reporust_rebootcancel

141,910 Commits over 4,413 Days - 1.34cph!

12 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
12 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
12 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
12 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
12 Months Ago
merge from feedback_server_version
12 Months Ago
merge from workshopsource_lwbtransparency
12 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
12 Months Ago
merge from inputfield_rtl_fix
12 Months Ago
Bag rename UI RTL support
1 Year Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
1 Year Ago
Changed crafting menu input field to use RTLTMP_InputField
1 Year Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
1 Year Ago
Sea mines...
1 Year Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
1 Year Ago
Setup syntax receiver
1 Year Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
1 Year Ago
projection madness
1 Year Ago
Fixes
1 Year Ago
Added more test floor wallpapers
1 Year Ago
Added TOD based density attenuation
1 Year Ago
FX
1 Year Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
1 Year Ago
merge from phraseupdate_improvements
1 Year Ago
Safe deployable
1 Year Ago
Spikes!
1 Year Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
1 Year Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
1 Year Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
1 Year Ago
Server browser, sidebar and start of table
1 Year Ago
merge from selectionhistory_improvements
1 Year Ago
Can drag and drop entries
1 Year Ago
fix reversed noise channel order
1 Year Ago
Right clicking an entry only pings it and doesn’t select it
1 Year Ago
Give queue back to the pool if its empty (after sending)
1 Year Ago
Selection history window: - Added a setting to the to enable/disable duplicate entries - Added a search bar - Some optims
1 Year Ago
merge from selectionhistory_improvements
1 Year Ago
Fixed bitmask read using too small a bit count
1 Year Ago
Code cleanup
1 Year Ago
Remove client -> server syncvars
1 Year Ago
main -> syncvars
1 Year Ago
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1 Year Ago
Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out
1 Year Ago
Update: Merge prefab loading and preprocessing to run concurrently Surprisingly leads to worse timings than them being separate (120s prev CL vs 144s new). Might be overhead from doing a single prefab per frame Tests: ran procgen with early out
1 Year Ago
Update: move prefab processing to WorldSetup Tests: ran procgen with early out
1 Year Ago
Update: Prefab<T> gains a convenience (Prefab, T) constructor Tests: compiles
1 Year Ago
merge from jungle_dlc/jungle_storage_skin_fix/jungle_barrel_storage_corpse_gibs/
1 Year Ago
Re applied main changes on wicker and bamboo barrel corpses
1 Year Ago
CanSeeWallpaperSocket is now using alternative LOS checks Fixes some issues when trying to pickup and reskin wallpapers
1 Year Ago
Use terrain normal map instead of deriving from the height map for better quality on steep edges, more accurate grass distance based cell count calculation