reporust_rebootcancel

115,513 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
5 Years Ago
Rewriting everything so it sucks less
5 Years Ago
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5 Years Ago
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5 Years Ago
Alternative pump style test
5 Years Ago
CQF using ILOD + LODGrid to manage culling.
5 Years Ago
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5 Years Ago
tweak pool caustic and layers
5 Years Ago
Reduced splash radius
5 Years Ago
Icons
5 Years Ago
Fix BasePlayer movement references on the server in TriggerPlayerForce and TriggerMount. Moved BasePlayer vars that aren't used on the server at all into BasePlayer-Client, so this mistake is now prevented from being made again.
5 Years Ago
Bandit town now has a larger prevent building and safezone
5 Years Ago
WIP support for doors detecting blockages while opening
5 Years Ago
Save changed speech connections
5 Years Ago
Better layout for long dialogue text
5 Years Ago
Added decay to pools and watercraft
5 Years Ago
WIP dialogue graph
5 Years Ago
Update TriggerMount to retry in more situations
5 Years Ago
Merge the latest modular car fixes -> Main
5 Years Ago
Add LockType using statement as well
5 Years Ago
Move method to server only
5 Years Ago
More rigorous mount check for ModularCar. Things like TriggerMount which call AttemptMount directly will no longer be able to bypass mount eligibility in cars.
5 Years Ago
Refactored TriggerPlayerForce to be server-side only like TriggerForce, retaining support for pushing NPCs as well by added ApplyInheritedVelocity overrides to NPCPlayer and BaseNpc.
5 Years Ago
Ignore TriggerMount if noclipping
5 Years Ago
Exclude NPCs from TriggerMount
5 Years Ago
Added enum type and set beach chair to new sitting pose
5 Years Ago
Sunglasses worldmodel
5 Years Ago
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled) Tweak effects for tube, mostly shifting animation event timings and changing splash position Removed unused diagonal animations from player animator
5 Years Ago
Alternative watergun jet implementation test
5 Years Ago
Increase tree impact damage multiplier from cars (3->5)
5 Years Ago
Fixed mount triggers being triggerable from outside the car
5 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
5 Years Ago
Code review: Use PivotPoint() instead of getting the position directly
5 Years Ago
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
5 Years Ago
Fixed HasScrap purchase condition amounts for mini and scrap heli
5 Years Ago
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month) Moved a number of supermarket spawners Supermarket S2P
5 Years Ago
Resaved foliage materials to fix AO issues
5 Years Ago
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
5 Years Ago
Fixed med battery placement issues
5 Years Ago
Cache some stuff and some cleanup.
5 Years Ago
HapisIsland - minor fixes and improvements to airwolf and compound
5 Years Ago
Cleanup
5 Years Ago
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
5 Years Ago
prefab fix
5 Years Ago
Splash radius
5 Years Ago
Let the car chassis push and hurt triggers stay always on, since there are various situations where players may end up inside a vehicle - not all of them a case where the vehicle is on or even moving (e.g. Spawning as a sleeper underneath one after loading a save).
5 Years Ago
Fix potential issues with TriggerHurtNotChild detection. Better handling mounted or parented players with modular cars.
5 Years Ago
Modular car code review changes complete. Merging to Main.
5 Years Ago
Code review: Move my OriginIntersect trigger mode into TriggerParentEnclosed, where more of the required functionality was already present. Update the flatbeds.
5 Years Ago
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