reporust_rebootcancel

137,115 Commits over 4,352 Days - 1.31cph!

1 Year Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
1 Year Ago
Fix incorrect clamping on premiumRecheckInterval
1 Year Ago
reduced pumpkin calories slightly fixed natural beehive material
1 Year Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
1 Year Ago
Added crappy hit effect
1 Year Ago
Non Stackable
1 Year Ago
Boomerang now kills itself on damage
1 Year Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
1 Year Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
1 Year Ago
lowered neon sign power usage across the board
1 Year Ago
pie balance
1 Year Ago
added harvesting and crafting teas
1 Year Ago
Merge from tiger
1 Year Ago
Missing part of previous commit
1 Year Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
1 Year Ago
Entity updates
1 Year Ago
don't render ocean if no ocean in scene
1 Year Ago
Optional double digital float precision display support for TweakUI slider
1 Year Ago
factor ray set back into configured ray distance, don't dilate alpha
1 Year Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
1 Year Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
1 Year Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
1 Year Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
1 Year Ago
Update 3p boomerang animations to remove rotation errors
1 Year Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
1 Year Ago
Add profiler markup to procedural croc tail
1 Year Ago
bee_water_splash -> main
1 Year Ago
Slight balancing adjustments to make sprinklers more effective
1 Year Ago
Added jungle swamps to World Setup prefab
1 Year Ago
merge from Item_Descriptions_update
1 Year Ago
Added additional DLSS support checks
1 Year Ago
Ensured master swarm has same trigger collider
1 Year Ago
bee_water_splash -> main
1 Year Ago
Let bee swarm and bee master swarm take splashable damage
1 Year Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
1 Year Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
1 Year Ago
Merge from main
1 Year Ago
Fixes
1 Year Ago
Add basic DDraw.Graph
1 Year Ago
Merge from main wip
1 Year Ago
Fixed several sound trigger references on new jungle foliage
1 Year Ago
Merge from aiz_log_removal
1 Year Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
1 Year Ago
Re-apply grenade fix
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
1 Year Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
1 Year Ago
Fix croc using 2 consecutive 90 turns instead of a single 180