reporust_rebootcancel

115,259 Commits over 3,959 Days - 1.21cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed OnPressed event firing at the start of a drag
4 Years Ago
Don't drown while in the sub. Don't get wet while in the sub. Don't run out of oxygen while in the sub.
4 Years Ago
Fixed dragged shots icon staying lingering Fixed drag and drop canvas depth
4 Years Ago
Put a whole copy of Compound underwater on the test map
4 Years Ago
Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control
4 Years Ago
Added next and previous frame buttons to timeline
4 Years Ago
Minor fix
4 Years Ago
Added confirmation step before deleting shots
4 Years Ago
Increase underwater visibility when in the sub
4 Years Ago
Change the dive/climb buoyancy system. Old system was too bouncy. Now, by default try to stay at the depth we're already at. User input then modifies that value to climb or dive
4 Years Ago
Fixed shot name not showing in countdown UI Fixed default shotname not being calculated properly Added countdown sfx Added recording underlay
4 Years Ago
Driving controls/physics
4 Years Ago
Merge from main
4 Years Ago
Bugfix
4 Years Ago
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4 Years Ago
Hide the plankton too, we don't want plankton in our sub
4 Years Ago
Increase minimum buoyancy
4 Years Ago
Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
4 Years Ago
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
4 Years Ago
Dome surroundings
4 Years Ago
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4 Years Ago
More desert landscaping
4 Years Ago
Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
4 Years Ago
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4 Years Ago
Fixed issue with final blits using incorrect viewport
4 Years Ago
Terrain backup
4 Years Ago
brain counts
4 Years Ago
Merge from unity_2020.3.7
4 Years Ago
Unity 2020.3.7f1
4 Years Ago
Error log if AI design not found
4 Years Ago
merge from main
4 Years Ago
spruced up ricochet effect, scale with distance
4 Years Ago
Mostly fixed god rays
4 Years Ago
merge from ai main
4 Years Ago
More profiling & profiling fixes
4 Years Ago
Profiling and compile fixes
4 Years Ago
greybox meshes for countryside bunker entrance
4 Years Ago
merge from group
4 Years Ago
4 Years Ago
manual merge from ai main
4 Years Ago
Fixed duo sub interior lod size difference
4 Years Ago
material opacity change for the shadow box has finally come through...
4 Years Ago
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4 Years Ago
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4 Years Ago
Adjust volumes to work around a camera bug in WaterCullingVolume
4 Years Ago
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
4 Years Ago
Player can dive/surface the sub