reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

11 Days Ago
Added net tab to the F1 menu, to replace the one from the old F1 menu Shows ping, received and sent with graphs of the last 30 seconds, plus the client network stats - Added UI_HistoryGraph, a simple bar graph that other tabs can reuse
11 Days Ago
Food spawned in loot containers will no longer spoil until the container is looted for the first time or the item is removed from the container (apple trees) Exposed as an option on the container entity Added tree.spawn_with_additions command that spawns a tree and forces it to spawn it's extras (honey + apples)
11 Days Ago
Add analytics for damage blocked by shields when players take damage
11 Days Ago
couple more attachment points zero'd
11 Days Ago
Uzi viewmodel - added shell to top of mag - set up system to hide shell on zero ammo count - added events to show shell on return of new mag during reloads
11 Days Ago
Add IFlattenKeepsChildren to CinematicScenePlaybackEntity, should fix broken camera position in tutorial cinematic in builds
11 Days Ago
Merge from audio_import_changes
11 Days Ago
Also applied to water footsteps
11 Days Ago
Merge from audio_import_changes
11 Days Ago
All footsteps + impact sfx are now decompressed in memory All ambience sfx is now streaming
11 Days Ago
Increase apartment building bounds as it was slightly too small
11 Days Ago
Serialize apartment building
11 Days Ago
Fix apartment building serializing some client only fields
11 Days Ago
Fixed deployables checking all changes to building blocks nearby instead of only the most recent ones
11 Days Ago
Remove "No marker above the terrain to spawn a new marker from position" log
11 Days Ago
Sort rooms per-floor to speed up the execution time - 0.1ms -> <0.02ms / frame (only when in network range of apartment building) is very acceptable
11 Days Ago
Merge from prefab_hierarchy_flatten
11 Days Ago
Fix placing / destroying doors refreshing all doors on the server instead of only the door that was modified
11 Days Ago
Buildfix: stop QA island modifying splats because of saving with active paint mode Was mutating the splat textures, erroring out unity's content dir build determenism checks Tests: ran content dir - server build, passed
11 Days Ago
Fix entities placed in scene missing preprocessing Fix boat building in editor with flattening enabled
11 Days Ago
Fixed mags staying invisible after swapping weapons mid reload - Reload clips hide the mag with a HideLods event and show it again later in the clip, so holstering before that point left the mag's renderers disabled on the pooled viewmodel
11 Days Ago
Fixed the biofuel generator snapping to the wrong spot in corners with advanced snapping - Corner snap now subtracts the bounds centre offset, like the wall snap already does
11 Days Ago
▇ ▅█▍▆▆ ▄▍▌█▌▇▊ ▅▊▋▊▍ ▆▉▉▌▄▋▋▊▉▆▌▆ ▇▋ ▍ ▇▌▋▇▍▅▌▄▉▇▊▇▌▇▉▉█▍▄▍▇▊█▄▋▅▉▋▌▅▉▄▅█▆▇▌▇▊ ▋██▄██ █▍▆▍ ▋▇▆▆▋ ▉▊▇ ▊▊ ▌▊▄▆ █▌▉ ▅█▅▆▊▄ ▇▇█▍▊ ▄▊▆▆ ▆▌▄▋ ▇▋▇▌▉▍▅▊▌▅▇▅▉▊▌▆█▅ ▊▅▆▍▍▆▊▄ ▇▄▇▊█▆▅▊█▌▌▉▊▇██ ▉▅▅▋▅▇ ▋▄▋▅▅▍█ █▋▅▆▉ ▊▅ ▇▅▊ ▅▍▌▆▄▇▍▉▇ ▊▌ ▇▋▅ ▌▌▍▆▆ ▍▇ ▅▆▆▍▄▋▇▄ ▊▆▅ ▇▉▄▌▆▅▋
11 Days Ago
Fix rotation tilt on viewmodel barrel attachment mods Fix muzzle flash points on third person worldmodel Remove mod compatibility for 8x scope and burst module
11 Days Ago
Merge from UZI 9mm
11 Days Ago
Adding L85A1 blockout
11 Days Ago
Optimize apartment culling - cache transform - early exit rooms that were already hidden
11 Days Ago
merge from main -> base_occlusion
11 Days Ago
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
11 Days Ago
merge from storepage_oct26
11 Days Ago
Scrap king page media
11 Days Ago
merging tattoo gun textures to /tattoos
11 Days Ago
Merge from /main
11 Days Ago
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
11 Days Ago
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
11 Days Ago
▇▇▇▍▌▅ ▋█▍▍▌ █▌▅▉▇▍▋ ▊▊▉▆▅▋ ▉▌▋ ▄█ ▊▌▊▊ ▌▋▋▇▇ ▆▋█▅▆▄ ▆▊▉▆▆█▇▋ ▆▊▄▄▆ ▊█▍▇▋▍▆▄ ▆▋▄▇▋▄▊█▍ ▅▇▍▅ ▉▍▇ ▉▋▄▇ ▅█▄▋▊ ▉▊▌▇▇▊▆ ▍▍▍▌▉▌█ ▇▊▆▇ ▉▋▅ ▄▅▉▊ ▌▄ ▌▍▌ ▌▋▆ ▊▆▇▌▅▉ ▉▄▄▅▉▄ ▋▊▆ ▊▋▍▄▉
11 Days Ago
Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
11 Days Ago
Code cleanup
Rin
11 Days Ago
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal Likely to revist this in a future update
11 Days Ago
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
11 Days Ago
Removed all RRP condition shader keywords from the shaders
11 Days Ago
merge from main
11 Days Ago
Added in M79 Grenade Launcher World Model
11 Days Ago
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend
11 Days Ago
Merge From Main
11 Days Ago
▍▅▋▅▋█ ▋█▋▇▊▇█ ▋▍▅ █▉▅▊▅▋▅ █▋ ▇▆▌▉▅▆▍ █▇█▍█▄▅▉▊ ▅▍▍▋ ▋█▍█▄ ▆▉▅▄█▅▍ ▇▇▇▅▌▌▉▄▋▍ ▄▇▍▋ ▇▇▊▄▍▌
11 Days Ago
merge from scrap_king_building_skin - final store icon and square images
11 Days Ago
added steam quare images and final store icon to scap king sitem
11 Days Ago
▋▋▆█▄█ ▅▇▋▇▋▅▍ ▊▇▅ ▄▉▍▉▄▌▋ ▊▍ ▅▇▌▇▋▆▌ ▆▅▋▊▌▉▌▍█ ▍▇▄█ ▋▋▌▋▍ ▆▍▇▇▌▌▍ ▉█▍▄▆▄▍▄▍▌ ▋▍▊▇ █▋▍▄▅█
11 Days Ago
▅ ▌▅▌▋▋▋▌ ▇▆▉▋▌▄▆▆ ▋▋▌▇▊▄ ▆▉▊ ▆▌▄█ ▇▅▄▄▄▊▉▇▉▆▆ ▅▅▊ ▋▍▄▋▋ █▉▍▊▅▋ ▆ ▄▊▉▅▉▍ ▋█ ▄▄▉▋▌