134,779 Commits over 4,444 Days - 1.26cph!
Snow materials and prefab variants
LoadMapFile preserves prefab links when loading prefabs and entities
Added new metal walkway variants
Arctic base module meshes and materials
Portacabin buildings / vertex color and prefab update
Arctic base ground walkways
LoadMapFile can now also load entities from a save file
Skip prefab preprocessing in edit mode
LoadMapFile can now also spawn prefabs
More accurate terrain triggers for the sewers chimneys connecting to ground level in MT
Turbulence buffer update.
Ability to load a map file into an editor scene (without ever hitting play)
New Year's resolution, write commits in past tense instead of imperative.
- Improved MaxForwardSpeed accuracy for snowmobiles.
- Tweaked snowmobile acceleration curve and forces.
Extra checks on DoCollisionDamage etc
Terrain sculpts east of LS
merge from xmas_update_2021
Disabled xmas event
Disabled Icewall, icewalls, xmas tree, advent craft
Restored airdrop
Restored menu logo video
Only look at rear tread wheels for ground type etc (client)
Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air)
Allow some air control (pretend the driver is leaning)
Changed snowmobile world colliders to be more rounded, encourage smoother movement
Remove colliders causing snowmobile dismount bug. Some more stat tweaks
Adjust acceleration, top speed, and general driving feel
Increase snowmobile wheels to six wheels instead of four. Adjust various stats. Driving well now.
fuel gauge for snowmobile
initial setup
materials and textures
needs lods
More snowmobile physics tweaks
Steering direction bugfix
Remove extra box collider that was causing erroneous dismounts
Fixed map icons flickering at the wrong size for a frame when opening the map