reporust_rebootcancel

131,153 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Cleanup, remove logs
2 Years Ago
Merge from main
2 Years Ago
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves Adjusted lr300 to 0.1 to demonstrate (lower = faster)
2 Years Ago
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
2 Years Ago
Improved leniency when pinging dropped weapons
2 Years Ago
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
2 Years Ago
Merge from main
2 Years Ago
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
2 Years Ago
Updated explosion_underwater_surface for the new water
3 Years Ago
merge into main
3 Years Ago
lowered number of PFX during creation effect fixed triangle foundations walls not active during creation effect
3 Years Ago
Refactoring & auto ingest all building block prefabs into the instanced render system
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
shipping container sitem
3 Years Ago
merge from respawn_options_connect_fix
3 Years Ago
Electric fan / meshes, textures, LODs and prefabs
3 Years Ago
fixed wall.right LOD3 being off
3 Years Ago
merge from creation gibs
3 Years Ago
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
3 Years Ago
folder updates, anim exports, animator updates
3 Years Ago
Send respawn options to player when they first connect to server
3 Years Ago
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3 Years Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
3 Years Ago
merge from sleeping_bag_delete_tooltip
3 Years Ago
merge from camper_respawn_option_fix
3 Years Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
3 Years Ago
merge from skinradius_cmd_2 -> main
3 Years Ago
Added `upgrade_radius` based on the same code as `skin_radius`
3 Years Ago
Fix errors running ferry_terminal scene in editor
3 Years Ago
merge into main from creation_gibs
3 Years Ago
compile fix
3 Years Ago
Redo skin_radius command in a way that won't cause merge conflicts
3 Years Ago
ground position fix
3 Years Ago
Fix merge
3 Years Ago
WIP info popup for connecting to nexus
3 Years Ago
merge from main -> skinradius_cmd
3 Years Ago
merge into main
3 Years Ago
Removed old button to unclaim public beds
3 Years Ago
aircon unit wip lorry trailer, added back light, balancing vertex blending more
3 Years Ago
menu option to disable creation effects
3 Years Ago
merge from main
3 Years Ago
missing footstep anim events added
3 Years Ago
fixed an incorrect gib assignment for adobe foundation wall
3 Years Ago
More cleanup and refactoring
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
Apply #if CLIENT to SleepingBagButton fix compile errors in #SERVER
3 Years Ago
merge from main -> sleeping_bag_delete_tooltip
3 Years Ago
merge from horse_idles
3 Years Ago
removed footstep sfx from horse breathe