108,144 Commits over 3,867 Days - 1.17cph!
Adjust reactive target IO positioning again
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fixed oilrig crate depspawning
Fixed dot scaling not working properly, rotation effect uses seed
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Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
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Fixed LOD display on seat module
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in
53968.
Raise top reactive target IO a little
Raise top reactive target IO a little
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Reinstate
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) in this branch.
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Line up Reactive Target IO with its new model
Switch Reactive Target to Electrical item category
Merge from Main -> Vehicles
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updated storage monitor decs
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
Updated GameTip so long game tips are not on 6 new lines
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Manifest rebuild after merge
Merge from Main ->DestroyableRoadsigns
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
Move roadsigns to Default layer (was World)
Fix reactive target scaling
Oar poster scene (backup)
Set roadsign spawner respawn times
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix batteries displaying the wrong passthrough on the wire tool UI
Added storage monitor to Extra2 sellorders (same as the other smart IO items)
Storage monitor crafting cost tweaks
Fixed missing barrel and forklift collision at fishing village A
S2P