reporust_rebootcancel

107,907 Commits over 3,867 Days - 1.16cph!

5 Years Ago
Update map image renderer so it works with procgen maps in builds
5 Years Ago
Merge from main
5 Years Ago
Tree marker tweaks: -Don't allow the marker to reuse the last two points -Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops This should reduce the chance of markers appearing on the other side of a tree from the hit
5 Years Ago
Output baking...
5 Years Ago
Interior WIP
5 Years Ago
Merge from main
5 Years Ago
Make drive force value available on the client + physics edits.
5 Years Ago
Drum IK tweak (RightHand5)
5 Years Ago
Show module health info, but hide it when mounted
5 Years Ago
potentially fixed horses mounting walls horses behave much better on rocky surfaces horses and ascend/descent small cliffs instead of getting stuck
5 Years Ago
Some cleanup
5 Years Ago
Handling bias edit
5 Years Ago
Increased engine power
5 Years Ago
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5 Years Ago
Add another tambourine note (placeholder) Tambourine vm setup
5 Years Ago
Vehicle engine performance now degrades with health level
5 Years Ago
Another guitar deploy change Increased animation dead time on guitars and stop all input while in dead time
5 Years Ago
Added pool.prewarm convar
5 Years Ago
Don't PrefabPoolWarmup in editor
5 Years Ago
tambourine vm anims and setup
5 Years Ago
vm panflute updates
5 Years Ago
drumkit ik updates
5 Years Ago
Fixed array errors
5 Years Ago
[D11] [UI] Final sweep of localisation fixes.
5 Years Ago
skin approval
5 Years Ago
Enable WriteTypeTree
5 Years Ago
A test to bake using command buffer
5 Years Ago
Throw exception if no items loaded Don't try to pre-fill the cache
5 Years Ago
[D11] [UI] Localisation fixes in main menu and options prefabs.
5 Years Ago
[D11] + content\building - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
[D11] [UI] Localisation Fixes in Create Server Prefab and Tutorial.
5 Years Ago
PrefabPoolWarmup preloads prefabs.preload.bundle
5 Years Ago
[D11] Fixed some incorrect weapon worldmodel sizes
5 Years Ago
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
[D11] + Issue 3046 - Semi-auto Pistol fixed/reverted
5 Years Ago
Put all the prefabs in prefabs.preload.bundle
5 Years Ago
[D11] [UI] Fixed localisation helper not checking inactive objects. More localisation fixes across prefabs.
5 Years Ago
[D11][UI] Improved gambling wheel win icon
5 Years Ago
Don't send login notifications to yourself Fix login notifications being sent when you die?
5 Years Ago
[D11] [UI] More localisation fixes across various prefabs/scenes.
5 Years Ago
[D11] Military_Tunnel SLOD
5 Years Ago
When bundle is preloaded, add results to object cache Show error properly if can't load a bundle Preload specifically Wait for preloading to finish in bootstrap
5 Years Ago
Translation and rotation fixed for cave models in a specific prefab. Caused by missing user data in the transition to 3ds max from unity
5 Years Ago
restructuring prefab hierarchy to fix a bug where LOD's were not loading correctly
5 Years Ago
·[D11][TRX] 6.5SKD FIX for FLZMA2
5 Years Ago
Do PrefabPoolWarmup before WorldSetup
5 Years Ago
Converted items.asset to bundle load Removed unsued classes
5 Years Ago
S2P lootpanel.recycler Phrases
5 Years Ago
[D11][TRC][PS4] {PS4} [TRC 4027] - Check Errors - TEST|4A4P4AC Compiling ssl/crypto to 6.5 sdk. Also lowered DTLS worker threads for clients ( probably doesn't even need the 4 i've given it )