107,907 Commits over 3,867 Days - 1.16cph!
Update map image renderer so it works with procgen maps in builds
Tree marker tweaks:
-Don't allow the marker to reuse the last two points
-Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops
This should reduce the chance of markers appearing on the other side of a tree from the hit
Make drive force value available on the client + physics edits.
Drum IK tweak (RightHand5)
Show module health info, but hide it when mounted
potentially fixed horses mounting walls
horses behave much better on rocky surfaces
horses and ascend/descent small cliffs instead of getting stuck
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Add another tambourine note (placeholder)
Tambourine vm setup
Vehicle engine performance now degrades with health level
Another guitar deploy change
Increased animation dead time on guitars and stop all input while in dead time
Added pool.prewarm convar
Don't PrefabPoolWarmup in editor
tambourine vm anims and setup
[D11] [UI] Final sweep of localisation fixes.
A test to bake using command buffer
Throw exception if no items loaded
Don't try to pre-fill the cache
[D11] [UI] Localisation fixes in main menu and options prefabs.
[D11] + content\building - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] [UI] Localisation Fixes in Create Server Prefab and Tutorial.
PrefabPoolWarmup preloads prefabs.preload.bundle
[D11] Fixed some incorrect weapon worldmodel sizes
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + Issue 3046 - Semi-auto Pistol fixed/reverted
Put all the prefabs in prefabs.preload.bundle
[D11] [UI] Fixed localisation helper not checking inactive objects. More localisation fixes across prefabs.
[D11][UI] Improved gambling wheel win icon
Don't send login notifications to yourself
Fix login notifications being sent when you die?
[D11] [UI] More localisation fixes across various prefabs/scenes.
[D11] Military_Tunnel SLOD
When bundle is preloaded, add results to object cache
Show error properly if can't load a bundle
Preload specifically
Wait for preloading to finish in bootstrap
Translation and rotation fixed for cave models in a specific prefab. Caused by missing user data in the transition to 3ds max from unity
restructuring prefab hierarchy to fix a bug where LOD's were not loading correctly
·[D11][TRX] 6.5SKD FIX for FLZMA2
Do PrefabPoolWarmup before WorldSetup
Converted items.asset to bundle load
Removed unsued classes
S2P lootpanel.recycler
Phrases
[D11][TRC][PS4] {PS4} [TRC 4027] - Check Errors - TEST|4A4P4AC Compiling ssl/crypto to 6.5 sdk. Also lowered DTLS worker threads for clients ( probably doesn't even need the 4 i've given it )