reporust_rebootcancel

108,155 Commits over 3,867 Days - 1.17cph!

4 Years Ago
rotation fix on lift bone, updated prefabs accordingly
4 Years Ago
Added CanEnter and CanLeave to states. Only include states that can be entered when scoring weights. Added AIStateScore with some pre-defined weight bands and increments. BaseAIBrain.Debug.
4 Years Ago
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4 Years Ago
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4 Years Ago
Applied naviator shelved changesets
4 Years Ago
Applied GetBestRoamPosition changes
4 Years Ago
Reapply a ch47 fix from main in 54149
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Comment
4 Years Ago
█▆▊▅█ ▊▉▉ █▇▇█▋▍▌▅▄▅ ▌▅▉▌▊▇▋ ▍▊ ▆▉▄▍▉ ▄▆▋█▅▆▌▅▊▍ (▅▅▅▍▇▅▅▄ ▄▌▊▊█ ▉▉▆ ▇█▄▇ ▄█▇▋█▉▅++, ▇▄▋ ▆▊▉▊▋▉▅▋▊ █▅█▄▅▌▇▌▅▌▌▌▇) ▅▇▌▊▋ ▇▉▌▍▋▄▆▉▍▅▌▌▄▄▊▌▉▆▊ ▇▆▍ ▅▊▍█▅▌▌▉▆▋▄▋▌ ▆▌█▇▇▋ ▉▌ ▅▍▇▌▌ ▆▉▉▅▆▆▉█▇▅
4 Years Ago
Update guide mesh
4 Years Ago
Better rotation socket mod check
4 Years Ago
Kill parenting volume if elevator is destroyed
4 Years Ago
Spawn a separate entity to parent players for smooth movement
4 Years Ago
Remove debug timing
4 Years Ago
Add up/down button support and call to floor support
4 Years Ago
Add a final RefreshColliderSize at the end of OnDisconnected
4 Years Ago
Switch CapsuleColliderInfo to a struct
4 Years Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
4 Years Ago
Ensure blocks are the same rotation, some conditional model stuff
4 Years Ago
Remove now-unused default bounds
4 Years Ago
TryGetEntityBounds for the gizmo to use
4 Years Ago
Code Review: Use CheckBounds instead of HasSpaceToSpawn
4 Years Ago
Missing files apparently.
4 Years Ago
Cleanup.
4 Years Ago
Weather effect iterations. Smarter rain volume. Early snow. Aurora files.
4 Years Ago
Prefab and item setup, WIP code
4 Years Ago
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
4 Years Ago
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4 Years Ago
▋▄▄▅▌▅▄ █▄▍▊▊█▇▆▊▆▋▄▇_▌▍▍▉▍▍▉ ▌▋ █▊▅▋▉ (▍▆▍▅ ▄▆▅) ▅▄▍█▇▌▋▇▇ ▋▆▇▍▌▌▄█▅▌▊▅▋▉▇▉.▌▍▇▍▋▄▊▌▅▊▌▍▅▊▅▌▉▇ (▋▇▌▋▋ ▅▅█▄▆ ▊▄█▉▊ ▌█▌▇█▊▊▉ ▉▌ ▅▍▅ ▆█▋▋ ▊▇▋▄▋▄▆) ▆▋▆▄█▆▅ ▆▆▇▆▆▆ ▉▅ ▋▄▌▇▍▉▆▄▅▉ ▉▌▇▄▌▊▅ ▇▊▅▊▇▊▄▆▊ ▌▊ ▋▍ (▆█▆▉▊ ▋▅█▅▊▍▋▄▉▍█▋▆█ ▋▅ ▌▊▇█▇▇ ▋▄▆▊ ▊▆▅▆▅▉▌█)
4 Years Ago
merge from main
4 Years Ago
s2p
4 Years Ago
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4 Years Ago
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
4 Years Ago
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4 Years Ago
Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
4 Years Ago
cherrypicking 54365
4 Years Ago
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
4 Years Ago
Update icon rendering to handle translucent bits better Rerender the reinforced glass window icon
4 Years Ago
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4 Years Ago
Removed missing script
4 Years Ago
Added camera to bandit town
4 Years Ago
materials
4 Years Ago
Added lighting prefab to monuments