reporust_rebootcancel

130,083 Commits over 4,232 Days - 1.28cph!

1 Year Ago
First pass at ice sculpture shader with basic/cheap edge detection
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
moved entities to the subEnts folder for clarity
1 Year Ago
updated/placed drawbridge doors in siege tower
1 Year Ago
manifest
1 Year Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
1 Year Ago
editorconfig update
1 Year Ago
Compile fix
1 Year Ago
Added air wolf 24x7 station
1 Year Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
1 Year Ago
Merge from main
1 Year Ago
Surgeon scrubs no longer require workbench to craft
1 Year Ago
Updated vendor listing on map widget to reflect new dynamic pricing
1 Year Ago
Better UI info on sell order
1 Year Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
1 Year Ago
Item tweaks
1 Year Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
1 Year Ago
Merge from main
1 Year Ago
Expose many more configurable properties
1 Year Ago
merge from main
1 Year Ago
merge fix_map_interface_nre -> main
1 Year Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
1 Year Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
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1 Year Ago
Updated battering ram icon
1 Year Ago
Catapult deploy guide and construction stages Deleted now unused meshes
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
edited ads postion in mini crossbow viewmodel prefab
1 Year Ago
Implemented catapult animations
1 Year Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
1 Year Ago
workcart_box -> main
1 Year Ago
Add small box to the underground workcart
1 Year Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
1 Year Ago
missing files
1 Year Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
1 Year Ago
merge from Hazmat Plushy
1 Year Ago
mini cross bow world model lods and basic prefab setup w some scripts
1 Year Ago
waterpump_minimum_depth_change -> main
1 Year Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
1 Year Ago
propane_stack_size -> main
1 Year Ago
Update Propane Tank stack size from 5 -> 20
1 Year Ago
merge from localcoord-blend-layer