reporust_rebootcancel

131,412 Commits over 4,262 Days - 1.28cph!

12 Months Ago
Baseline of a tool generating static fonts based on localization content
12 Months Ago
Fix wolves not fleeing when damaged when their target is inside a safe zone
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
If a scientist loses sight of you and you pop from another angle they don't expect, they'll take more time to flick their crosshair to you If you reappear in the exact same spot though, they won't need to move their crosshair so they'll just shoot based on the average human reaction time
12 Months Ago
Clean up aim code
12 Months Ago
Fix invis NRE when invis player is killed
12 Months Ago
12 Months Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
12 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
12 Months Ago
Merge from main
12 Months Ago
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
12 Months Ago
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12 Months Ago
Added support for layers and per-instance colors to the indirect instanced renderer
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
12 Months Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
1 Year Ago
Increase cloud atmospheric haze with TOD_Fogginess
1 Year Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
1 Year Ago
Texture Update for Ballista
1 Year Ago
Added bounds handles for deploy volumes as well
1 Year Ago
Clean: reduce code duplication for BasePlayer.WaterFactor Tests: none, trivial change
1 Year Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
1 Year Ago
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1 Year Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
1 Year Ago
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1 Year Ago
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1 Year Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
1 Year Ago
set up v4 unarmed anims in player animator
1 Year Ago
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1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
vm mini crossbow rig updated also deploy and admire animation edits
1 Year Ago
Hide local player arms when mounting the ballista
1 Year Ago
v4 crouch anim exports
1 Year Ago
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1 Year Ago
Added WASD controls to ballista
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
jungle ruins topologies for procmap testing, terrain blendmaps
1 Year Ago
Ballista swivel rotation
1 Year Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
1 Year Ago
player model NRE fix
1 Year Ago
Tweaks, inverted ballista up animator parameter
1 Year Ago
Tpose for fingers in avatar
1 Year Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
1 Year Ago
Correct meta rotations in the avatar (maybe)
1 Year Ago
Added leg animator to the player model, only enabled when mounting the ballista
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
Added better TAA sampling to reduce blurring
1 Year Ago
Removed ballista debug logs