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154,353 Commits over 4,536 Days - 1.42cph!

2 Years Ago
Added Minigun 4K Textures
2 Years Ago
deleting unused coaling tower models/prefabs that were redundant
2 Years Ago
Updated snow effect material config
2 Years Ago
added dynamic_container_style 1/2/3 prefabs
3 Years Ago
Compile fixes
3 Years Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
3 Years Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
3 Years Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
3 Years Ago
Tried to fix broken swing bridge animation
3 Years Ago
Fixed weird cargo movement bug
3 Years Ago
Added cargoship save support Ran protobuf
3 Years Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
3 Years Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
3 Years Ago
Set up proximity manager for harbor 2 First pass swing bridge
3 Years Ago
Harbor 1 ladder and parent triggers
3 Years Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
3 Years Ago
Initial docking path for harbor_2
3 Years Ago
First attempt at spawn near for docking command
3 Years Ago
Item setup
3 Years Ago
fixes
3 Years Ago
Merge from main
3 Years Ago
updates
3 Years Ago
Moon pool crane textures
3 Years Ago
Merge from main
3 Years Ago
Fixed fuel generator aux inputs draining power
3 Years Ago
Cargo decides what harbor to dock at based on spawn distance
3 Years Ago
Cargoship now moves around the island anti-clockwise
3 Years Ago
Re-added cargo notifier to harbor2 Scene2Prefab
3 Years Ago
Rounded upkeep timer minutes
3 Years Ago
baseline
3 Years Ago
merge from main
3 Years Ago
Changed upkeep timer format
3 Years Ago
player update. CNY spear entity edited so it sits in the player hands correctly
3 Years Ago
Added container drop off ground decals in both harbors
3 Years Ago
refraction material
3 Years Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
3 Years Ago
Check scientist target move distance is within a suitable distance from bradley
3 Years Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
3 Years Ago
fixed clipping issue
3 Years Ago
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3 Years Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
3 Years Ago
CanSeeTarget can now take a source position offset, used to check move points.
3 Years Ago
ao on tools
3 Years Ago
moon pool crane texturing
3 Years Ago
Refactor
3 Years Ago
Remove now unused LOS offset code
3 Years Ago
AIInformationZone LOS improvements for GetBestMovePointNear
3 Years Ago
enabled material setup on AC unit prop for testing
3 Years Ago
snow effect material config setup
3 Years Ago
snow effect material config