reporust_rebootcancel

131,342 Commits over 4,262 Days - 1.28cph!

1 Year Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
1 Year Ago
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1 Year Ago
Fixed incorrect hit sfx on all ores and wood piles
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
1 Year Ago
LOD settings
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
Added asyncUpload settings to mandatory defaults
1 Year Ago
Set shadow cascade splits in mandatory defaults
1 Year Ago
Remove the massive lump of disabled code I forgot to delete
1 Year Ago
Implement indirect instanced rendering system
1 Year Ago
Particle raycasy budget preset values
1 Year Ago
▅▇▇▄▍▄ ▉▊▌▉.▉▄▊▌▊▋▍▆▇▅ ▌▌▇▄ ▍▋▆▄▌ ▉▇▄▍▅▊ ▋▌▊▌▆▇▍█▍ ▋█▄▍▋ ▌▌ ▆▆▍▍▇▍ ▇▄▆▋▉▋▇▆ █▄ █▆▍ ▍▇█▄ ▋▍█▇ ▆█▊ ▇▆ ▄▊▄▋ ▍▅▆▋▉▊▊▉ ▌▅▄▋▆█ ▉▊▌▍▉▌▆▆ (▍▍▊▄▊▉ █▇▋▋ ▅▋▄▆▍▅▇▊▌ ▉▍▌ ▇▊▍ ▄▅▊▇▄▅▅▉▋)
1 Year Ago
Catapult item pickup and drop sounds
1 Year Ago
Added streaming texture presets
1 Year Ago
Ballista bolts world models and pickup/dropped sound
1 Year Ago
Fixed siege tower pulling flag colliding with tipping flag
1 Year Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
1 Year Ago
jungle ruins kit
1 Year Ago
Fixed battering ram choppy reverse
1 Year Ago
set up mini crossbow world model and intial anims
1 Year Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
1 Year Ago
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1 Year Ago
Modular kit improvements to ruin wall kit (still WIP)
1 Year Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
1 Year Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
1 Year Ago
fix snowmobile error in code rather than prefab
1 Year Ago
Fix all the store pages UI scaling and snow mobile error message
1 Year Ago
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1 Year Ago
Updated rig to V4 with updated names
1 Year Ago
removed old unused ice textures now we have the composite texture
