reporust_rebootcancel

136,308 Commits over 4,324 Days - 1.31cph!

1 Year Ago
bees -> bee_grenade2
1 Year Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
1 Year Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
1 Year Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
1 Year Ago
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1 Year Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
1 Year Ago
merge from main
1 Year Ago
reset weather update sequences when enabling clouds
1 Year Ago
LOD0 and prefabs setup condenser tanks smalls
1 Year Ago
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1 Year Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
1 Year Ago
Setup armor insert icons
1 Year Ago
Merge DLSS fix to Main
1 Year Ago
exported some tiger animations with wibbley wobbley tail physics
1 Year Ago
Chicken reaction animation update
1 Year Ago
merge from buildingprivilege_cache_fix
1 Year Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
1 Year Ago
fix terrain paint layer shader error
1 Year Ago
optimise_fogoverlay -> crafting_update
1 Year Ago
Added profiling to the fog overlay
1 Year Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
1 Year Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
1 Year Ago
Added World Model FBX and Material for the Wheat, Rose, Orchid and Sunflower Seed World Models
1 Year Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
1 Year Ago
bees -> crafting_update
1 Year Ago
Bees now die in the smoke of a smoke grenade
1 Year Ago
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1 Year Ago
bees -> bee_grenade2
1 Year Ago
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1 Year Ago
bamboo scaffold kit
1 Year Ago
Bee grenade base crafting pass
1 Year Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
1 Year Ago
Fixed bee grenade viewmodel scale
1 Year Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
1 Year Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
1 Year Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
1 Year Ago
merge from crafting_update
1 Year Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
1 Year Ago
Jungle ground plants progress / ferns and optimization
1 Year Ago
Force network update when heat source changes
1 Year Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
1 Year Ago
sound trigger volumes
1 Year Ago
updated pie icons with lewis's new ones and added the unsued ones too
1 Year Ago
heliconia billboards, prefabs, spawn prefabs
1 Year Ago
tiger attack ledge anim exported after vertical movement edits
1 Year Ago
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1 Year Ago
Manifest update
1 Year Ago
merge from main
1 Year Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
1 Year Ago
bees -> crafting_update