123,984 Commits over 4,171 Days - 1.24cph!
Update the SeedPosInfo UI every 2s, not every frame
Potentially fix NRE on boot due to DynamicMouseCursor
Sync local player pocket (secondary) cards. Handle doubling down.
Merge from server_browser_ui
Change tags UI to be case insensitive because the filters are not
Clean up some leftover bits of code
Initialize connection to nexus before loading the map scene to fix level convars not applying
Include a hash of the world config string (if set) in the nexus map image key
Trim lines in RunFile just in case they have leading whitespace
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baseline, merge from worldpositiongeneratorimprovements
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Catch exceptions in nexus init coroutine to try and handle boot failures better
Fix assertion condition when getting world config from nexus
World config toggle for rivers
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Refactor/handle playing taking multiple actions during their turn properly
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
Revert debug card choices
Prefab blacklist / whitelist implementation
Added debug.showWorldInfoInPerformanceReadout that adds the current world position, level name, seed and size to the f8 performance menu
Won't display in hardcore mode
Added DofExposer from Media_Projects
Added cinematic tab to RustEditor from Media_Projects
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
Fixed dynamic mouse cursor not working in main menu
Card game player widget card count is now dynamic (previously hard coded to two cards).
Implemented "split" action.
Adjusted some mesh trim settings, shave 2-10k tris from some HLODs
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
Merge from main (redoing last one)
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
fixed missing cached texture
ported over material and skinning tweaks to correct branch
Card players can now have a second, separate set of cards (will be used for blackjack splits)