108,120 Commits over 3,867 Days - 1.16cph!
Move roadsigns to the props folder
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
Speculative NRE fixes for Gibs
added scuba gear and kayak sales to the boat vendor
reduced nobuild zone around boat vendor
adjusted boat spawn position
removed motorboat/rhib spawns, added rhib to boat vendor
Fixing edge case where fishing village would still spawn right next to large cliff
Scene2Prefab Fishing villages
Extended stairs at fishing villages to account for procmap variation
Junkyard is allowed to spawn in tier 0
Merge from animator_optimization
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Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument)
Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter)
Disabled placement next to large cliffs on fishing villages and harbors
Marge from canoe (craftable kayak + paddle fixes)
Adjust various components to new model
Removed overrides from gibs
Item tweaks
Fixed rotation and scale for kayak and gibs.
merge from door_controller_tweaks
Added support for the kayak to modify the mount pose while not holding a paddle
Adjusted mount positions
Realigned kayak model to line up with model import
Removed inWater checks, they're not needed since we're placing on water
Merge FixGlassMaterial -> Main
Make glass pane actions client-side only
Clear damage decals on car modules if the car reaches full health from repairs
Don't display paddle on back while holstered
Fixed orientation of paddle when thrown
Disable decals on repair hammer hits. Don't visibly break things that we're repairing.
Remove glass crack hit decals when glass breaks
Move DebugUtil methods into DebugEx
Remove unused animator params on paddle vm
Lowered max yaw on kayak (was 90, now 70)
Kayak icon and deploy volume setup
Switch cockpit module glass to the right material
Fixed not saving deleted connections during an autosave
Auto save dialogue graph when making a new connection or deleting a connection
WIP setup for deployable kayak
Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
Update dialogue graph style sheet to remove pixel warnings
Added token/english labels to choice ports
Added an error message if a dialogue node has no shortname when saving (but still save)