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126,618 Commits over 4,109 Days - 1.28cph!

4 Years Ago
Only give editor fuel if not loading a save
4 Years Ago
▌▆▍▅█▊▄ ▇▉▉█▉
4 Years Ago
Temp file cleanup
4 Years Ago
Final underwater explosion & related
4 Years Ago
Enable saving on submarines
4 Years Ago
Made Duo sub pontoon colliders 10% smaller to let it fit through a double door frame. Needs an update to the visual model to match.
4 Years Ago
Merge save215->HDRP_Art_Backport
4 Years Ago
Shark animations
4 Years Ago
Shark model/materials/textures
4 Years Ago
Editor load rising torpedo type
4 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
4 Years Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
4 Years Ago
made the secret labs chair decor in the operations office
4 Years Ago
bunch of dweller data changes
4 Years Ago
Added option for DDraw debug of data points
4 Years Ago
UV mapped remaining crew cabinets
4 Years Ago
Puzzles flow fix
4 Years Ago
Puzzles flow fixes
4 Years Ago
Crew cabinets progress
4 Years Ago
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4 Years Ago
fixed 4way LShaped dweller AI data positions
4 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
4 Years Ago
added salmon and salmon_skinned plus materials
4 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
4 Years Ago
Puzzle electricity tweaks
4 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
4 Years Ago
Null checks for NPCDwelling
4 Years Ago
Fixed duplicate DungeonBaseInfo on secondary moonpools
4 Years Ago
Rising torpedoes rise in a more buoyant-like way. Added torpedoes to my testing loadout.
4 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
4 Years Ago
Merge from save215
4 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
4 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
4 Years Ago
Rooms spawn limit setup
4 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
4 Years Ago
Merge from main
4 Years Ago
Fixed TorpedoRising not being loadable anymore
4 Years Ago
Torpedoes inherit the sub's velocity. Changed torpedo gravity.
4 Years Ago
Torpedo script, minor edits, enforcing a delay between torpedos fired. Now allowing holding down fire to keep firing at max rate.
4 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
4 Years Ago
Submarines can fire torpedoes, which are just rockets that look like torpedoes at the moment
4 Years Ago
▄▉▄▍▋ ▌▉▋▉ -> ██▄▉▅
4 Years Ago
Added local space option to the RotateObject script for the torpedo propellers to use
4 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
4 Years Ago
Minor edit
4 Years Ago
Finished torpedo object setup
4 Years Ago
Merge save215->Torpedoes
4 Years Ago
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
4 Years Ago
Another one, same bug
4 Years Ago
An extra safe check. Include IsValid() test.