reporust_rebootcancel

133,943 Commits over 4,293 Days - 1.30cph!

3 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
boatai_balance_changes -> main
3 Days Ago
changes on crickets ambience values and storm ambience audio volume
3 Days Ago
main -> boatai_balance_changes
3 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
3 Days Ago
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3 Days Ago
travelling_vendor_vis_fix -> main
3 Days Ago
meds box folder struct b
3 Days Ago
meds box folder struct a
3 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
3 Days Ago
merge from naval_update
3 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
3 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
3 Days Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
3 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
3 Days Ago
ran manifest and localization
3 Days Ago
food box corpse added, model updates, prefab updates
3 Days Ago
food box prefab updates
3 Days Ago
exported a version of w paintball gun rig without wee little ballz
3 Days Ago
Merge from main
4 Days Ago
merge from sks_skinviewer
4 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
4 Days Ago
Compile fix
4 Days Ago
Lighting transition.
4 Days Ago
Clean: reclaim occludees name Tests: compiles
4 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
4 Days Ago
merge from main
4 Days Ago
merge from vending_cluster_pool_leak_fix
4 Days Ago
merge from sks_skinviewer
4 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
4 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
4 Days Ago
Added SKS to the skin viewer
4 Days Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
4 Days Ago
Merge from naval_update
4 Days Ago
merge from main
4 Days Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
4 Days Ago
merge from "paintball_gun_tests"
4 Days Ago
ran manifest, ran icon manifest, ran localization
4 Days Ago
box armour item, prefab, icon, matrix
4 Days Ago
box armor naming
4 Days Ago
subtractive merge (sorry about that)
4 Days Ago
merge from paintball gun test
4 Days Ago
merge from paintball gun tests
Rin
4 Days Ago
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4 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
4 Days Ago
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
4 Days Ago
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
4 Days Ago
Merge from main
4 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle