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131,007 Commits over 4,232 Days - 1.29cph!

12 Months Ago
shield 3rd person attack anim split into 3 parts
12 Months Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
12 Months Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
12 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
12 Months Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
12 Months Ago
tweaked emissive slightly to be less blown out
12 Months Ago
set base emission to off on christmas lights
12 Months Ago
Missed Medieval Barricade Texture Files
12 Months Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
12 Months Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
12 Months Ago
Merge from main
12 Months Ago
Merge: from main Tests: none, trivial merge
12 Months Ago
Merge from simple_upgrade
12 Months Ago
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12 Months Ago
merge ice_sculpture->main (server compile fix)
12 Months Ago
server compile fix
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
merge ice_sculptures->main
12 Months Ago
merge from main
12 Months Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
12 Months Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
12 Months Ago
merge from store_renderer_fixes
12 Months Ago
merge from standard_shader_improvements
12 Months Ago
merge from t1ejectionfix
1 Year Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Fixed rotation for invis admin wall
1 Year Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Possibly fix MainCamera NRE when entering/exiting game
1 Year Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
1 Year Ago
Fixed some logic issues with the shield vm
1 Year Ago
Refactor shield handling into a static utility Apply it to the legacy animals
1 Year Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
1 Year Ago
Merge from main
1 Year Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
1 Year Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
1 Year Ago
Merge from main
1 Year Ago
Merge from cinematic_gestures
1 Year Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
1 Year Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
1 Year Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
1 Year Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow