reporust_rebootcancel

135,173 Commits over 4,324 Days - 1.30cph!

3 Years Ago
Add global.useSingleItemPickupNotice (defaults to true), uses a single item pickup notice and upates it with the amount collected if multiple resources are picked up quickly (should improve performance when using rapid collection tools like the jackhammer)
3 Years Ago
Added LODs For Reclaim Terminal
3 Years Ago
Progress
3 Years Ago
Merge from precision_fixes
3 Years Ago
Fix for shadows flickering when far away from the origin.
3 Years Ago
Fix for water flickering on when using jittered projection matrix (TSAA)
3 Years Ago
Updated camera and underwater postfx
3 Years Ago
Merge from main
3 Years Ago
Wood impacts
3 Years Ago
set dressing and polish around cave_procedural_entrance_c
3 Years Ago
New gib files Scene backup
3 Years Ago
Cleanup
3 Years Ago
Blood, concrete, metal
3 Years Ago
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3 Years Ago
scoreboard + game status work
3 Years Ago
cave_entrance_c LODs, hull, collider meshes some set dressing S2P relevant cave scenes
3 Years Ago
arid variant of cliff_low_arc_overhang added biome visuals version of the prefab in procedural cave entrances
3 Years Ago
better collisions for the cliff_low_arc_overhang type (used mostly on hapis and cave entrances)
4 Years Ago
missing .mat
4 Years Ago
deployable shared table map - placeholder map texture / materials - initial prefab setup
4 Years Ago
merge from LODGrid_optimizations
4 Years Ago
mat backup
4 Years Ago
Progress
4 Years Ago
Increase max ESP player info budget time to 5ms
4 Years Ago
converted materials to spec just in case it becomes skinnable
4 Years Ago
spec
4 Years Ago
Physics material farm & related materials
4 Years Ago
merge from main
4 Years Ago
brutal merge from main
4 Years Ago
added medium and small weapon locker variations now there is a 3 variations large/medium/small same height and depth, just smaller in width.
4 Years Ago
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4 Years Ago
weapon locker storage update - materials and textures - collision setup - prefab - still need to do lods and gibs
4 Years Ago
Implementation (needs prefab updates + testing)
4 Years Ago
Merge from rail_network_4
4 Years Ago
Crapload of temp files + scene backup
4 Years Ago
Made cave exterior cliffs swap to arid versions when spawning in arid biome with BiomeVisuals fixed a whole bunch of environment volume transition quality ocean water doesnt pop in and out of view anymore when transitionning inside and outside caves overall polish
4 Years Ago
merge from trainyard_update
4 Years Ago
merge from coaling_tower_v2
4 Years Ago
updating coaling_tower LODs to reflect exit changes at all levels Made the exit path useable both directions rather than one way
4 Years Ago
Middle ground for code lock culling, now less aggressive due to gameplay impact
4 Years Ago
merge from osx_camera_fix
4 Years Ago
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4 Years Ago
Fixed LODs of the marketplace terminal
4 Years Ago
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4 Years Ago
merge from socket_area_fix
4 Years Ago
Gun locker test - folder setup - initial model test
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Updated Reclaim Terminal