reporust_rebootcancel

107,954 Commits over 3,867 Days - 1.16cph!

4 Years Ago
Updated vehicle parts vendor bandit town S2P
4 Years Ago
Adding some temporary error detection to try and catch a wild NRE
4 Years Ago
Sell order balance Removed T2 engine parts vendor from compound Compound S2P
4 Years Ago
merge from monuments_vendors
4 Years Ago
merge from main
4 Years Ago
▊██▄▇ ▅▅▌▉▇ ▆▄ ▋▋▌▌ ▊▌▍▆▄▇▅▍ ▅▋ ▄▌▉▉▍ ▍█▄▅▆▉ ▇▇▆▊ ▄▄▋▍▊ █▌▄▄▌▉▆▍▋ ▇▆█▌▊▅ ▆▇▄█▆ ▉▋▉▉▆▆█ ▊▊ ▍▆█▄▉▆▅
4 Years Ago
▅▅▋▋▍▆ ▋▇ █▄█▆▅▅ ▅▆ ▅▆▌▍▍▄▍
4 Years Ago
▉▌▄▉█ █ ▆▌▇▊▋█ █▊█▊▋▊ ▌▉ ▋▌▋ ▆▍█▆ ▊▍▍▅█▊ ▄█▅▍▍▄▄▅ ▉▍█▌▌ ▋▋▌▋▊ ▊▋▉▇▋▄ ▋▊▄▅▊▌ ██▇▌▇ ▅▆▊▌▉▋ █▆▍▆█ ▄▊ ▉▋▅▆ ▉▊ ▅▋▋ ▅▅▇▄▍█ ▊█▄▉ ▄▇ ▊▉▄▌ ▄▍▅▄▌▋▇▉▇
4 Years Ago
▄▉▇▇ ▄▉▌▇▆ ▆▄▊▋▅▋ ▄▇▄▌ ▅▊▉▊▍▌ ▌█▄▊▅
4 Years Ago
Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
4 Years Ago
▄▍▍▍▅▋ ▍▇▍▉ ▉▅▇▅▇/ ▋▉▋▋▇▇▅▆ , ▆▊▉▋▋▅ █▄▊
4 Years Ago
Codegen
4 Years Ago
Merge from main
4 Years Ago
Unsaved
4 Years Ago
Reapply physics sync changes Increase prepool amount to 100
4 Years Ago
Merge from prefabattribute
4 Years Ago
Remove a null check in DestroyGib that doesn't seem to be needed anymore
4 Years Ago
Server compile fix
4 Years Ago
▌▊▇▆█▌▇ ▇▍▉ ▊▌▌▍ ▋▋▅ ▌▉▆▇ ▅ ▍█▌▇▌ ▌▍▄ ▅▉ ▆▋▊ ▋▌█▅▌▊ █▊▆ ▄▅▄▊▋▇▇▋▋ ▆▅▋▊▌▇▅
4 Years Ago
Taking a guess at fixing VehicleEditingPanel NRE
4 Years Ago
▌▄▍ ▌ ▉▄█▇▋▌ ▅▇█▍▇▉▇ ▉▉█▄ ▊▉▋▊▄▅▉ ▇█▇▍█▊▍▊▅▄, ▌▋▅▍█▄▄█ ▇▉▉▄▅▌▇▌▋ ▅█▆ ▅▉▍▌
4 Years Ago
Cancel chassis destroy timer if a module is added during the countdown
4 Years Ago
Edit large flatbed name to be different from the small one
4 Years Ago
▋█▉ ▇▊▇▉▇█▅▊▋▅ ▌▍▆█▇█ ▋▋▅▆▄, █▋▇▇▌ ▌▊█▊▊ ▆▉▉ ▋█▉▉ ▇▇▋▍▊▊
4 Years Ago
▋▌▅▍▋▉ ▊▆▆▇▆ ▆▋▌ ▉▄▊▄█ ▍▉▊▍▇ ▆▉▊▅, ▆▆▍▍▌▉ ▉█▌▇▅
4 Years Ago
▅▉█▋▇ ▊▆▋▅▄ ██▄▇▌▇ ▅█▇▉▇ █▋▄▅▌▌ █▍█▉▊█▉ ▆█ ▄▊▍▌▆▉▊█ ▇▍ ▊▉▄ ▇▉▉▊▌▋▋▌ █▉█ ▌▋▌▋
4 Years Ago
▊▆▋▉▌▌▋ ▆▍▊▋
4 Years Ago
