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135,641 Commits over 4,474 Days - 1.26cph!

2 Months Ago
Make 'sold out' look less ass
2 Months Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
2 Months Ago
Missed file
2 Months Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
2 Months Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
2 Months Ago
Budget NPCNetworking with fsm, senses etc
2 Months Ago
Only send entity update when new state is different from old state in NPCNetworking
2 Months Ago
Cache agent from TryGetAgent
2 Months Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
2 Months Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
2 Months Ago
Add C# bindings for recast corridor
2 Months Ago
Merge from terrain_lowering_nms_large_cave
2 Months Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
2 Months Ago
merge from main/workbench_upgrades
2 Months Ago
workbench upgrade soujnds
2 Months Ago
merge from main
2 Months Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed automated test prefabs being shipped to the client bundles
2 Months Ago
Phrase contexts
2 Months Ago
Phrases update
2 Months Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
2 Months Ago
Merge from weapon_refresh_salvaged_cleaver
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
2 Months Ago
Fixed deep sea sulfur ore fields respawning metal
2 Months Ago
merge from main
2 Months Ago
First pass of a raiding test recorder
2 Months Ago
Added Salvaged Cleaver sounds
2 Months Ago
Merge from Main
2 Months Ago
merge from main
2 Months Ago
merge from computer_station_IO
2 Months Ago
remove debug log
2 Months Ago
computer station only draws power from batteries when in use.
2 Months Ago
merge from main
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
2 Months Ago
Merge from main
2 Months Ago
Vending name max limit = 32
2 Months Ago
merge from main
2 Months Ago
Set character limit of 4 for all vending admin/purchase input boxes
2 Months Ago
fix workshop emission intensity getting/setting
2 Months Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
2 Months Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
2 Months Ago
undo 150488
2 Months Ago
Added degree indicator
2 Months Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
2 Months Ago
Merge from workbench_upgrades