116,206 Commits over 3,959 Days - 1.22cph!
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Fixed cliffs SLOD material and prefabs
Fixed more prefab unlinked radtowns
Fixed wrong normals on cliff blending
Enabled UVmix, cliff LOD shader
fixed clipping on clothsash on female shoulder, and set up alpha cutout material on it
Biome tinting on cliffs, tidying up.
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Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
Better ReimportPrefabs / ReserializePrefabs (maybe)
Fixed a bunch of corrupted materials
Updated Savas levels (mostly material re-assignments, some prefabs relinked)
Fix next/prev track distance calculations
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
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merge from main - TaxiFrontTradefix
merge from TaxiFrontTradeHotfix
Fix phone booths NRE when answering
Added "Assets/Prefabs/Prepare All Prefabs" menu item
Added "Assets/Prefabs/Prepare Selected Prefabs" menu item
Added "Assets/Prefabs/Reimport All Prefabs" menu item
Increase trade use distance from 1.25m to 1.5m
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
fix tiny gap in dial tone loop
Replaced dead_log_a with a higher quality mesh
Fixed white materials on the small splat stones
Added DoPrepare item to asset right click menu (good for testing)
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Sphere tank radtown refresh end
Satellite dish changed to radtown
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
IAISenses
Sesnes now keep lists of threats and targets.
TargetDetected event.
ThreatDetected event.
Fixed normals on editor camera model + updated material
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Have the storage entity drop any contents as loot if it's destroyed by a conditional