊▆▅▉▌, ▅█▇▆█▆▉▋▆▍ ▅▋▇▄▊█ ▊▇▊▍▄▇█
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed gravestone stone deployed anti hack issue due to collider outside of bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▅'▅ ▇▌▋▋█▋▍█ ▆▄▅▆▇▍▅ ▆▍▉▍▆ ▆▌▊ ▅▇▇▆▆▇▇▊
▆/▅ ▌▉▊ ▅▄▇▌▇▇▇ █▍▍ ▆▊▄▅▉▇▌▍
▌█▅ ▊█▄▉▊▄▌█▌_▅███▄▌▆ ▅▍ ▍█▆▅█▅▊ ▆▆▌▇▇▅▄▄ █▉ ▊▆ ▆▊▇█▄▄▌▋
▆▉▄▊▄ ▋▄▍▍▍█▄▍▍▇▌▄▅▉▍ ▇█▄▉ ▆▍ ▌▆▉▄_▆▄▉_█▇▋▅▅▆▊▄ ▅▄▉▄▉▆▇ ▇▉█▍▉
▌▇▌█▉ ▇▄▍▌▇▍ ▊██▉▉▉▊ ▌▌▌▍ ▆▇ #▉█ ▋▊█▌▄▉
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                doors missing colliders
some cleaning up of the subway entrance prefab dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▉▇▋▌ ▅▋█▌▄▆▋ ▍▉ ▆▍▄▌▅▌▉▊█ ▉▋▌▅▅▍▇▅▅▅▌▍▉ █▅▄ ▄▌▋▍▄▇▊▇▅▌ ▆▄ ▅▉▍▄▍▅▌▄▄▄▊
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> global_networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed old environment fish
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▋▇▅▄ ▊█▋▋▊▉▉▊▋_▇▉█▆▋▌▄ ▄▉▇ ▍▌▊██▅▄▉▋_▄▋▊▉▇▅▊█▅▆▆▍▄ ▉▆ ▉▄▉▇▌▇▋ █▅▄ ▆▅▍▄▆▊▉▄▋▉ ▄▊▍▅▅▄█.
▍▋▇▇▌▆█▌.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                new texture sets
interior dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▍ ▄▋ - ▆▆▆▅▋ ▍▊▅▅▌▇▇▅▉ ▍█▌▋▉█▊▇ ▇▄▄▆▆▋▌▄, █▇▍▆▌▉▋ █▊▆▊▌▅▄█ ▄▄ ▅▆▋ ▄▉ ▇▊▅▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▆▌▇ ▇▋▋▍█ ▅▌█▊▅▋▍▉▉ ▉▆ ▊▉▆ ▇▍█▋▌.▆▌▄▇▌.▊▇▉▆ ▅▆ ▌█ ▌▉▋ ▋▉▅▍▆▌ ▊█ ▄▉▋█▍▉▇ ▌▄ ▍▋▉ ▅█▊▄▋▆▊█ ▇▊▋▋▄
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▆▌█▍▉ ▌▍▋█▍ ▆▋▋▉▇, ▆▆▄█▍▋ ▊▍▌▍█ ▄▆ ▋▄ █▍▋ ▋▆▆▆ ▉█▍▋ ▇▉ ▅▊▆ ▅▄▊▋█▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▄▉▊▅▄ ▋▆▅▋▅▇▉▍ ▄█▌▇ 
▅█▅▉▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
75588 (wrong branch)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed non-lodded pipe in supermarket
Fixed non-lodded broken tiles in gas station
 
                
                
                
                
                
             
         
        
            
            
            
                
                HLOD meshes now get culled as part of the occlusion culling system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Caboose lights turn off when no players are nearby
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can right click attachments onto held weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block equipping broken attachments onto weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can drag attachments directly onto weapons to swap them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some missing structures in water treatment plant
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▌▉ (▆▇▇▌▅▅▍▇▊▅▉█ █▌▇▋▉▅▄ ▇▇▆▄▌▉▆▇█ ▌▌▄▌▄▌▅▋▊▄▌ ▅▄██ ▍▊▍▅▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show caboose/wagon/etc health when on the caboose/wagon/etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                LightGroupAtTime now supports renderers with multiple emissive materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▍▉▄▌ ▉█▅▍▆▍▌_▇▇█▅▊▅█▊_▌▉ ▊▌▇▊▆ ▇█▆▋▆▌▌▇