reporust_rebootcancel

97,024 Commits over 3,653 Days - 1.11cph!

5 Years Ago
[D11] [UI] Fixed base stats panel displaying after disconnecting while dead inside a base. Fixed incorrect debug string in Ammo pie wheel.
5 Years Ago
[D11] Re-enable the camera FX for PC builds, and fix wind for all platforms
5 Years Ago
[D11] [Audio] Latest audio scripts
5 Years Ago
[D11] [Audio] Latest audio scripts
5 Years Ago
mfm
5 Years Ago
Nuked some unused stuff + small shader shave
5 Years Ago
fix for instancing culling distance check
5 Years Ago
Fixed potential bug in occlusion culling's bufferSet (compute)
5 Years Ago
disable streaming on tree billboards because the far away tree manager doesn't support streaming mips
5 Years Ago
Make player mesh readable again because SkinnedMeshCollider needs the index buffer
5 Years Ago
Removed depth bits from hiZMap (unused)
5 Years Ago
[D11] [UI] Fixed progress bar for untying objects appearing small at times.
5 Years Ago
Rust/Standard Blend Layer (Specular setup)
5 Years Ago
[D11] [UI] Separated ammo pie menu out from interaction menu and made it its own thing (didn't really make sense to have it combined in the interaction menu, easier to make future changes this way). Fixed Blue tinting on ammo types in ammo wheel menu.
5 Years Ago
[d11][Audio] Set audio to compressed in memory where asset was incorrectly set to stream on consoles.
5 Years Ago
[D11] [Audio] Updates ignore list
5 Years Ago
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic
5 Years Ago
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic
5 Years Ago
gallop update
5 Years Ago
Core/Generic
5 Years Ago
merge from main
5 Years Ago
Merge from main
5 Years Ago
Split tree mgr server+client singletons, to support single player (tutorial) mode
5 Years Ago
Audio import analyzer script
5 Years Ago
Rust/Standard Terrain Blend (Specular setup)
5 Years Ago
[D11] [Audio] Merge with main
5 Years Ago
[D11] [Audio] Crossvoice dll now being initialized from new xbox testbed.
5 Years Ago
Merge from main
5 Years Ago
[D11] [UI] Fixed "Turn" and "Untie" options on underwatch crates and certain gates not showing "(Hold)" text on action.
5 Years Ago
Material Index
5 Years Ago
Make workshop textures readable
5 Years Ago
Fix for bug with d11worldspawn pool sizes being too small
5 Years Ago
Fix for editor error
5 Years Ago
[D11][#2180] Adjusted Placement of vitals icon background
5 Years Ago
Phrases
5 Years Ago
[D11] Get rid of old _jenkins build code
5 Years Ago
[D11][#2121] Added check to see if block constuction is part of a monument or a an item. [#2164] Fixed issue where wrong deploy volumes where used in client builds
5 Years Ago
[D11] quick null ref fix
5 Years Ago
[D11] [Audio] Bringing up new xbox test bed for voice chat.
5 Years Ago
[D11] [UI] Fixed certain "Hold" actions not correctly indicating that they needed to be held down to be used.
5 Years Ago
Increase max read packet size
5 Years Ago
Fixed Ocean NRE in Workshop Editor Fixed exception when opening console
5 Years Ago
[D11] [UI] Fixed old building core textures existing in asset bundle and not using crunch compression.
5 Years Ago
Don't show servers that were wiped in the future
5 Years Ago
Optimized blueprint button Fixed blueprint lock icon being practically invisible Fixed blueprint search placeholder text not hiding
5 Years Ago
Fixed exception reporting issues
5 Years Ago
merge from main
5 Years Ago
fixed horse hair transparency
5 Years Ago
higher horse hair material render index