reporust_rebootcancel

127,445 Commits over 4,201 Days - 1.26cph!

1 Year Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
1 Year Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
1 Year Ago
adjust hcr firerate
1 Year Ago
hcr wip stats
1 Year Ago
merge from fix_monument_scenes_client_entities -> main
1 Year Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
1 Year Ago
Fixed airfield sometimes spawning too close to river
1 Year Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
1 Year Ago
Fixed underwater specular on terrain
1 Year Ago
HCR viewmodel - removed sway from ADS fire anim
1 Year Ago
Optim: lazy-allocate Sound Modulator lists - Added an assert to trigger when we try to remove a modulator we don't own Noticed that we have 3 modulators on average per 4 lists of modulators, so we can save 1-3 lists per sound and recycle better. Tests: When driving around, got max 42 SoundModulation instances with 66 lists (instead of 168 previously)
1 Year Ago
merge from br-zone-water
1 Year Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
1 Year Ago
merge from main
1 Year Ago
Update: don't expose modulators outside of SoundModulation - Changed printEngineSounds cmd to update more detialed info while removing redundant info - Simplified checks since we can now guarantee that our object is safe by construction. Tests: drove around in a car and checked the output in console.
1 Year Ago
exported wolf run attack shorter anim and edited wolf prowl anim
1 Year Ago
Make wolves run away if they are hit by fire, improve blackboard vislog
1 Year Ago
Remove the old way to find out if a water body is radioactive. New way doesn't require a texture map.
1 Year Ago
more shield texture updates.
1 Year Ago
Bugfix: Cleanup leaking Sound modulators - Sound now gets notified when it gets retired - Moved cleanup from Init to Retire and added safety asserts to Init - Recycle more of SoundModulation state (revealed that we have more storage than modulators) Tests: Ran around on Craggy, gathered resources, smashed a tree, crushed myself with a car by accident, drove around, swam - sound was good.
1 Year Ago
-Shield texture updates -LODs + settings
1 Year Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
1 Year Ago
merge from world_update_2
1 Year Ago
Prevent harbors and ferry terminal from spawning on top of rivers
1 Year Ago
Merge from dpv_anim_transition_fix - contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
1 Year Ago
Make flame thrower and fire arrow more reliably scare wolves
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
replaced an RPC call to ForcePositionTo with an immediate net update of the player when mounting - both feel responsive, but seperating the change in position from the mounted state caused an edge case in anim state transitions
1 Year Ago
Wood Pile: Balancing changes Increased size of grass displacement map
1 Year Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
1 Year Ago
merge from terrain-smoothness
1 Year Ago
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1 Year Ago
merge from world_update_2
1 Year Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
1 Year Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
1 Year Ago
Add NoPickUp and FastDespawn item flags. Refactor despawn timer init. Check for NoPickUp flag when showing pickup option.
1 Year Ago
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1 Year Ago
added condition to normal swimming->standing transition to not be mounted
1 Year Ago
If a wolf is stuck while roaming, kill it to save perf
1 Year Ago
merge from ocean-lightcolor-override
1 Year Ago
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1 Year Ago
mrege from world_update_2
1 Year Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
1 Year Ago
Clean: removing code marked for deletion since 2023 Tests: upgraded half-walls - it worked
1 Year Ago
merge from frontier_hatchet
1 Year Ago
merge from BlunderBuster
1 Year Ago
merge from world_update_2/Halloween_2024
1 Year Ago
Merge from divesite-foliage-displace
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Merge from world_update_2