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142,630 Commits over 4,413 Days - 1.35cph!

12 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
12 Months Ago
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12 Months Ago
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12 Months Ago
Re add open animations between the pages Added editor support for play on awake
12 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
12 Months Ago
Tweaked barricade cover barricadeDamageMultiplier
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Added play on awake to flex transitions
12 Months Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
12 Months Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
12 Months Ago
speaker blockout prefabs
12 Months Ago
Speaker blockout. Spotlight adjust.
12 Months Ago
split off wood beam on edge of stone tier roof
12 Months Ago
Set constant for max refresh distance for now
12 Months Ago
Merge from main to jungle update improvements
12 Months Ago
Checking in floating walkway progress to switch branch
12 Months Ago
Merge from environment_volume_lods
12 Months Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
12 Months Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
12 Months Ago
fixed missing material reference on gibs on jungle floor prefab
12 Months Ago
Merge from naval update
12 Months Ago
Merge from main to naval update
12 Months Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
12 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
12 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
12 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
12 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
12 Months Ago
merge from cooling_towers_volumes_fix
12 Months Ago
powerplant S2P
12 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
12 Months Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
12 Months Ago
Testing a new invite flow for team members from the team dock
12 Months Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
12 Months Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
12 Months Ago
Spoiled produce icon
12 Months Ago
Minor changes
12 Months Ago
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
12 Months Ago
Unsaved
12 Months Ago
Category buttons now ask the server browser to requery
12 Months Ago
Store cart flow
12 Months Ago
Main menu quit modal
12 Months Ago
Super basic flex scroll view implementation
12 Months Ago
Store cart progress, tweaks
12 Months Ago
Store cart baseline
12 Months Ago
main -> new_menu
12 Months Ago
syncvar_fixes -> main
12 Months Ago
Bootstrap font settings
12 Months Ago
Removed HDR to RustIcon color picker
12 Months Ago
Store overlay pages, font settings
12 Months Ago
In memory true again