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138,820 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Restored mannequin protobuf Codegen
1 Year Ago
merge from main
1 Year Ago
Deleted Old Ship Spinning Radar Blockout Models
1 Year Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
1 Year Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
1 Year Ago
Merge from render_pipeline_testing
1 Year Ago
Merge from main
1 Year Ago
main -> naval_update
1 Year Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
1 Year Ago
Fixed server compile errors for new decal and environment volume render passes
1 Year Ago
main -> naval_update
1 Year Ago
merge from oilrig_remove_static_oil_barrels
1 Year Ago
merge from refinery_gib_fix
1 Year Ago
merge from nvg_clothing_fix
1 Year Ago
merge from mil_tunnel_terrain_ignore_fix2
1 Year Ago
merge from abyss_storage_fix_aug25
1 Year Ago
merge from hardcore_commands
1 Year Ago
merge from bag_respawn_invis_fix
1 Year Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
1 Year Ago
Added new properties serialized on the DecalsRendererFeature
1 Year Ago
spotlight tripod model
1 Year Ago
Merge from main
1 Year Ago
Merge from remove_hierarchyutil
1 Year Ago
merge from deep_sea/networking -> deep_sea
1 Year Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
1 Year Ago
Islands do not use MoveToDeepSea, they don't have to
1 Year Ago
Removed excess logs Better loading screen preloading
1 Year Ago
more_menu_fixes -> main
1 Year Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
1 Year Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
1 Year Ago
merge from deep_sea/islands
1 Year Ago
Comments and gizmo fix
1 Year Ago
Ensure default background is always shown
Rin
1 Year Ago
Removed duplicate gibbable script on small oil refinery
1 Year Ago
Better island spacing, they cant overlap
1 Year Ago
Stop the loading screen from messing up logos over and over again
1 Year Ago
Hot air balloon armor is no longer attire
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
merge from editor_skipmenuwarmup
1 Year Ago
Added an editor setting to skip the main menu warmup when entering playmode
1 Year Ago
merge from deep_sea/spawn_command -> deep_sea
1 Year Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
1 Year Ago
Small tweak & cleanup.
1 Year Ago
Light values.
1 Year Ago
Fairybulb stuff
1 Year Ago
Emission toggle on glass material.
1 Year Ago
fixing mannequin persistent collider, tweaked collider sizes
1 Year Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations