reporust_rebootcancel

138,279 Commits over 4,505 Days - 1.28cph!

2 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
2 Days Ago
merge from main
2 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
2 Days Ago
Merge from satellite_crash
2 Days Ago
Also hide electrical FX/sparks with satellite
2 Days Ago
merge from batteringram_hitdetection_fix
2 Days Ago
Merge from main
2 Days Ago
Battering ram tests
2 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
2 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
2 Days Ago
replaced icons in sculpting gui
2 Days Ago
Fixed typo in satellite control UI panel, added reference to aiming module
2 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
3 Days Ago
missed small shark material
3 Days Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
3 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
3 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
3 Days Ago
Revert packages-lock.json, commited by accident
3 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
3 Days Ago
merge from main
3 Days Ago
Simplified proc map for quickly testing tunnels
3 Days Ago
merge from water_wheel_gibs
3 Days Ago
re-adding removed gameobjects/scripts.
3 Days Ago
Pool animation updates to fix hit animation issues and loops
3 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
3 Days Ago
Merge from satellite_crash
3 Days Ago
UI cleanup
3 Days Ago
merge from footstep_frequency_fix
3 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
3 Days Ago
Moved another UI file before starting UI cleanup
3 Days Ago
Move UI scripts to own folder
3 Days Ago
Fixed the jacket alpha cutoff in builds
3 Days Ago
Delete unused script
3 Days Ago
Descent cleanup
3 Days Ago
merge from main
3 Days Ago
Inspector cleanup
3 Days Ago
Fix for console error on gibbing water wheel
3 Days Ago
Cleanup
3 Days Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
3 Days Ago
Cleanup.
3 Days Ago
Fix horse saddle sounds not playing
3 Days Ago
Move CrashTargeting struct to its own file
3 Days Ago
Final pos/radius save tweaks.
3 Days Ago
Merge from PMM
3 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
3 Days Ago
merge from masterkey -> main
3 Days Ago
merge from playermaintainedmonuments -> masterkey
3 Days Ago
Update phrases
3 Days Ago
Update manifest
3 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later