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115,722 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Show active boost count in "Boosts Active" notification. Show remaining boost durations when hovering the boost icon on the character screen.
5 Years Ago
Improvements to transparent detail shader
5 Years Ago
Improvements
5 Years Ago
Added shader that allows a detail layer on top of a transparent material.
5 Years Ago
Mixing table crafting cost changes
5 Years Ago
Roofs cost the same as floors (build + upkeep) since they also have the same health
5 Years Ago
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
5 Years Ago
Properly fixed adding/removing ports
5 Years Ago
More mil tunnels
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
5 Years Ago
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5 Years Ago
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5 Years Ago
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
5 Years Ago
mixing table, tea, and berry sounds
5 Years Ago
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5 Years Ago
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5 Years Ago
Military tunnels & related WIP.
5 Years Ago
Anchor / Oar / Barrel decorations. Models; Lods, Col, Prefab and materials.
5 Years Ago
Removed greater and superior tea tiers.
5 Years Ago
fixed layering issues on the mixing table causing ground watch to fail
5 Years Ago
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5 Years Ago
updating wip glass
5 Years Ago
Reduced bone arrow thickness
5 Years Ago
Fixed getting dismounted while flying low over AirWolf on HapisIsland
5 Years Ago
Fixed supply drop flying away after getting hit by projectiles
5 Years Ago
merge from /main/stairs_upkeep_fix
5 Years Ago
merge from save197
5 Years Ago
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5 Years Ago
Removed odd meshes from twig gibs
5 Years Ago
fishing nets walkway fishing crane
5 Years Ago
fix berry plant mesh mismatch during crossbreed
5 Years Ago
Merge from summer_dlc_skin_reassignment
5 Years Ago
menu background video update
5 Years Ago
Revert the changes in 53372 - Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost (sorry).
5 Years Ago
fixed cave small easy missing culling volumes
5 Years Ago
T1 vehicle parts crate now spawns two vehicle components
5 Years Ago
merge from save197
5 Years Ago
network++ save++
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
5 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
5 Years Ago
Merge from main
5 Years Ago
Fix some client server issues when playing in editor