reporust_rebootcancel

136,933 Commits over 4,324 Days - 1.32cph!

1 Year Ago
merge from fix_copy_paste_global -> main
1 Year Ago
Instead try fixing compile errors by switching to LogWarning() on client
1 Year Ago
Fix compile errors?
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Changed the planter block over to use an entity list object rather than duplicating the list across every planter Added the small planter to the list, was missing from all planters
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed errors when a hopper was destroyed or picked up while items were being moved Items will now drop to the ground as expected
1 Year Ago
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
1 Year Ago
merge from premium-servers-ui-tweaks -> premium_servers
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed being able to loot locked fridges
1 Year Ago
Hide logging behind `log_premium_status` convar
1 Year Ago
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active Both commands now return how many were deleted Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
1 Year Ago
Add PremiumClientCache - stores last premium result in PlayerPref so it will show last result if web api has issues - queries web api every 10min to recheck premium status - switch from convars to check premium to using web api - add convar `qualify_premium_override` to manually override whether you qualify for premium on the client - add convar `recheck_premium` to manually refresh premium status ` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)
1 Year Ago
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
1 Year Ago
Merge from main
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
1 Year Ago
Refactor `CheckIfPlayerIsPremium()` so it can be called from both server and client - don't print errors on client since it will cause a kick - return struct instead of bool so can get the string message we want to reject connection attempt with
1 Year Ago
merge from main -> premium_servers
1 Year Ago
merge from fix_itemodswap_outofrange -> main
1 Year Ago
Fix IndexOutOfRange from prefabs without random weights in ItemModSwap inside primitive gamemode
1 Year Ago
Merge from crafting_update
1 Year Ago
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
1 Year Ago
Fixed spoiled horse meat incorrect despawn time
1 Year Ago
Wrap OnDestroy in WaterCollision to stop NRE's
1 Year Ago
Chicken names no longer appear if streamer mode is on
1 Year Ago
Fixed fridge not lighting up when powered
1 Year Ago
█ ▍▉▄▆▅▉▄█ ▉▋▍█▆▅ █▅▅▍▍█▌███▊▆ ▇▅▆▆▇ ▍▋▄▄▇▅ ▋▆▍ ▊▆▇▆▍▋
1 Year Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
1 Year Ago
crafting_update -> main
1 Year Ago
bees -> crafting_update
1 Year Ago
Compile error
1 Year Ago
crafting_update -> main
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed bee grenade vm not working with vm camera
1 Year Ago
Apply overrides to all bee particles
1 Year Ago
bees -> crafting_update
1 Year Ago
Ensured prevent building isnt a trigger
1 Year Ago
bees -> crafting_update
1 Year Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
1 Year Ago
Can no longer stick the bee grenade
1 Year Ago
Change bee grenade item sfx
1 Year Ago
▊▉▄▌▉▄ ▌█▉ ▄▋▆▅█▊ ▅▌▌▉▅ █▅ ▍▅▍▍▇ ▄▄ ▅▋█ ▍█▌▇▌▍▆▋ ██▊▊▇▋▊ █▆█▅▌▅█▇█ ▊ ▌▌▉▋ ▋██▇▆ ▇▋ ▉▆▆▍ ▊▌▋▍█▆ ▌▆ ▇▌▌▊ ▍▌▆█▄▇▋ ▄▅▊▄▊ ▄▆ ▇▄█▍▌▍ ▅▆▆▇▋█▄▇
1 Year Ago
Translate 'XP' on nucleus info panel
1 Year Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
1 Year Ago
▉ █▆▍▋▉▄ █▄▉▋▅▇▇▌▊▆▇ █▊▍ ▅▆▋▉█ ▌▊ ▍▍▆ ▇▇ ▇█▆▉ ▆▉█▇▇▇▆ ▆▆▆
1 Year Ago
Made master bee swarm a bit easier to set on fire
1 Year Ago
Ensure new particles support sub emitters again
1 Year Ago
Ensure menu spawned nucleus have instance data set