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98,387 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
5 Years Ago
[D11] Enable Win64 client builds for Greg
5 Years Ago
[D11] Standalone win64 client D11 build - jenkins changes
5 Years Ago
[D11][Tutorial] Renamed display name for complete objective task tutorial action
5 Years Ago
[D11][Tutorial] Item stacking full check now done after stackable amount check
5 Years Ago
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
5 Years Ago
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
5 Years Ago
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
5 Years Ago
[D11][UI] [#2021] Weapon attachment slots should display correctly
5 Years Ago
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
5 Years Ago
checklist progress backup
5 Years Ago
terrain blend map work
5 Years Ago
dunes model update + lod chain
5 Years Ago
[D11] Fix for debug camera (side effect of disabling mouse)
5 Years Ago
chainlink fence 3x1 LODs/COLs/Prefabs excavator scene update
5 Years Ago
[D11] DTLS native logging now available in the release plugin for the server.
5 Years Ago
[D11][Tutorial] Added D11_FINAL_BUILD to client+server builds
5 Years Ago
[D11][Tutorial] Fixed overlapping issue with tutorial objectives when opening inventory
5 Years Ago
Unity 2019.1.1
5 Years Ago
[D11] Checking in before merging with main. Need to merge as server protocol has changed.
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
[D11] UI wardrobe malfunction fix
5 Years Ago
prefab'd the rest of the excavator structure pre set dressing scene organazing
5 Years Ago
Merge from main
5 Years Ago
[D11] DTLS allow self-signed certificates with the release plugin for local server dev convenience.
5 Years Ago
[D11] Support for win64 standalone D11 build
5 Years Ago
[D11] Update to latest version of LiteNetLib
5 Years Ago
[D11] Generate build features and pooled strings JSON during build for use in Rustworks.
5 Years Ago
stairs prefabs
5 Years Ago
5 Years Ago
Rocketlauncher Pump source textures not as massive.
5 Years Ago
Backup/More weapons
5 Years Ago
5 Years Ago
Fixed race condition in skin unloading that could corrupt loaded skins
5 Years Ago
Git is better than plastic
5 Years Ago
Progress break
5 Years Ago
excavators LOD files, Colliders files placed splitter, updated railway placement and buckets stairs across structure
5 Years Ago
[D11] [Tutorial map] Updates to map
5 Years Ago
Exception reporting logic
5 Years Ago
Initial dlls
5 Years Ago
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
5 Years Ago
Missing file
5 Years Ago
More weapon polish & cleanup
5 Years Ago
[D11] [UI] Base Stats fix.
5 Years Ago
Fixes crash when calling resampler... resampler now instantiates whenever its needed.
5 Years Ago
[D11] [UI] Removed animator from building context, fixed minor graphical issues in building context menu. Added new animation tweens.
5 Years Ago
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
5 Years Ago
[D11][UI] Removed unneeded material from item icon