reporust_rebootcancel

108,144 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Adjust reactive target IO positioning again
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
▄▅▇ ▆▇▋ ▆▊▌ ▄▍▊▍▄▇▍ ▊▌▄▌▍▅▇ ▆▊▊▋▄
4 Years Ago
fixed oilrig crate depspawning
4 Years Ago
Cherrypicking 54243
4 Years Ago
Fixed dot scaling not working properly, rotation effect uses seed
4 Years Ago
▍█▅▍▊▉ ▉▊▅▌█▍▌ ▍▅▅ ▅▅▌▉ / ▅▊▇▅▄ ▌▊▆█▄
4 Years Ago
█▅█▋▆▊▄ ▅▄█▋▅ ▅██▉▊█ ▌▅ ▄▇▅ ▋▍▅▋▊▅▆ ▍▄▋ ▊▆▌▆▍▌▄▆ ▆▅▄▅█▌▊█ ▋▆▋▇█▍. ▄▍▊▋▄ ▌█▍▋█ ▋██ ▅▉▆▋▊▋▍▋ ▆▅▊▉▇▄▆.
4 Years Ago
Fixed life ring LOD position Fixed floating lamp Added speakers to fishing village shop music positions
4 Years Ago
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4 Years Ago
▆▋▌▄, ▊▊█ ▅▄▉ ▌▌▊▆ ▌▉▇ ▉▊▄ ▍ █▌▄▅▄ ▌▋▍▌▄ ▍▉███▊▉█▉▄. ▄▉▅▌█▄▉ ▊▊▆▅▉▌▇▌▍▌▌▉ ▋▋▅▆ █▍▇ ▅▌▇_▍▌ ▄▄▄▍▍▊▅▋.
4 Years Ago
▊▋▍'▉ █▉▇▊▅▍▋ █▌▊ ▍▅▇▅█▇▄▋▊▉ █▉ ▌ ▇▄▅█▅▋▆▍ ▅▌▋▆ ▉▊▄▉ ▇▆▆▋█▍ ▋█▄ ██▍▌▄ ▇▄▍▊ ▍▉▍█▊▋, ▉▊▋▇ ▊▌▌▊▍▅▆ ▇▆ ▌██▆ ▊█▊▆▇▄▅█▋▇ ▌▋█▉▌▊▉▅▌ ▆█▌ ▅▉▋ (▄▋▋▄▋▄ ▆▉▇▆ ▄▍█▆ ▉▊▍▍▉)
4 Years Ago
▄█▆▇▍ ▊▍▅ (▄▉▍▊▅ ▄▆▉▍▉▇▍▍ ██▆█▌) ▄▋▋▇▄▌▇▆▊▅▍▄▅▍ (▍▋▍▆ ▊▇▇█ ▌▊▇▉▋▆ ▋▊ ▍▄▍▅▊▅▇▊ █▅▇▌ -█▄▉▍█▇ ▄▅▉▆▉▄▉ ▉▍▅▄▉▅▄█▄) ▅▍▅▄▇ ▋█▆▋▉▄▉▍▋▄█ ▅▇▅▊▅▋▉ ▌▉▄▆▆▊▍ (▄▆▇█▌▉ ▋█▄▇▋▆█▍, ▍▄▊▅▄ ▉▇ ▋▍▌▍██▆ █▆▉ ▅▊▋▉▋ ▅▉, ▍▉▋ ▋▆▌ ▍▌▆ ▉▌▉█▅▆ -- ▅▉▆▆ ▉▉█▅ █▄▌▋ ▉▉▊█▆▌▄▆ ▉▌ ▊▉▅▌ ▄▆▍▇▌▌▇ ▍▉ ▅▆█ ▊▄ █▇▆▋ █▄█▆▉▄▊▊▇▍ ▊▆▍▋▅▊█ ▅▆▅)
4 Years Ago
Fixed LOD display on seat module
4 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
█▇▇▌▌ ▉ ▋▊▅▍ ▌▅ ▇█▇ ▅▄▆▆▆ ▍▋▆▋ ▋▇▍█ ▌▋█▍█▄▅▌▅ ▆▍ ▄▉▌▍█, ▍▆▍▇ ▅▋▉ █▊ ▋▇▊ ▄▉▅█ ▉▇▋██▌ ▊▆▆█▍▋▆ ▅▋▅▌
4 Years Ago
▍▄▊▊▇▊ ▇▅▄▊▄ █▊▍▊▉▊
4 Years Ago
Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.
4 Years Ago
▇▅▉ ▍▄ ▄▍▊▊█▌▄▉▇ ▉▊▇▋▄ ▋█▋▊▇▇ ▌▉▍▋ ▉▄▍▌▍▋▊▌ ▉▆▋ █▋▊ ▍▌▊▊▆ ▋ ▅▄▊▋▍ ▉▉▉▅▊▆ ▉▄ ▌ ▅█▍▅▉
4 Years Ago
▌▌▌▋▉ ▅▉▅▉ ▅▅▆▌
4 Years Ago
Line up Reactive Target IO with its new model
4 Years Ago
Switch Reactive Target to Electrical item category
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
network++
4 Years Ago
▅▌▍▆█ ▄▇▊▊▉▍▌▄▆▍ ▊▍▋▌ ▊▇▌▆▉▉▊ ▊▍▉▄▄ (▌▊▋▄ ▇▆▅ ▌▆▇ ▉▄▄▊▊▌▅▄▅▅ ▄▍▇▍▇ ▉▇ ▋▋▇█▄ ▊█▅▅▆▆ ▉█▌▍▊▇)
4 Years Ago
▄▊▅█▊▉▊▉▅▄▄▊▇ ▅▅▅▇▇ (▋▄▌▌ ▉▅▅▄▆ ▉█▌▉▋ ▄▊▊)
4 Years Ago
phrases
4 Years Ago
Menu background videos
4 Years Ago
updated storage monitor decs
4 Years Ago
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
4 Years Ago
Updated GameTip so long game tips are not on 6 new lines
4 Years Ago
▋▅▋▌▅ ▄▆▉▊▊▅▇ ▄▌▋ ▊▆▌██▆ ▌▉▍▍ ▇▍▄▄ ▅▅▊ ▆▇█▊▄▆ ▅▅▄ ▄▍▆▆▉█▌ █▄▇ ▋▆▄▋▍ ▉▋▌▌▅▅ █▉█▉▄▊█▄▊▄ ▋▇▇▅▍ ▆▋█▍▄▊▄ ▌▇▇ ▅▊█▄▆▇ ▇▍▌▉ █▋▊ █▋█ ▇▇▆▄▍ ▊▉▍▇▄█▌▅ ▉▇▊▅ ▆▍▄ ▍▄ █▋█▇█ ▊▉█▄▍
4 Years Ago
Manifest rebuild after merge
4 Years Ago
More scene backups
4 Years Ago
Merge from Main ->DestroyableRoadsigns
4 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
4 Years Ago
Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
4 Years Ago
Move roadsigns to Default layer (was World)
4 Years Ago
Fix reactive target scaling
4 Years Ago
Merge from main
4 Years Ago
Oar poster scene (backup)
4 Years Ago
Set roadsign spawner respawn times
4 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
4 Years Ago
Merge from canoe (fixes paddling animations)
4 Years Ago
Fix batteries displaying the wrong passthrough on the wire tool UI
4 Years Ago
Added storage monitor to Extra2 sellorders (same as the other smart IO items) Storage monitor crafting cost tweaks
4 Years Ago
Fixed missing barrel and forklift collision at fishing village A S2P