reporust_rebootcancel

108,149 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Merge from voiceprops
4 Years Ago
Add some logs to debug sample rate issues in build
4 Years Ago
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4 Years Ago
Merge from gib_pool
4 Years Ago
Fix gibbable editor displaying a mesh when no meshes have overrides
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Comment re resizing and triggers
4 Years Ago
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▍█▉▌▄▇▊ ▆▅▋▇▊.
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Progress/backup
4 Years Ago
▌▌▅▇▅▉▋ ▆▍▄▍▅ ▅▋▆▉▉▅▉▍ & ▉▄▍▅
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4 Years Ago
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4 Years Ago
allow teammates to mount newly purchased vehicles in safe zone
4 Years Ago
skin pre-approval
4 Years Ago
Remaining script error fixes
4 Years Ago
TOD fixes
4 Years Ago
Script auto update
4 Years Ago
RustCamera fixes
4 Years Ago
FoliageGrid fix
4 Years Ago
MainCamera / RustCamera fixes
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
final phrases and codegen check
4 Years Ago
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
Redo player prefab changes
4 Years Ago
Protobuf definitions, codegen, manifest
4 Years Ago
Merge from main
4 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
4 Years Ago
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4 Years Ago
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
4 Years Ago
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4 Years Ago
Shrink the server collider on sleepers, the same as with wounded.
4 Years Ago
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4 Years Ago
Remove unnecessary include
4 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
4 Years Ago
Fix missing include
4 Years Ago
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4 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.