reporust_rebootcancel

97,223 Commits over 3,653 Days - 1.11cph!

2 Years Ago
Renamed magnet crane treads (were "threads") and some collider gameobjects.
2 Years Ago
Added ability for magnet crane to both turn and drive forward/back at the same time (can still spin on the spot if turning without any throttle input)
2 Years Ago
Initial work on magnet crane wheel colliders and driving physics
2 Years Ago
Adjusted magnet crane colliders. Removing all VehicleWorld colliders on the client.
2 Years Ago
Merge from main
2 Years Ago
Tape prefabs backup
2 Years Ago
Pt2
2 Years Ago
Fixed magnet crane mounted driver not syncing up visually with the crane itself when rotating the cabin (yaw controls)
2 Years Ago
Fixed case where changing equipment while a gesture is playing could lead to a viewmodel not appearing or appearing without attachments
2 Years Ago
More bone improvements to try and reduce warping on the legs mesh, still not quite perfect
2 Years Ago
Don't show the arms mesh for 0.25s after mounting, gives time for mesh to get into the pose without obscuring the camera Enabled arms view on workcart driver seat
2 Years Ago
Fix head mesh appearing incorrectly when looking straight down
2 Years Ago
Shrink the neck bone to achieve the arms effect, less warping than shrinking the top of the spine
2 Years Ago
Set the new player reaction animation layer to 0 weight by default, and returning it to 0 after use.
2 Years Ago
Added environment volumes to office building, rocket factory and warehouse prefabs Changed their shadowproxies to the world layer to fix cubemap issues
2 Years Ago
New lighting setup for the rocket factory and office buildings Updated office light prefab
2 Years Ago
updates to player keycard anims & override controller
2 Years Ago
More coastline progress
2 Years Ago
active pet linking/unlinking changes to allow active pets to be switched without needing to be destroyed.
2 Years Ago
cliff collapses & NE splatting
2 Years Ago
tweak
2 Years Ago
Added basic tessellation support, more foam improvements
2 Years Ago
River & coast progress
2 Years Ago
Pet bar no longer assumes we're actively controlling a pet just because the pet exists.
2 Years Ago
Refactor code for getting/setting pet image so it can be used anywhere.
2 Years Ago
map marker
2 Years Ago
merge from main
2 Years Ago
Added BuildingDark and BuildingVeryDark environment type
2 Years Ago
- Fixed magnet crane arm movement speed being affected by physics delta. - Fixed magnet crane arm movement speed also being affected by dropped physics frames when exceeding maximumDeltaTime (capped to avoid massive moves if the server stalls).
2 Years Ago
Reordered player animator back to the old gesture order - fixes broken gestures from recent merge.
2 Years Ago
Updated index for LayerPlayerGesturesUpperBody and LayerGestures to the new order. Now using a constant instead of a GetLayerIndex for LayerReactions to match the existing style.
2 Years Ago
▋█▄▌ ▋▉▊▊▍▌▇▅▊.█▄▇█▍▌ █▅▇▊█▊▇ ▌▌▍▍ ▌▋▉▋▊ ▍▉▅▄▊█
2 Years Ago
▆▉▍▆ ▇▍▇▅▊▋▅▋ ▉▌▍█▆▅ ▋▆▋▊▄ ███▆▍▅▉▋▍▇▊ ▉▋▄ ▄▉▍▅▍▋▉▆▍▆ ▋▄▇▊▆▌▅ ▊ ▉█▉▌▍▊ ▇▄▄▄▅█▌
2 Years Ago
Minor edits
2 Years Ago
Merge from snowmobile/vm
2 Years Ago
Merge from snowmobile/vm
2 Years Ago
Enable arms mesh on minicopter driver seat, modular car driver seat, duo submarine driver seat, scrap transport heli driver seat Adjusted cutoff value
2 Years Ago
Clean up IK script Remove test change on mobile phone viewmodel
2 Years Ago
Subtract 68730 68748 Remove more vm assets
2 Years Ago
Subtract 68861, flag is needed
2 Years Ago
Only do Update ticks when the magnet crane is in use or moving
2 Years Ago
Merge from snowmobile
2 Years Ago
Removed unused magnet on/off flag
2 Years Ago
Revert viewmodel changes
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
no longer allow crates to spawn if a player is intersecting the spawn point RE tacularr
2 Years Ago
Fixed server compile - unused variable
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Manifest update