117,003 Commits over 3,987 Days - 1.22cph!
Added support for photo frames
Refactor signs to use ItemModAssociatedEntity to save content while in inventory
Works a bit differently to cassette/photos, only creates the associated entity if the sign is picked up with content on it
Removes data from FileStorage if the item is destroyed (the old implementation couldn't do this)
Now supports picking up neon signs, saves all frames
Fixed seats sometimes loading in the incorrect position
Fixed sleeping bag cluster markers not properly populating
Cleanup, remove parenting volumes from prefab
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military tents final art (LODs/Colliders) and prefabs setup
Basic support for picking up player painted signs and retaining their texture
Only covered basic signs right now, picture frames and neon signs still unsupported
- Added VehicleWorld layer to Cargo Ship parenting, so that vehicles on the deck parent to it instead of trying to slide off.
- Fixed modular car wheels spinning when sitting still on top of moving objects (like cargo ship)
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Fixed some cases where the occupied UI wasn't showing when looking at a submarine
Don't show swap seats option on duo submarine if all of the seats are full
Only show occupied if the player is looking in the appropriate direction
Move the MLRS at a preset max rate on the server instead of instantly
- Player now moves the target point rather than rotating the MLRS directly, and the MLRS then tries its best to aim at that target point
- Map colour changes
- Map not shows both the target hit point and the projected true hit point (can mismatch if MLRS is still turning, or there's terrain in the way)
Added a new Flag_FullCapacity to vehicles
Don't show the mount option if a vehicle is at full capacity
Show a new occupied option with a cross when looking at a full vehicle (does nothing)
Added a new Reserved flag as BaseVehicle and it's inheritors were using every reserved flag
Fixed an NRE when loading
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Added a tooltip explaining that a seat is occupied
Changed default name of sleeping bag in camper
Description update, mark camper module as default blueprint for testing
Better temporary barbecue positioning inside camper module
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Implemented clipmap meshing scheme with geo morphing.
Game manifest - build times
Add extra vertical force and modify flip force when flipping boats that are in the water to more reliably get them right side up in one push
Flip away from the player rather than always in the same direction
Large planters now snap to the centre of foundations
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Don't show the key code visually on the memory button in the code lock screen (regardless of streamer mode)
Added entity.deletebytextblock that takes a text block and parses it for player ids, then deletes all entities owned by that player
The id's need to be at the start of the line. Can be used to copy the results from ent auth to delete a large selection of entities
Mask out the rest of the map
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Showing a basic world-space map with a marker for the rocket hit point
Cine player import preset change
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Only show the planter container open option when aiming at the edge of a planter
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