reporust_rebootcancel

110,876 Commits over 3,897 Days - 1.19cph!

6 Days Ago
Horse code cleanup Fixed handbrake not working properly
8 Days Ago
Fixed item store lumberjack prototype pickaxe name
8 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
8 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
8 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
8 Days Ago
merge from indirect instancing
8 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
8 Days Ago
vending_stats_fixes_2 -> main
8 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
8 Days Ago
Codegen
8 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
8 Days Ago
Update codegen exe (merged pooling -> optional field changes)
8 Days Ago
Further work on handling reload state with arrow persistence
8 Days Ago
Fixed battering ram using the wrong head health values
8 Days Ago
battering ram anim upodates
8 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
9 Days Ago
Fixed Single Reload Finish -> idle transfer
9 Days Ago
Fixed deploy -> idle time
9 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
9 Days Ago
merge from primitive
9 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
9 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
9 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
9 Days Ago
Merge from /indirect_instancing
9 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
9 Days Ago
added ao map
9 Days Ago
converted f1 grenade to use specgloss
9 Days Ago
Battering ram scoop damage renderer
9 Days Ago
Reduced blurring when using TAA
9 Days Ago
Merge from black_bg_fix
9 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
9 Days Ago
Merge from main
9 Days Ago
Added jungle ruins stone floor textures
9 Days Ago
Update protobuf codegen exe
9 Days Ago
Battering ram folder cleanup
9 Days Ago
█▇▉ █▊▊▆▊▅ ▅▄█ ▊▆▋▅▅▋▆▄▆█▉█ █▊█▅▋
9 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
9 Days Ago
Implemented new battering ram animations Changed the damage logic
9 Days Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
9 Days Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
9 Days Ago
Phrases update
9 Days Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
9 Days Ago
Setup new scientist animation system
9 Days Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
9 Days Ago
merge from fix_battery_charge_left -> main
9 Days Ago
Add `set_battery_charge` admin command to manually modify battery charge
9 Days Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
9 Days Ago
Cherrypick latest skins
9 Days Ago
super basic in-editor marching cube setup to make experimenting a bit easier