reporust_rebootcancel

114,798 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Sort out some TODOs
5 Years Ago
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5 Years Ago
Fix server pairing not working since my recent changes
5 Years Ago
fix
5 Years Ago
Backups
5 Years Ago
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5 Years Ago
Scene backups
5 Years Ago
Merge from main
5 Years Ago
Merge from PoseTools2
5 Years Ago
Include basic server info in all push notifications
5 Years Ago
Don't get the map note type from the Note object - the field itself tells us what it is
5 Years Ago
Backup
5 Years Ago
missing changes
5 Years Ago
Arctic rock formations progress Lowered the triangle counts on all small rock formations Tweaked world_setup spawn settings
5 Years Ago
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Missing file
5 Years Ago
More
5 Years Ago
bootstrap canvas NRE fix
5 Years Ago
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5 Years Ago
[D11] amended water bucket fix
5 Years Ago
[D11] - Further fix to bug 2335 - Supermarket flooring.
5 Years Ago
merge from deployable_decay
5 Years Ago
[D11] Fix to bug 4019 - Water inside Water bucket
5 Years Ago
[Audio] Staff's tweaks - [Audio] Staff's tweaks - [Audio] Finally able to check in new voice limits
5 Years Ago
Backup
5 Years Ago
Updated bootstrap menu
5 Years Ago
[D11] Updates to torch light, and fire arrow lights
5 Years Ago
[D11] Fix to green foam on water. Added Diffusion Profile to shader.
5 Years Ago
[D11] [UI] Adjusted padding on Water Containers loot panel. Fixed translation issues on Water Containers.
5 Years Ago
Pose assets now use transforms instead of muscle values Reworked everything to use selection instead of gameobject references Save/Load uses file dialogs Deleted old pose assets
5 Years Ago
[D11] Sun: missing define check when playing in Unity editor
5 Years Ago
[D11] Fix lightjob array resetting time and retriggering phantom light flashes.
5 Years Ago
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5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fixes light job resetting time whenever a light was removed from the lightjob array.
5 Years Ago
[D11] Blacklisting XboxOne Base and XboxOne S to use low resolution shadow maps for performance reasons. PC/Pro consoles and PS4 base can handle 2048-res shadow maps without loosing FPS.
5 Years Ago
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5 Years Ago
[D11] Wrapped entire awake method in #if so the entire method is not called on server.
5 Years Ago
solar panels now decay when placed outside of building privilege
5 Years Ago
[D11] Adjusted collider scaler script to prevent server from warning of an unused variable.
5 Years Ago
Large furnace now decay slightly faster when placed outside of building privilege
5 Years Ago
Sprinkler now decay when placed outside of building privilege
5 Years Ago
Prefab serialization layout auto updates
5 Years Ago
Water barrel now decays quicker when placed outside of building privilege
5 Years Ago
[D11] Updated player spawn filters to prevent spawning in water.
5 Years Ago
chairs now decay when placed outside of building privilege
5 Years Ago
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.
5 Years Ago
[D11][#3631] Hobobarrels now emit light / shadows to match steam
5 Years Ago
[D11][UI] Get seed as a string rather than an int.
5 Years Ago
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time