reporust_rebootcancel

121,951 Commits over 4,048 Days - 1.26cph!

1 Year Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
1 Year Ago
Dynamically show resource boxes based on TC content
1 Year Ago
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1 Year Ago
tweaked light group at time on harbor2
1 Year Ago
water wells S2P
1 Year Ago
static triangle wood foundation rotation fix
1 Year Ago
Updated the barrel of the water well deployable, this one had slipped through.
1 Year Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
1 Year Ago
Optimized collisions. LOD'd collisions fully away at 25m.
1 Year Ago
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1 Year Ago
Scene updates
1 Year Ago
Initial work
1 Year Ago
functional baseline
1 Year Ago
Add analytics for all modified convars
1 Year Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
1 Year Ago
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1 Year Ago
Velocity alignment jitter fix & tone improvements
1 Year Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
1 Year Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
1 Year Ago
Forgot the actual script
1 Year Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
1 Year Ago
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S2P all
1 Year Ago
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1 Year Ago
Test scene improvements.
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
1 Year Ago
Prevented vendor network id keys from being duplicated
1 Year Ago
Added potential fix for NPC vendor shops
1 Year Ago
Harbor 1 vertex color and dressing progress
1 Year Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
1 Year Ago
Merge from main
1 Year Ago
Fix NRE if SkinViewer is closed while loading a skin
1 Year Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
1 Year Ago
Merge store-ui -> Main
1 Year Ago
Merge MultiSkinViewer -> store-ui
1 Year Ago
Set up every item pack store page, though many models will need manual tweaks
1 Year Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
1 Year Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
1 Year Ago
Few fixes, disable "play" button when seeking over gaps in demos
1 Year Ago
Merge from tutorial_island
1 Year Ago
Subtract 92937
1 Year Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
1 Year Ago
Clamp the seek bar to the timeline
1 Year Ago
Improved item positioning and appearance for the group packs