reporust_rebootcancel

108,285 Commits over 3,867 Days - 1.17cph!

4 Years Ago
merge from main, merge fix
4 Years Ago
merge from main
4 Years Ago
codegen and phrases check
4 Years Ago
Satellite dish terrain splats
4 Years Ago
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
4 Years Ago
Fixed phone booth collider getting stripped on server
4 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
4 Years Ago
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4 Years Ago
[Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
4 Years Ago
Western side WIP
4 Years Ago
Send the logo image URL to Rust+
4 Years Ago
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
4 Years Ago
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4 Years Ago
Dummy editor camera model
4 Years Ago
Merge Main -> Vehicles
4 Years Ago
Merge Main -> Media_Projects
4 Years Ago
Fix player ref in CanBeLooted in ModularVehicleShopFront
4 Years Ago
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
4 Years Ago
Merge from main
4 Years Ago
Line endings only
4 Years Ago
Prevent taxi trade box being usable at all when dismounted
4 Years Ago
4 Years Ago
Potential NRE fix in PlayerVoiceRecorder
4 Years Ago
Made the velocity restore when taking out a road sign in a modular car one frame faster
4 Years Ago
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4 Years Ago
Fixed pickup/put down sfx not working in builds
4 Years Ago
Fix kick button interaction showing up even when the button itself was unavailable
4 Years Ago
WIP Satellite dish terrain sculpt
4 Years Ago
Fix taxi mount position
4 Years Ago
Added additional null check in CheckLookingAtVisible
4 Years Ago
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4 Years Ago
Northwest refinement WIP
4 Years Ago
Supply drop v2 texture resize
4 Years Ago
supply drop v2 model and materials and initial prefab setup
4 Years Ago
WIP Satellite dish terrain sculpt
4 Years Ago
New sewer set pieces for SatDish scene
4 Years Ago
bit of refactoring, senses improvements.
4 Years Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
4 Years Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
4 Years Ago
Merge from voiceprops
4 Years Ago
WIP Satellite dish level refresh
4 Years Ago
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4 Years Ago
Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.