reporust_rebootcancel

154,566 Commits over 4,536 Days - 1.42cph!

5 Days Ago
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
5 Days Ago
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
5 Days Ago
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
5 Days Ago
Merge from main
5 Days Ago
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
5 Days Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
5 Days Ago
merge from parent
5 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
5 Days Ago
merge from main -> base_occlusion
5 Days Ago
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turtle anim controller update
5 Days Ago
hookup sea turtle death anims with root motion
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5 Days Ago
sea turtle animation update adding death anim block out
5 Days Ago
merge from fix_automated_test_game_view -> main
5 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
5 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
5 Days Ago
merge from critter_animals
5 Days Ago
disable debug cubes
5 Days Ago
Cow animation polish pass
5 Days Ago
merge from critter_animals
5 Days Ago
better water avoidance
5 Days Ago
Add water avoidance or preferance to roam and flee states
5 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
5 Days Ago
add frog and squirrel death anims, no corpses
5 Days Ago
merge from Frog_Branch
5 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
5 Days Ago
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5 Days Ago
merge from render_pipeline_testing
5 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
5 Days Ago
set up proper renderer data for stone sculpture painting scene
5 Days Ago
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5 Days Ago
Updated projectile,entity and worldmodel with updated model
5 Days Ago
Fix mesh painting in RRP (🥚🧥)
5 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
5 Days Ago
c4_client_prediction -> main
5 Days Ago
Missing files
5 Days Ago
exported latest frog anims
5 Days Ago
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- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
5 Days Ago
added file
5 Days Ago
Updated lamb fur textures
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
merge from main
5 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
5 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
5 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
5 Days Ago
merge from automated_testing