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115,248 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Durations
5 Years Ago
[D11] Fix to 4100 - Corn is flipped 90 degrees.
5 Years Ago
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5 Years Ago
[D11] Putting the working water back for RC
5 Years Ago
[D11] Wolf ragdoll fixes
5 Years Ago
[D11] Wolf ragdoll fixes
5 Years Ago
[D11] Lowered emission rates on Fusebox VFX slightly
5 Years Ago
Added an icon to the inventory player paper doll showing the number of active buffs. Hovering shows a tooltip with active modifiers.
5 Years Ago
Util to locate materials for conversion
5 Years Ago
Mixing table icon
5 Years Ago
[D11] - Turned in Antialias SMAA Colour grading changed profile back Desert CG changed AO changes
5 Years Ago
merge from main
5 Years Ago
[D11] Disable ingame UI and navigation bar UI when loading a demo file
5 Years Ago
barricade model/texture/mat
5 Years Ago
[D11] Viewmodels render high priority
5 Years Ago
[D11][#4091] Fusebox now FX matches steam
5 Years Ago
[D11] Fixes project settings
5 Years Ago
[D11] Fixes project settings
5 Years Ago
Tweak engine forces
5 Years Ago
Fixed TriggerPlayerForce not working on players Fixed TriggerPlayerForce applying to noclip players
5 Years Ago
Prevent "Calling kill - but already IsDestroyed!?" warnings from the chassis if multiple modules reach zero health at the same time
5 Years Ago
Don't allow using vehicle storage while mounted. Plus edit for 1mod cockpit-with-engine engine interaction collider. Now easier to edit when not in the frontmost slot.
5 Years Ago
Reverted headlight angle change and increased light angle by 10 degrees
5 Years Ago
Tilt headlights directional light/volumes down by 5 degrees
5 Years Ago
Deactivate Take Internal Items button if there aren't any
5 Years Ago
Rebuild manifest, hopefully fix missing script warnings
5 Years Ago
Car fuel gauge limit now matches the actual max stack, rather than an arbitrary number à la minicopter.
5 Years Ago
Increase steer lerp speed a little
5 Years Ago
If the occupant vehicle is in a non-driveable state, keep holding onto it even if the vehicle lift is without power
5 Years Ago
Moved deploy volume on car lift slightly up so it can be placed on foundation again
5 Years Ago
Lift: Don't grab the vehicle unless it's travelling at <= 3.6km/h
5 Years Ago
Overhauled vehicle lift occupant handling, particularly magnet snap and occupant trigger. The main issue was that evidently setting a rigidbody to kinematic triggers an OnTriggerExit, and we set a vehicle to kinematic when the lift gets control of it.
5 Years Ago
Fix for TriggerBase when an entity in the trigger is destroyed. Previously this only worked if the destroyed entity had only one collider, and it was on the base entity GameObject.
5 Years Ago
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5 Years Ago
Gibs now assign physics material correctly
5 Years Ago
Added a button to auto size all gibs to a box collider
5 Years Ago
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5 Years Ago
[D11] Fix for tree marker FX not always playing
5 Years Ago
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5 Years Ago
[D11] Ragdoll fixes
5 Years Ago
[D11] Ragdoll fixes
5 Years Ago
[D11] Fix for radtown slod root
5 Years Ago
Removed updated variable
5 Years Ago
Fixed a few issues with deferred decal class. Needed to add update method for when they get parented.
5 Years Ago
[D11] Revert tree change
5 Years Ago
Fixed NRE in WindZoneExManager when a main camera does not exist