Compile fix again
4 Years Ago
▊▊▇▄▍▄, ▌▆▋▍▆▄▍▋, ▋▉▍▊, ▆▇▍▊ ▆▍▌▍▆▊▅ ▄█▌ ▆█▅▆▉▊█ ▅▍▊ ▌▅▌▇▊
4 Years Ago
Fix compile
4 Years Ago
merge from main
4 Years Ago
▉█▉▆▅ ▉▄▆▆█ ▇▍▆▊▍▄▆ ▅▅▌█▋▉▉█▇▋▅▄ ▋▍ ▌▊▇▋▅▆ ▍▋ ▌▍▉▉▊▋, ▌▆▇██▋█▉█▇ ▌▍▄▋▌▋▍▆███▇ ▌▌▌▋▇▇▆▍▌▅▌, ▌▊▅█▋▉▄▉ ▆▅▄▍ ▅▆▅▍ ▅▍▇▅▅▆███▉ ▊▇▄▆▉█▋▄, ▅▄▊▇▅ ▊█▍▆▅▋▍ ▊▉▅█▅▍ ▉▍ ▊▊▅▋▍▅▍ ▊▉▍▊▊, ▆▅▄▄▆ ▋▌▋▊▆▍▆ ▊▉▌▅ ▆▉ ▅▉▌ ▋▇▉▌▍█▄▋, ▋▇▆▉▄▋ ▉█▄▅ █▅▌▆█▊▌▄▇ ▆▌█▍▌▄▌ █▋ ▉▅▆▆/▌▄▍▍▊, ▋▉▋▇▊▅█ ▋█▄█▍
4 Years Ago
▄▋▆█▊█ ▉▋▇ ▌▄▋▍▅▊▊ ▊▋▆▆▉ ▍▋▍▉▄▊ ▋▇ ▉▇▄ ▄█▅ ▅▄ ▉▍█▊▌▅▋ ▆▋▉█ ▉▉▌ ▌▇▊▉▅▄▇ ▌▊▋▋█▋█▍ ▋▉▄▉▉▄'. ▌▋▉▋▋▍▊ ▌█▆ ▆▋▋█▋▇▍▄ ▄▋ ▋▇▊ ▍▇▇▇▆_▍▄▇▄▄▋▄ ▉▄▋▇▅▊▍▅ ▉█ ▋▄▍▅▇ ▉▄█▌▇ ▉▄▊▇▇ ▊█▍▇▍▆▋.
4 Years Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
4 Years Ago
Replace central locking placeholder with final version
4 Years Ago
tweaks to gate prefab (lock position) updated collider
4 Years Ago
▌█▊▋▄ █▍▋▇▌▅ ██▄▄▊▇▋▍ ▅▉▍▇▅, ▌▌▋▌▅▅ ▇▍▋▆▇, ▌█▅ ▉▍▉▊▉▌▄▊ ▌▆▋▉▍▆█▄▍▌
4 Years Ago
Updated external wooden walls and gate to match new model
4 Years Ago
▌▌▆▇▅▋▄▋▅▅▋▍ ▄▍▊██ ▉▍▇▆ █▄█ ▊▉▄▉▉▉▊█ ▍▅▊▋ ▋▋▆▋ ▄▄ █▊▍▍▅▆ ▉▆▊ ▇▄▊▉▇ ▌▌▋▉▊ █▅ ▊█▆ ▍▌▇▍
4 Years Ago
prevent animals from targeting players in safe zones
4 Years Ago
▋▆▌▌▆ ▍▅ ▋▌▇▆▇ ▊▍▆▅▊ ▇▌ ▉▍▄▋▋_█▆▇▇▄ ▍▍▍ ▅▅▍▊▅_█▌▊█▉▇█, ▍▅▉▆▇▄██ ▉▅▅▋▉▅█▍▊▌ ▋▍█ ▆▅▉ ▄▊▄▆
4 Years Ago
▆▍▅▊▋▄ ▊▆▋ ▄█▉▍█ ▉▉▆ ▊▌▅▌▋▉▇ ▇▊█▋▋▅, ▉▊▋▄ ▉▉▆ ▋▊▄▋▆▋▇▇▆. ▅▆▆▌▇▍▌ ▍▍▉█▌▇ ▅▊▍▉▊.
4 Years Ago
▋▊██▇ ▆▆▋▊▊▋▌▆▌▌ ▍▋▄▌▌ ▋▉▇ ▄▆▄▊▄█▇▅█ + ▇▄▆▉ █▄▉▉▍▍▅▅ ▌▇▌ ▅▅▋▆▉▅▋▋▆, ▇█▆▆ ▉▅▆▇ █▇█▆▊▇█ ▋▉
4 Years Ago
Merge from random_opt
4 Years Ago
Fix skipping a light when one is removed
4 Years Ago
Merge from main
4 Years Ago
Adjust module world colliders - smoother on ramps etc.
4 Years Ago
▅▆▍ █▄▌▄▆ ▄▋▄ ▍▌ ▆▇▋▊▍/▋▌▄▆
4 Years Ago
Replace colliders on the other version of powerline_pole_a as well
4 Years Ago
Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation