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134,567 Commits over 4,293 Days - 1.31cph!

4 Years Ago
Added some support lights and wires to harbors
4 Years Ago
Colors and tweaks to get it closer to the target look
4 Years Ago
vm molotov - 1st pass anim & animator setup with new functionality
4 Years Ago
Airfield / replaced heaters with ones that have heat sources
4 Years Ago
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4 Years Ago
Added new pet specific idle state. Back away in idle state too.
4 Years Ago
Merge from main
4 Years Ago
Refactor the back away code so that it can be used in multiple states
4 Years Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next
4 Years Ago
Only allow teleport or back off if target is owner.
4 Years Ago
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
4 Years Ago
Added max control distance, load default AI state when out of it.
4 Years Ago
Set pet command max distances
4 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
4 Years Ago
merge from main
4 Years Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
4 Years Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
4 Years Ago
Unsaved
4 Years Ago
Fixed a broken radio station, added new stations
4 Years Ago
Minor fix
4 Years Ago
Don't have rear headlights on when train is not moving (Petur request)
4 Years Ago
Raised front and rear collision triggers on the locomotive
4 Years Ago
Enabled 3p head look when mounted on horses, helis, boats and sleds
4 Years Ago
Merge in the new coaling tower animation changes
4 Years Ago
Set up the new fuel wagon animation layer
4 Years Ago
Merge from content_reporting
4 Years Ago
Merge Trainyard Update to the new anims branch
4 Years Ago
Don't do clipping checks in locomotive cockpit
4 Years Ago
Only play train engine off sound if engine was on (or starting up)
4 Years Ago
Disable TargetEntity field in feedback (for now)
4 Years Ago
Removed floating headlight mesh
4 Years Ago
Merge from main
4 Years Ago
Merge from interaction_sounds
4 Years Ago
Fixed rotations on static desk prefabs
4 Years Ago
Hopefully fix island billboards spawning close-ish to shore on some maps
4 Years Ago
Cherry pick changes from misc_fixes_july22
4 Years Ago
Merge from main
4 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
4 Years Ago
Fixed the train engine sound sometimes staying on after the engine turns off
4 Years Ago
Workcart mount/dismount sounds added to locomotive driver
4 Years Ago
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
4 Years Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
4 Years Ago
New new smelting ui
4 Years Ago
Combined locomotive LOD groups into one
4 Years Ago
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
4 Years Ago
Add a wip deployable trophy item
4 Years Ago
Merge Control Lever -> Trainyard Update
4 Years Ago
Merge from trainyard_update
4 Years Ago
Merge from ugc_virtualscroll
4 Years Ago
Oops, revert accidental change to Explosion3D_5.mat in previous commit