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107,903 Commits over 3,867 Days - 1.16cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
More fixes Ship interior profile
5 Years Ago
Fixing the winding order on flattened mesh. Integrated the baker into the chunk test.
5 Years Ago
Volumes & various fixes
5 Years Ago
Unwrap baking testing
5 Years Ago
Final style 1 cargoship
5 Years Ago
horse movement fixes
5 Years Ago
Fix for see through water when jumping / alt look while on a boat
5 Years Ago
[D11] Fix for satchel charge fuse sound ignoring mixer (TRC fail)
5 Years Ago
Tambourine updates - added player shake anim, updated vm shake anim to match current audio
5 Years Ago
[D11] Fix for headshot sounds ignoring mixer (TRC fail)
5 Years Ago
[D11] Whoops, These are the Assets\Content\Props\small_junk
5 Years Ago
[D11] Fixed Scaling on Helicopter Gibs, Assets\Content\Props\small_junk LODs
5 Years Ago
[D11] Set up some LOD Groups in bundled\Prefabs and Prefabs\Deployable
5 Years Ago
Fixed missing materials
5 Years Ago
[D11] + prefabs/deployable - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
Include SpawnPopulation
5 Years Ago
[D11] + bundled\prefabs\radtown - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
Merge
5 Years Ago
[D11] Set up missing LOD Groups in Content\Nature and LODs for 2 vehicles
5 Years Ago
[D11] Assets\Content\Props\Helicopter_parts LODs
5 Years Ago
[D11] + content\nature\dunes - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
[D11] rebuilt manifest after conflict
5 Years Ago
[D11] + content\nature\driftwood - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
Localization, InventoryItems
5 Years Ago
[D11] + content\nature\caves - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
[D11] + content\structures - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
Throw exception properly if assets/skins.asset not found
5 Years Ago
Do prefab warmup in FileSystem_Warmup Call FileSystem_Warmup in benchmark/demo for parity
5 Years Ago
Added ItemSkinDirectory
5 Years Ago
[D11] another merge from D11 2019.1 branch (from 42967) untested.
5 Years Ago
Don't forget to include the GameManifest in the bundles
5 Years Ago
Extracting all maps out of the gbuffer.
5 Years Ago
Camera override + example assets
5 Years Ago
[D11] Potential fix for crash on joining server
5 Years Ago
Bundle reconfigure
5 Years Ago
vm flute rebuilt
5 Years Ago
Merge from 2019.3 branch
5 Years Ago
merge from main
5 Years Ago
[D11] Fixed Assets\Content\Props\door_barricades_static
5 Years Ago
[D11] [UI] Update controller images.
5 Years Ago
[D11] Asset fix for missing soil renderer
5 Years Ago
Server and client vehicle physics now behave the same, and the maximum speed estimate comes out correct on both. Some other vehicle physics tweaks.
5 Years Ago
Backup
5 Years Ago
Various merge cleanup stuff
5 Years Ago
Update map image renderer so it works with procgen maps in builds
5 Years Ago
Merge from main
5 Years Ago
Tree marker tweaks: -Don't allow the marker to reuse the last two points -Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops This should reduce the chance of markers appearing on the other side of a tree from the hit
5 Years Ago
Output baking...