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97,567 Commits over 3,653 Days - 1.11cph!

2 Years Ago
Cherrypicking Bill's script.
2 Years Ago
North almost fully finalized
2 Years Ago
Added tool for Petur to manage material swaps
2 Years Ago
Radio url updates
2 Years Ago
Magnet crane reverse steering improvement
2 Years Ago
Bug fix
2 Years Ago
Reduce magnet crane collision damage taken
2 Years Ago
Gave magnet crane wheels some more travel and adjusted wheel height
2 Years Ago
spawnfixes merge to main + skin stuff
2 Years Ago
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2 Years Ago
Fixed item icon select sound playing when opening the inventory with an item equipped
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
More refactoring and fixes
2 Years Ago
store last transition link
2 Years Ago
Moved a lot of the simulation around to allow for precomputation of various aspects. Removing the CPU simulation entirely.
2 Years Ago
position sample type tests
2 Years Ago
sampling tweaks and fixes
2 Years Ago
merge from sav222
2 Years Ago
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2 Years Ago
merge from monument_lighting_upgrade
2 Years Ago
Merge from general_qol
2 Years Ago
Reapply voice speaker change from yesterday, fixed NRE
2 Years Ago
North coastline
2 Years Ago
Made Building environment volume slightly darker
2 Years Ago
Bandit town lighting update Added environment volumes to all buildings and the dredge Tweaked some of the lights Scene2Prefab
2 Years Ago
full manifest rebuild
2 Years Ago
Moving some settings to a global settings file
2 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
2 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
2 Years Ago
subtracting 68996 - NRE
2 Years Ago
minicopter improvement wip taking a look at fixing some minicopter mesh issues greatly improved uv's and normal maps retexture wip
2 Years Ago
Much better tess method, come cleanup.
2 Years Ago
Coastline progress
2 Years Ago
added BuildingDark and BuildingVeryDark volumes for map makers
2 Years Ago
merge from monument_lighting_upgrade
2 Years Ago
Environment quality changes / Made BuildingDark slightly darker
2 Years Ago
Gas station and warehouse scene2prefab
2 Years Ago
Gas station and warehouse lighting upgrade Added environment volumes to make everything darker Added new light prefabs Replaced old portacabin in the warehouse New materials for gas station interior New plaster_d texture variants (red and blue painted strips)
2 Years Ago
Smoother rails
2 Years Ago
Removed puzzle loot out of snowmobile spawn garage
2 Years Ago
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2 Years Ago
network++ save++
2 Years Ago
merge from /wm_item_updates
2 Years Ago
Burlap sack aggressive lodding
2 Years Ago
Updated burlap sack
2 Years Ago
LOD distance tweaks, fixed missing teas
2 Years Ago
PetBrain samples and records position history
2 Years Ago
Straighter rails