reporust_rebootcancel

131,081 Commits over 4,232 Days - 1.29cph!

12 Months Ago
Shield vm animator can now go straight to block from the melee attack end state
12 Months Ago
Merge from main
12 Months Ago
Merge from shred_helicopters
12 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
12 Months Ago
Merge from main
12 Months Ago
Merge from monument_scenes_renderlod_fix
12 Months Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
12 Months Ago
vendor_stats_fixes -> main
12 Months Ago
Fixed a bunch of issues with single entry placement after changing scaling
12 Months Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
12 Months Ago
Fixed terrible scaling on stats menu
12 Months Ago
Added 12 and 24 hours options to timescale
1 Year Ago
Add bark and footstep audio to new jump anim
1 Year Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
1 Year Ago
merge from main
1 Year Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
1 Year Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
1 Year Ago
Merge from main
1 Year Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
1 Year Ago
Stripped out the initial towing test code
1 Year Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
1 Year Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
1 Year Ago
Implement wolf headress effect on wolves
1 Year Ago
Code gen
1 Year Ago
shield 3rd person attack anim split into 3 parts
1 Year Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
1 Year Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
1 Year Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
1 Year Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
1 Year Ago
tweaked emissive slightly to be less blown out
1 Year Ago
set base emission to off on christmas lights
1 Year Ago
Missed Medieval Barricade Texture Files
1 Year Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
1 Year Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
1 Year Ago
Merge from main
1 Year Ago
Merge: from main Tests: none, trivial merge
1 Year Ago
Merge from simple_upgrade
1 Year Ago
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1 Year Ago
merge ice_sculpture->main (server compile fix)
1 Year Ago
server compile fix
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
1 Year Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
1 Year Ago
merge from store_renderer_fixes
1 Year Ago
merge from standard_shader_improvements
1 Year Ago
merge from t1ejectionfix
1 Year Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
1 Year Ago
Merge from simple_upgrade