1 Year Ago
Modular kit improvements to ruin wall kit (still WIP)
1 Year Ago
▌▊▇▅▌: ▉▊▉ █▇▇ ▅▇▊▊ ▆▋▄▋▍▍ ▅▅▄▄▅▊▌▇▆▅ - ▆▌▊▊ ▅▅▋▉▆▇▆▅▅▅ ▊▊▍▍▍ ▌▆▊▋▍▋ ▉▇▅▋▍▌▆▆▆ ▄▇▋▍ ▉▅▍▉▉▊▊▄ ▄▍█▉▋▌▇ ▇▍▉ ▄▋▍▊▌▊▌▇ - █▍▌▍▄▇▌ ▄█▌▍, ▋▅▅▆ ▊▉█▋▅ ▆▍▌▍▇ - ▉▆▄▄ ▌▇▇▊▆ ▅▊▅▅▌▅▊ ▋█▉▇▅█▍█ ▆▅▇▍▊▄▉▅▌▉.▉▄▌▄▉█▉▄▍▍▉ ▉▇▉▊▉, ▉█▇▉▅▄▇▉ ▋▋▍█▄▅▊▉▆▉▇▄▋▊ ▍▄▌▅ █▍ ▍▋ ▋▌ ▇▅▉▄▌▇ ██▊▆▆: ▌▉▅▄▌▇ ▍▆▌▆▉▋▌▉▆▋▄▊█ ▊▄ ▍▄▄▍▉▊ ▋▍▄▌▇▉, █▄▉ ▊▄▊▉▍ █▍▊▋▇▋ █▊▉ █▌▆▊ ▆▍█▄▅, ▆▋▆▇ ▋▇▅▆▇▉▊▅ ▍▍▌▊▊▄█▇▉ ▋▅▅ ▇▊▄▅ ▌ ▆▅▄▉▌▇▌ ▋▄▅▆▊ ▄▇▍▍██▌ - █▍▉▌▄▋▉█▉ ▄▍▄▇ ▄▇▅ ▇▉▊▅▉▍
1 Year Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
1 Year Ago
Scientist accuracy now depends on what the player is doing not only distance
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
▊▇▌█▆: ▊▄▉███▍▌ █▄ ▆█▄▉▌▌ ▅▌▆▆▄▋▌▅▋▆▅ ▊█▌▌ ▉▇▅▊▅▄▉▆ ▍▊▍▌▅▌▍ ▊▌▅▇█▉▉▆ - ▆▌▆█▋▆ ▆▇█▉▆▋▄▍▌▊▌▊▉ ▇▊▄▍ ▋▆▋▉▆█▅ ▇▆▍ ▅▍▌▍▉▌▍▊▆ █▆▌▅▌▋ ▄██▌▍: ▅▉▅▌, ▉▆▍▊▄▌▇ ▆▍▋▍▍▍
1 Year Ago
Clean up burst logic
1 Year Ago
merge from main
1 Year Ago
█▄▆▋▊: ▊▉▉█ █▉▋▇▆█▆▄::▅▇▋▋▆███ ▌▍▍▍▇ ▆▄█▆▄ █▌▌▌▅ ▄▋▍ ▇▋▉▅▋▇▌ ▄▄▄▉▋▆▉ ▋▆▋▊ ▊▊▅▆▉ - ▆▅▆▍ ▇▅▇▅▋▄▆ ▅▋▍▊▆▉▄ ▆▆▍▍▉▋▍▅ ▉▄██ ▅▋ ▄▅ ▆▄█▇█ ▌▋▌▌ ▋▄ █▍▇▅█▄▉ (▌▄▉▇▊█▄▆ ▉▆▋▆ ▌█▄▉ ▊▊▋▅ ▊▇ ▉▅ ▅▋▋▉▅▆▍▍) ▇▉▍▄▊▌█▄▇▅▇█▅ ▉▌▉▇▇▊ - █▋ ▌▍█▉█▆ ▌▊▉ ▄▇▇▋▌▆▉▍ ▍▋▆▊▌█▄▅ ▍▉▍▅▅▋▉█ ▅▉ ▊█▉▆▉ ▉█▋▅, ▍▄▇▊▉▄▇ █▍ ▆▅▄████▋ ▍█▇▆▋▌▊ ▇▊▅█-▊▅▊▆ ▄▇▄ ▄▉▍▇▅▌ ▆▊▆▄█▅ ▍▅ ▌▌▊▍█▌ ▆▅ ▋▆▍▍ - ▍▌▋▉ ▍▍ ▅▇▇▌▋▉▇ ▉▍▅▊ ▉▌█▅. ▆▌▇▄▆: ▊▉▌▌▋▊▇▅ ▌█▍▊▄ ▉▄▊▌▍▄ ▄▉▍ ▌▄▉▅ ▇ ▉▋▋▄█▉▊▇ ▉█▉▄▅ ▆▅▊▉▆▄▉ - ▇▇█ █ ▍▆▍▋▊▋▌▇▉ ▆▋ █▅██▄█▆█ ▆▆▌▍▌▇▆ ▆▌ █▊▄▅ ▇▆▄▆▊▍▊.
1 Year Ago
More conversion wip
1 Year Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
1 Year Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
1 Year Ago
hooked up new light setup in code
1 Year Ago
Updating knight armour skinning
1 Year Ago
jungle_ruins_c level layout first iteration
1 Year Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
1 Year Ago
merge from fix_detail_metallic_map_error
1 Year Ago
Fix emission from being clamped