108,149 Commits over 3,867 Days - 1.17cph!
Add some logs to debug sample rate issues in build
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Fix gibbable editor displaying a mesh when no meshes have overrides
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Comment re resizing and triggers
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allow teammates to mount newly purchased vehicles in safe zone
Remaining script error fixes
MainCamera / RustCamera fixes
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final phrases and codegen check
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
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Redo player prefab changes
Protobuf definitions, codegen, manifest
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
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Shrink the server collider on sleepers, the same as with wounded.
Remove unnecessary include
Add RemoveFromTriggers call to EnablePlayerCollider
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Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.