reporust_rebootcancel

138,387 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Make vine swinging trees immortal
1 Year Ago
Still broken looking but slightly less broken looking vine visual
1 Year Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
1 Year Ago
Merge from upload_icons_range
1 Year Ago
Added eyelid skin weights to heads that didn't have any
1 Year Ago
Playground.player scene updates
1 Year Ago
Player seed updates
1 Year Ago
subsurface, more shader params, and experimenting with reflective glow
1 Year Ago
Remove reclaim toast prompted when you respawn
1 Year Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
1 Year Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
1 Year Ago
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1 Year Ago
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1 Year Ago
Disable texture streaming for ground_plants
1 Year Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
1 Year Ago
Player seed updates
1 Year Ago
merge from ownerid_fixes
1 Year Ago
Set owner id of spawned vehicles and hot air balloons
1 Year Ago
Set ownerid of siege tower draw bridges
1 Year Ago
Set owner id of siege weapon spawned by constructable entities
1 Year Ago
Rotation of boomerang wm
1 Year Ago
removed old temp hatchet mesh from .entity prefab
1 Year Ago
eye shader beginnings (parallax iris and two layer specular)
1 Year Ago
Added AO to MP5 material
1 Year Ago
merge from high_walls_skins
1 Year Ago
Tweaked adobe gate door controller sockets again
1 Year Ago
erosion tuning and fixes
1 Year Ago
merge from high_walls_skins
1 Year Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
1 Year Ago
merge from cinematic_export_pipes -> main
1 Year Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
1 Year Ago
Add editor tool to export selected industrial pipes as a prefab
1 Year Ago
Plugged AO into Spinning Wheel materials
1 Year Ago
Boomerang world model rexport
1 Year Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
1 Year Ago
Desal Update
1 Year Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
1 Year Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
1 Year Ago
Missed files
1 Year Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
1 Year Ago
merge from copy_paste_clientside_fixes -> main
1 Year Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard
1 Year Ago
Cherry picked changeset 117018 from env_volume_performance_testing
1 Year Ago
merge from main -> copy_paste_clientside_fixes
1 Year Ago
Tweaked adobe gate door controller socket pos
1 Year Ago
Attempt to fix croc being stuck after static bite attack only on release
1 Year Ago
Added ability to bypass consume on throw
1 Year Ago
- Double max rotation speed - Remove unneeded logs
1 Year Ago
Fixed throw RPC error
1 Year Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit