reporust_rebootcancel

141,927 Commits over 4,413 Days - 1.34cph!

12 Months Ago
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
12 Months Ago
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
12 Months Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
12 Months Ago
More code cleanup
12 Months Ago
Removed old SyncVar implementation
12 Months Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
12 Months Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
12 Months Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
12 Months Ago
fixed missed doprepare on jungle berries
12 Months Ago
merge from tea_time
12 Months Ago
manifest
12 Months Ago
merge from main
12 Months Ago
Updated crafting tea shortname
12 Months Ago
Advanced and pure warming teas
12 Months Ago
Advanced and pure versions of cooling teas
12 Months Ago
merge from Jungle_equal_spawns
12 Months Ago
Missed Files - Code Analysis Dependencies
12 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
12 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
12 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
12 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
12 Months Ago
merge from feedback_server_version
12 Months Ago
merge from workshopsource_lwbtransparency
1 Year Ago
Boleadoras - Updated models textures and icon, looks cool now :)
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Bag rename UI RTL support
1 Year Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
1 Year Ago
Changed crafting menu input field to use RTLTMP_InputField
1 Year Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
1 Year Ago
Sea mines...
1 Year Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
1 Year Ago
Setup syntax receiver
1 Year Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
1 Year Ago
projection madness
1 Year Ago
Fixes
1 Year Ago
Added more test floor wallpapers
1 Year Ago
Added TOD based density attenuation
1 Year Ago
FX
1 Year Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
1 Year Ago
merge from phraseupdate_improvements
1 Year Ago
Safe deployable
1 Year Ago
Spikes!
1 Year Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
1 Year Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
1 Year Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
1 Year Ago
Server browser, sidebar and start of table
1 Year Ago
merge from selectionhistory_improvements
1 Year Ago
Can drag and drop entries
1 Year Ago
fix reversed noise channel order
1 Year Ago
Right clicking an entry only pings it and doesn’t select it