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108,036 Commits over 3,867 Days - 1.16cph!

4 Years Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
4 Years Ago
lobster :)
4 Years Ago
surfboard prefabs setup
4 Years Ago
backup villages
4 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
4 Years Ago
viewmodel and 3rd person oar anim updates set up throwing organised folders populated override controller
4 Years Ago
Workbench Tier 1 2 3 can now be picked up Workbenches now use condition Reduced T2 and T3 workbench health
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Fix to stop CoverageQueries registering and unregistering too often.
4 Years Ago
subtracting 53975
4 Years Ago
skin approval + pre approval
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Merge from main
4 Years Ago
Possible fix for a rare exception
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
merge from searchlight_electric
4 Years Ago
Fix debug camera jitter
4 Years Ago
Added deploy guide mesh for searchlight. Moved searchlight into electrical category.
4 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
4 Years Ago
Merge Glass -> Main. Modular car cockpits now have glass.
4 Years Ago
More scene backups
4 Years Ago
Adjust glass strength on cockpit modules
4 Years Ago
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4 Years Ago
Damage texture now correctly handles renderers with multiple materials
4 Years Ago
client.connect will now fill in the connection screen properly and add the server to your history
4 Years Ago
Prefab updates
4 Years Ago
Restore missing glass impact prefab
4 Years Ago
Merge from voiceprops
4 Years Ago
Added new glass particle FX and assigned them to the car window glass
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
4 Years Ago
Merge from Main -> Glass
4 Years Ago
Experiments & files. Backup.
4 Years Ago
Tools
4 Years Ago
Tools
4 Years Ago
Removed unneeded anim component
4 Years Ago
▇▉▄█▌▊▄█▄ █▅▋ ▇▆▊ "▆▌▄▌▋▇▆▌▊▇▇█▇▉▌▌▊▆ ▉▅▇▉▊▊▊▄▍ ▍▇▅▊▇ ▇▍▇▆▊▋ ▅▄▅▊▇▅█▅▋▌▅" ▊█ █▌▄▇▊▆▇▅ ▋▇▇▉▉▊▍▄█▆ ▉▅▌▅█▄ ▊▆▉▅▉▇▄ ▌▊ ▊▆▉▆▊▋ ▄▇▉█▋ ▋▅▌█▉ ▅▇▊▉▉▉▇ ▇▄▊█▋▅▊ ▇▆█▌▍██++
4 Years Ago
State history rendering and convars
4 Years Ago
▌▊▍▌█▍▋▍▊▇ ▍▇▇▊ / ▉▇▊▅▌ ▉▍▉▇▊▄█▌█▋█▋▌▄ █▅▆ ▅▉▅▍▋ (▅▆▍▉▄▇ ▇▊▍▍▇▉ ▉█▆▇▇ ▋▄▅ ▆▆▅ ▊▄▇▌▉▇▆▄▍ ▌▌ ▋▆▇ ▄▄▄ ▉▌▌▉▇ ▆▉▍, ▌▌▋▌▅▌▉ ▍▄ ▇█▋█ ▋▇▋▍)
4 Years Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
4 Years Ago
Tools
4 Years Ago
Last few static prefabs
4 Years Ago
tools
4 Years Ago
AnimtorLOD components
4 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages