128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from ComputerArrowKeys
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed network read thread spinning unless decrypt queue is at capacity
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI_UpperRight scientist spawners
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI_UpperRight cover first pass and added some missing move point data
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cpu_affinity_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from gameplay_metrics
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Updating Shotgun Ammo World Model Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup Shotgun Ammo World Model Folder
Prefab Setup/FBX/Materials/Textures/Col
LODS Next
 
                
                
                
                
                
             
         
        
            
            
            
                
                refreshing the splats and topology maps with the latest monument changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                mlrs vehicle static prefab, emissive off material
HLOD setup for ferry terminal
distance tweaks to some cover props so they don't get bundled into future HLOD gens
fixed an offset on logistic warehouse LOD4
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI_UpperRight initial setup and first pass of movement data
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from RCDroneHPDisplay
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from HoldToDismountPC
 
                
                
                
                
                
             
         
        
            
            
            
                
                moss overgrowth prefabs for dressing monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AI_MiddleRight data/spwaners first pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                first pass AI cover points for AI_Lower section
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Additional bonus feature (subject to change): If holding the altlook/sprint/crouch key and right-click or hover looting from main inventory or clothing inventory, behave as if there is no loot container open
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip AI_Lower cover points
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Hold sprint, duck, or alt-look key while right-clicking or hover looting from a loot container to wear clothing items immediately if they can be worn without taking off anything else.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove "Starting to aggregate players" spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use hold-to-dismount on the computer station if convar vehicleDismountHoldTime is > 0 and player is currently flying a drone.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial crafter now drops the contents of it's inventory when destroyed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab backup.
Nixed a couple of small wall props for shadow debug purposes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always call UpdateBookmarks after bookmark press. Fixed button not switching between visually selected and visually unselected after the first cycle through if the entity is not available
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighting prefab progress
Volumes to slightly de-blue and contrast soften the post layer.
Tiny brightness tweak on signs_backlit_red
 
                
                
                
                
                
             
         
        
            
            
            
                
                RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now ping corpses and backpacks on the ground
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bookmark deselecting on arrow press if there was only one entry
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scroll area adjusts to always be showing selected entry when using arrow/wheel selection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log workbench level when the craft was started instead of when the craft ends
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore logging wipe ids of NPCs
Log stashes
Log entity manifest on startup
Fix barrels not being logged