107,906 Commits over 3,867 Days - 1.16cph!
Use a fresh steam ticket for changing notification settings
Catch exceptions from websocket constructor so the server still boots if it fails
[D11] [UI] Fixed server issue with UITranslateText.
merge from PlayerPresentation
Player presentation example assets
Enabled collision detection for greybox cliffs using decor topology
PlaceCliffs fixes and improvements
Fix for a rotation issue in caves entrance a
[D11] Launch Site SLOD + Sphere Tank SLOD
[D11] [UI] More localisation fixes in vending machines and leaderboards.
merge from RebindSkinnedMeshRenderer
[D11] [UI] Loading Screen Localisation Fixes.
[D11] [UI] More localisation fixes.
check root bone is valid
correctly transfer bounds
[D11[ Compound SLOD scene fix and SLOD for Satellite
NRE fix for cowbell & tuba viewmodels
[D11] Undo accidental prefab pools in PC editor
[D11] Undo accidental prefab pools in PC editor
[D11] [UI] More localisation fixes.
Updated asset fiddler to ignore editor and package folders
Build timing
Ensure incremental il2cpp is enabled
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
More guitar deploy changes
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Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
Remove some unused placeholder guitar sfx
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Testing a guitar deploy fix
Remove old note sequences logic
Disable autoplay on cowbell and tambourine
Merge from the latest vehicles work
Merge from Vehicles, André's previous code review point.
piano sound polish
pan flute sound polish
Merge from Main -> Vehicles
Improvements to collision damage code. No more jumping on your vehicle and hulk smashing it.
reverted heldEntity holster offset delay
fixed batteries losing charge on pickup
fixed switch having invisible lights when off
fixed switch showing power when no power was received
Final cargoship style 1.
Rad barrel material fix.
recycler typo ( needs phrases )
restored pickup prevention for containerIOEntities that have an inventory
fixed spas12 weird worldmodel
fixed pink crossbow arrow during demos
fixed weapons not showing fire animations in third person / non local clients
fixed arrow pullback being invisible to non local clients
Added skinnable loading safeguards