reporust_rebootcancel

97,760 Commits over 3,683 Days - 1.11cph!

6 Days Ago
Merge from viewmodelrenderers
6 Days Ago
Merge from arrowhead_fixes
6 Days Ago
Merge from cargo_ship_container_lod_fix
6 Days Ago
Reapply bradley_scientists_changes
6 Days Ago
Merge from powerlines monuments prefab rebuild
6 Days Ago
Merge from elevator_fix
6 Days Ago
Merge from junkyard_crane_col_fix
6 Days Ago
Merge from fix_triangle_foundations_offset
6 Days Ago
Merge from analytics_load_times
6 Days Ago
Merge from fix_f8_menu_author_stripped
6 Days Ago
Merge from nexus
6 Days Ago
Merge from fix_pve_tag
6 Days Ago
Merge from StickyPhysicsFix
6 Days Ago
PatrolHelicopterAI serialization fix (cc Ian)
6 Days Ago
Meta file fuckery
6 Days Ago
Another kinematic rigidbody velocity fix
6 Days Ago
Use Continuous Speculative on scrap heli as well (was Discrete)
6 Days Ago
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
6 Days Ago
Revert to the earlier, simpler HarborAudioFix
6 Days Ago
Fix `server.tags` convar not working with `pve` tag
6 Days Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
6 Days Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
6 Days Ago
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6 Days Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
6 Days Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
6 Days Ago
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6 Days Ago
3p sks updates
6 Days Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
6 Days Ago
Deleted old crane meshes
6 Days Ago
Removed debugging
6 Days Ago
Fixed crane texture
6 Days Ago
Compile fixes
6 Days Ago
Merged death clipping fix
6 Days Ago
Small fixes. Ready to merge.
6 Days Ago
Replaced junkyard crane prefab with the new mesh
6 Days Ago
merge from electricity_power_fixes/2/doorcontroller
7 Days Ago
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7 Days Ago
Fixed elevator buttons not working (silo and train tunnels)
7 Days Ago
Prevent buiilding volume tweaks
7 Days Ago
Fixed elevators preventing door controller deployment
7 Days Ago
Fixed parented wires not being updated correctly, for real this time
7 Days Ago
Target returning dummy data if no player outside of zone detected
7 Days Ago
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7 Days Ago
4k sks texture sets and materials
7 Days Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
7 Days Ago
created a residential hinged door from previous residential building door
7 Days Ago
Removed whitespace
7 Days Ago
Removed debug spam
7 Days Ago
network++ save++
7 Days Ago
Fixed parented wires not being updated when opening/closing the door when wiring