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121,695 Commits over 4,048 Days - 1.25cph!

2 Months Ago
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2 Months Ago
Translate 'XP' on nucleus info panel
2 Months Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
2 Months Ago
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2 Months Ago
Made master bee swarm a bit easier to set on fire
2 Months Ago
Ensure new particles support sub emitters again
2 Months Ago
Ensure menu spawned nucleus have instance data set
2 Months Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
2 Months Ago
crafting_update -> bees
2 Months Ago
Improved reliability of temperature score on beehive
2 Months Ago
trumpet tree material tweaks
2 Months Ago
Terrain4 tweaks / jungle ground color overlays
2 Months Ago
Ground plants / mimosa
2 Months Ago
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2 Months Ago
Merge from bee_grenade2
2 Months Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
2 Months Ago
Condenser Tank LODs
2 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
2 Months Ago
blowpipe world model Lods and prefab update
2 Months Ago
exported edited crocddile animations
2 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
2 Months Ago
merging lead desc again as it didnt work the first time somehow
2 Months Ago
Remove server ddraw
2 Months Ago
Ensure eat is the primary behaviour
2 Months Ago
Orchid, rose, sunflower, wheat placement meshes.
2 Months Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
2 Months Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
2 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
2 Months Ago
bees -> bee_grenade2
2 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
2 Months Ago
Merge: from texttable_allocs - Replacing old TextTable with the new one that allows deferred formatting and avoids allocs Tests: new unit tests and manual invoke of server.playerlistpos and status commands on Craggy
2 Months Ago
Optim: replacing old TextTable with the new one - Updated Server.GetPlayerListPosTable to new APIs Synthetic test of `playerlistpos` for 200 players on Craggy runs in 0.5ms (instead of prev 5ms) and 99% less allocs. Tests: Started Craggy in editor with a synthetic test. Also used a couple TextTable rcon commands
2 Months Ago
Lens dirt, motion blur and sun shafts tooltips
2 Months Ago
Update: make logic match `shouldPadColumns` meaning it was doing the inverted logic before, but didn't affect tests since they used old values before the rename. Tests: ran unit tests.
2 Months Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
2 Months Ago
Tooltip fixes
2 Months Ago
Update: adding extra perf test to track shouldPadColumns influence - Also renamed isForJson to shouldPadColumns Shows 6x perf impact between no pad and pad. Makes sense, since for some types we need to do string formatting and that's heavy. Tests: ran the tests.
2 Months Ago
Dragged out backend fade because screen space scaling.
2 Months Ago
Merge from crafting_update
2 Months Ago
Fixed debug.clearPlayerModifiers typo
2 Months Ago
Update: Add deferred formatting for more types (uint, long, ulong, double, vec3) - Extended tests to cover these cases Tests: ran unit tests
2 Months Ago
Min size up +0.0005 for good measure.
2 Months Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
2 Months Ago
Snake scale and colour balances
2 Months Ago
Modal styles and reveal transitions
2 Months Ago
Implemented new Honeycomb Worldmodel
2 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
2 Months Ago
Condenser tanks LOD0
2 Months Ago
honeycomb -> bees