reporust_rebootcancel

125,754 Commits over 4,109 Days - 1.28cph!

1 Year Ago
merge from fix_demolish_radial_menu_order
1 Year Ago
Added art for prisoner hood overlay
1 Year Ago
Merge from map_perf_improvements2
1 Year Ago
Fixed NRE when reopening a map with clustered vending machines
1 Year Ago
Update RTC description and subtitle
1 Year Ago
reduced small rubbish skip AO map size, set lid colliders to convex
1 Year Ago
Player can now be looted while surrendering
1 Year Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
1 Year Ago
Revert lootpanel.bbq prefab
1 Year Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
1 Year Ago
Updated store page headers to webm/vp8 clips
1 Year Ago
Merge main -> Bikes
1 Year Ago
Merge from main
1 Year Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
1 Year Ago
Unsaved meta files
1 Year Ago
Merge from main -> analytics_server_profiling
1 Year Ago
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
1 Year Ago
Don't show the duplicate bone name message if they're both triggers
1 Year Ago
Manifest
1 Year Ago
Merge main -> Bikes
1 Year Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
1 Year Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
1 Year Ago
Full manifest rebuild
1 Year Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
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1 Year Ago
Removed the IgnoreCollision, let fireballs collide with each other again
1 Year Ago
Subtract 97289. Didn't fix it 100%
1 Year Ago
merge from optimize_sam_site
1 Year Ago
subtracting heli_global_bridge_client_fix - client compile
1 Year Ago
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1 Year Ago
merge from sleeping_death_info_safezone
1 Year Ago
merge from heli_global_bridge_client_fix
1 Year Ago
merge from quickmove_genetics
1 Year Ago
merge from map_perf_improvements2
1 Year Ago
merge from promote_leader_update
1 Year Ago
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1 Year Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
1 Year Ago
Compile fix
1 Year Ago
merge from favorites_cached
1 Year Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
1 Year Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
1 Year Ago
Build phrases
1 Year Ago
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1 Year Ago
Server+client compile fix
1 Year Ago
merge from nexus