108,155 Commits over 3,867 Days - 1.17cph!
rotation fix on lift bone, updated prefabs accordingly
Added CanEnter and CanLeave to states.
Only include states that can be entered when scoring weights.
Added AIStateScore with some pre-defined weight bands and increments.
BaseAIBrain.Debug.
▊▋▍▊▌▅▍▉ ▍▋▅▌▍▅▆ ▊▄▉ ▅▋▅▋▋▉▍ ▊▍▊▌▋▇ ▊▌▉ ▍▍▄█▍▍ ▌▆▍▉█▉█▇ ▆▊█▆█▅
▊▅▉▆▍ █▄▉▋▄▊▆▊▅▌_█▆▇▅▄▌▇▇▌ ▋▇ ▆█▆▄▊▅▄ █▆▌ █▄▉ ▌▇▊▌▇█ ▋▋ ▇▄█▅▇▍▋ █▇▌▋▉ ▉▅▊▆ ▊▇▉ ▆▅▌▍▍▅▋▆▋▅ █▄█▍▊▍▇▌ (▍▆▆▆▄▌▄=▊)
Applied naviator shelved changesets
Applied GetBestRoamPosition changes
Reapply a ch47 fix from main in
54149
█▌▍ ▉▇██▉▋▄_▋▄▅▍ ▆█▌▇▌▍▋▇ ▄▄ ▍▆▇█▄ ▊▊▄▌▆
█▆▊▅█ ▊▉▉ █▇▇█▋▍▌▅▄▅ ▌▅▉▌▊▇▋ ▍▊ ▆▉▄▍▉ ▄▆▋█▅▆▌▅▊▍ (▅▅▅▍▇▅▅▄ ▄▌▊▊█ ▉▉▆ ▇█▄▇ ▄█▇▋█▉▅++, ▇▄▋ ▆▊▉▊▋▉▅▋▊ █▅█▄▅▌▇▌▅▌▌▌▇)
▅▇▌▊▋ ▇▉▌▍▋▄▆▉▍▅▌▌▄▄▊▌▉▆▊ ▇▆▍ ▅▊▍█▅▌▌▉▆▋▄▋▌ ▆▌█▇▇▋ ▉▌ ▅▍▇▌▌ ▆▉▉▅▆▆▉█▇▅
Better rotation socket mod check
Kill parenting volume if elevator is destroyed
Spawn a separate entity to parent players for smooth movement
Add up/down button support and call to floor support
Add a final RefreshColliderSize at the end of OnDisconnected
Switch CapsuleColliderInfo to a struct
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
Ensure blocks are the same rotation, some conditional model stuff
Remove now-unused default bounds
TryGetEntityBounds for the gizmo to use
Code Review: Use CheckBounds instead of HasSpaceToSpawn
Missing files apparently.
Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.
Prefab and item setup, WIP code
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
Merge from Main -> GeneralBugFixes
▌▆▌▍▊ ▊▋███▊▋▆█ ▄▅▍ ▆▅▌▇▍▊▍▇ ▉▄▇▌▋▄▆▇▊▇ █▆▍▋▉ ▆▆▇█ ▉▌▅▋▋ ▍▆▄▆▌▊ ▍▉ ▌▊▄ ▊█▊▋▇█
Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
▋▄▄▅▌▅▄ █▄▍▊▊█▇▆▊▆▋▄▇_▌▍▍▉▍▍▉ ▌▋ █▊▅▋▉ (▍▆▍▅ ▄▆▅)
▅▄▍█▇▌▋▇▇ ▋▆▇▍▌▌▄█▅▌▊▅▋▉▇▉.▌▍▇▍▋▄▊▌▅▊▌▍▅▊▅▌▉▇ (▋▇▌▋▋ ▅▅█▄▆ ▊▄█▉▊ ▌█▌▇█▊▊▉ ▉▌ ▅▍▅ ▆█▋▋ ▊▇▋▄▋▄▆)
▆▋▆▄█▆▅ ▆▆▇▆▆▆ ▉▅ ▋▄▌▇▍▉▆▄▅▉ ▉▌▇▄▌▊▅ ▇▊▅▊▇▊▄▆▊ ▌▊ ▋▍ (▆█▆▉▊ ▋▅█▅▊▍▋▄▉▍█▋▆█ ▋▅ ▌▊▇█▇▇ ▋▄▆▊ ▊▆▅▆▅▉▌█)
▄▇▋▆▋ ▇▍▍▌▊▄ ▉▇▊▍▄█ ▅▌▌▊▋██ ▅▅▌▇▆▆▆▋▅, ▇▌▌█▄▉▅▆▊
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
█▍▆▅█ ▍▋█▆ ▌▇▊▌▄█▍▇▄▊_▌▍▉▉▊▊▍▉▆▍_▆
Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
Added camera to bandit town
Added lighting prefab to monuments