reporust_rebootcancel

108,280 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Show incoming call number on the ringing and call in progress UI states
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
WIP Crane change
4 Years Ago
Applying TerrainFetch results to cliff.
4 Years Ago
Fix kick button not working from rear seats module
4 Years Ago
Move client method
4 Years Ago
- Added support for conditionals based on module exact match, rather than just module type. - Added support for storage module sub-entities to be conditional themselves. - Used the above new features to no longer show the dropbox or kick button if one taxi module is behind another.
4 Years Ago
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4 Years Ago
Finished northwest terrain
4 Years Ago
Junkyard area. Base height fix.
4 Years Ago
Backup (broken base height)
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from terrain_shader
4 Years Ago
Metallic version of ApplyTerrain
4 Years Ago
Junkyard WIP Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
4 Years Ago
Moving to SampleTerrain methods.
4 Years Ago
Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
4 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
4 Years Ago
WIP Satellite dish level refresh
4 Years Ago
Added movieprops folder and tumbleweed prop for Paddy's trailer
4 Years Ago
phrases
4 Years Ago
Updated Terrain shader includes
4 Years Ago
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4 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
4 Years Ago
4 Years Ago
hunger & tiredness protobuf
4 Years Ago
Redesigned Airfield outdoors to make nicer road connections to rest of the map Added some trail path connections to trainyard
4 Years Ago
reduced wetness from rain
4 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get
4 Years Ago
Climate.GetThunder NRE fix
4 Years Ago
merge from main
4 Years Ago
reduced range of bandit sentry
4 Years Ago
Merge from voiceprops
4 Years Ago
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication Changed phone booth layer to world
4 Years Ago
Stables menu background video
4 Years Ago
added phone to compound sell orders
4 Years Ago
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4 Years Ago
Junkyard v2 & broken prefab fixes. WIP.
4 Years Ago
Fixed typo in name field tooltip
4 Years Ago
Fixed taxi module kick button not working when looked directly at from the seat of an armoured module. This required a refactor of CheckLookingAtVisible to find a shared vehicle base parent.
4 Years Ago
Icebergs & loot spawners along new north coast.
4 Years Ago
Seat collider fixes
4 Years Ago
Merge TaxiModule -> Main. Removes the gap between modules when connecting a taxi module behind an armoured one.
4 Years Ago
Merge from demo_toggle_nvg
4 Years Ago
Merge from voiceprops
4 Years Ago
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
4 Years Ago
Approximate North<->Launch Site road tunnel blockout, pending final pieces.
4 Years Ago
Removed some unused RPC's