108,292 Commits over 3,867 Days - 1.17cph!
Fix next/prev track distance calculations
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
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merge from main - TaxiFrontTradefix
merge from TaxiFrontTradeHotfix
Fix phone booths NRE when answering
Added "Assets/Prefabs/Prepare All Prefabs" menu item
Added "Assets/Prefabs/Prepare Selected Prefabs" menu item
Added "Assets/Prefabs/Reimport All Prefabs" menu item
Increase trade use distance from 1.25m to 1.5m
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
fix tiny gap in dial tone loop
Replaced dead_log_a with a higher quality mesh
Fixed white materials on the small splat stones
Added DoPrepare item to asset right click menu (good for testing)
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Sphere tank radtown refresh end
Satellite dish changed to radtown
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
IAISenses
Sesnes now keep lists of threats and targets.
TargetDetected event.
ThreatDetected event.
Fixed normals on editor camera model + updated material
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Have the storage entity drop any contents as loot if it's destroyed by a conditional
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New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
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Allow reassigning the gameobject in the modular car conditional
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Plants increase water quality when raining (standalone and in planter)
Change front sliding windows on armoured passenger module to Generic physic (sic) material
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
Material and texture update for supply drop
Terrain blend shader fixes.
updated party hat material to new birthday material