116,204 Commits over 3,959 Days - 1.22cph!
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Allow reassigning the gameobject in the modular car conditional
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Plants increase water quality when raining (standalone and in planter)
Change front sliding windows on armoured passenger module to Generic physic (sic) material
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
Material and texture update for supply drop
Terrain blend shader fixes.
updated party hat material to new birthday material
rotated vm cake & updated flame effect position
Glass fix for picture frames. They are now much brighter / glass is less dark.
updated balloon material to next birthday
updated cake prefabs (apart from viewmodel prefab)
wip moving sense type to brain.
wip target/threat flags.
Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
merge from main, merge fix
codegen and phrases check
Satellite dish terrain splats
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
Fixed phone booth collider getting stripped on server
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
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[Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
Send the logo image URL to Rust+
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
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Dummy editor camera model
Merge Main -> Media_Projects
Fix player ref in CanBeLooted in ModularVehicleShopFront
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
Prevent taxi trade box being usable at all when dismounted
Potential NRE fix in PlayerVoiceRecorder
Made the velocity restore when taking out a road sign in a modular car one frame faster
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Fixed pickup/put down sfx not working in builds
Fix kick button interaction showing up even when the button itself was unavailable
WIP Satellite dish terrain sculpt
Added additional null check in CheckLookingAtVisible