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108,292 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Fix next/prev track distance calculations
4 Years Ago
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4 Years Ago
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
4 Years Ago
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4 Years Ago
merge from main - TaxiFrontTradefix
4 Years Ago
Manifest
4 Years Ago
merge from TaxiFrontTradeHotfix
4 Years Ago
Protobuf rebuild
4 Years Ago
merge from main
4 Years Ago
Merge from voiceprops
4 Years Ago
Fix phone booths NRE when answering
4 Years Ago
skin approval
4 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item
4 Years Ago
Increase trade use distance from 1.25m to 1.5m
4 Years Ago
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
4 Years Ago
fix tiny gap in dial tone loop
4 Years Ago
Replaced dead_log_a with a higher quality mesh
4 Years Ago
Fixed white materials on the small splat stones
4 Years Ago
Missing ! in 55942
4 Years Ago
Added DoPrepare item to asset right click menu (good for testing)
4 Years Ago
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4 Years Ago
test design
4 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
4 Years Ago
Added shore wetness vars
4 Years Ago
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
4 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
4 Years Ago
Fixed normals on editor camera model + updated material
4 Years Ago
Terrain parallax work.
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Backups
4 Years Ago
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Have the storage entity drop any contents as loot if it's destroyed by a conditional
4 Years Ago
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4 Years Ago
New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
4 Years Ago
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4 Years Ago
Allow reassigning the gameobject in the modular car conditional
4 Years Ago
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4 Years Ago
Plants increase water quality when raining (standalone and in planter)
4 Years Ago
Change front sliding windows on armoured passenger module to Generic physic (sic) material
4 Years Ago
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
4 Years Ago
Merge from main
4 Years Ago
Material and texture update for supply drop
4 Years Ago
missing material change
4 Years Ago
Terrain blend shader fixes.
4 Years Ago
WIP Dome level refresh
4 Years Ago
updated party hat material to new birthday material