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98,440 Commits over 3,683 Days - 1.11cph!

10 Days Ago
Fixed manifest not being included, still not loading
10 Days Ago
Minor anim tweaks to middle finger + double middle finger gestures. Fixed ulna rotation not being applied
10 Days Ago
Basic sprint progress bar
10 Days Ago
Various pedal bike work
10 Days Ago
Double middle finger gesture
10 Days Ago
Hand IK rotation edit
10 Days Ago
Lerp the sprint pose change
10 Days Ago
New sprint mode pose for bicycle rider
10 Days Ago
Full manifest rebuild
10 Days Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
10 Days Ago
Middle finger gesture
10 Days Ago
Pedal bike setup bits and pieces
10 Days Ago
Greybox scene changes
10 Days Ago
More build cleanup, not much progress
10 Days Ago
Fix recoil properties not being modified
10 Days Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
10 Days Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
10 Days Ago
Expose BaseProjectile fields too
10 Days Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
10 Days Ago
updating bicycle model
10 Days Ago
adding bike_sidecar prefab and WIP bicycle setup
10 Days Ago
Added a simple custom testing framework
11 Days Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
11 Days Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
11 Days Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
11 Days Ago
SAR + P17 cam anim tweaks
11 Days Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
11 Days Ago
merge from main
11 Days Ago
Finally got a maybe working bundle out of this, still way too slow
11 Days Ago
Viewmodel camera anims for P17 deploy and reloads
11 Days Ago
Greybox scene changes
11 Days Ago
First person greybox scene for vm anims
11 Days Ago
Reverted vm cam idle clip to 2 frame duration
11 Days Ago
Better naming for vm cam clips
11 Days Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
11 Days Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
11 Days Ago
Turn off root motion on viewmodel camera animator
11 Days Ago
Fixed SAR reload sounds being out of sync
11 Days Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
11 Days Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
11 Days Ago
Oops, revert bootstrap physics tick rate commit
11 Days Ago
Pedal bike more responsive steering etc
11 Days Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
11 Days Ago
Pedal bike suspension and max RPM edits
11 Days Ago
Merge from parent
11 Days Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
11 Days Ago
Set waterlogged point for all bike types
11 Days Ago
Rename legacy animator field
11 Days Ago
Add admire support to the Viewmodels scene
11 Days Ago
Remove admire->idle transition