reporust_rebootcancel

138,820 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Merge from main
1 Year Ago
merge from naval_update/deep_sea/
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
1 Year Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
1 Year Ago
merge from storeitem_source_fix
1 Year Ago
Fixed store cart item missing their source
1 Year Ago
move islands sub-branch as well
1 Year Ago
make deep_sea branch a sub-branch of the naval update
1 Year Ago
Fix rejoin button not working properly on server disconnects
1 Year Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
1 Year Ago
connect_modal_get_rules_fix_2 -> main
1 Year Ago
Chandelier - Texture update
1 Year Ago
Prevent world size parsing from throwing an NRE
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
1 Year Ago
Very basic island spawning, randomly scattered around the deep sea
1 Year Ago
viewmodel chainsaw update anims and anim controller edits
1 Year Ago
Melee set of anim, entity and holdtype updates
1 Year Ago
bow and stern points
1 Year Ago
AI always ensures boat has enough fuel
1 Year Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
1 Year Ago
Added deferred mesh decal rendering support to RRP
1 Year Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
1 Year Ago
Move `autoconnect` variable to `client.autoconnect`.
1 Year Ago
fix compile errors from improve_restart_toast_messages
1 Year Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
1 Year Ago
Merge: from main
1 Year Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
1 Year Ago
merge from improve_restart_toast_messages --> main
1 Year Ago
Merge: from main
1 Year Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
1 Year Ago
Update method of broadcasting translated toasts
1 Year Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
1 Year Ago
File scheme.
1 Year Ago
Rebase on /main
1 Year Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
1 Year Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
1 Year Ago
merge from main
1 Year Ago
Typo fixes + 1 clarification for new users in tutorial
1 Year Ago
Rebase on /main
1 Year Ago
Add debug commands to test pathing and sampling
1 Year Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
1 Year Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
1 Year Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
1 Year Ago
Cherry-pick reverting old shader changes to instancing
1 Year Ago
bug fix: wrong inventory button was shown in tutorial message.
1 Year Ago
rhib_scientist -> naval_update
1 Year Ago
Turn off RHIB map if in Hardcore