108,008 Commits over 3,867 Days - 1.16cph!
Potential method for unlocking skins via existing dlc checks
Reduced crafting time on photoframe
Photo frames can be crafted if DLC is owned - no need for Steam item
Quick pass on all DLC item crafting costs
Fixed instant camera not able to be crafted
Above ground pool cannot be picked up - inline with other large deployables
removed dirt pass on the barrel of the water gun on each albedo version and reduced ao on the barrel.
subtracting
52347 - fix for players stuck inside triggers (ladders)
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Fixed getting banned when deploying unicorn tube
Hide unicorn and horse skin items
elevator prefabs - placeholder hierarchy
Added a bypass license check option to dlc item for testing
Disabled license checks on summer dlc
Merge from summer_dlc/skins
Fix skins not applying to gibs on boogie board, parasol and chair
Merge from Main -> Vehicles
Sunglasses skins
Fixed sunglasses not being craftable
A couple of minor edits to the new carstats var
Added carstats console var
Refactored both pools to inherit from LiquidContainer in order to work correctly with buckets
Can now drain pools properly by holding RMB while holding a LiquidVessel (jug/bucket/etc)
Player corpses now float in pools
Fixed being able to place water pumps in pool that were on foundations on top of the ocean
Inner Tubes and Boogie boards will now be destroyed instantly if an active vehicle collides with them (boat/minicopter/etc)
Speculative PaddlingPool/WaterVolume NRE fixes
Prefab variants and skin setup for mesh replacement inner tubes
IConsumableWaterVolume test.
Stop LiquidWeaponEffects sounds on disable
inner tube and paddling pool destroy sounds
Swap Fun_Water and Collision damage types getting switched around in merge from main, set waterguns to use Fun_Water again
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Fixed the fix for the water splash impact
Reduce water gun splash radius
Better craggy watergun test range
boogie board - updated mount position to align 3rd person hands better
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added .entity suffix to instant camera entity
updates to instant camera entity
merge from main (please don't break this time)