reporust_rebootcancel

115,252 Commits over 3,959 Days - 1.21cph!

5 Years Ago
[D11] [UI] Removed untranslated report option from server report popup.
5 Years Ago
[D11] Modified "Report console meta's"
5 Years Ago
Hardiness genes now boost temperature happiness
5 Years Ago
[D11] - lighting pass
5 Years Ago
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
5 Years Ago
[D11] [UI] Fixed typo in boot screen beta text.
5 Years Ago
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
5 Years Ago
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
5 Years Ago
[D11] Bump BETA version numbers for PS4 and Xbox One
5 Years Ago
[D11][UI] Fixed issue with bootstrap scene
5 Years Ago
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
5 Years Ago
[D11] Fix for compass strip/UI
5 Years Ago
[D11] Update texture meta's: enable streaming mips
5 Years Ago
Wall corner conditional model prefab updates
5 Years Ago
Wall corner conditional model implementation
5 Years Ago
[D11] Revert temp changes
5 Years Ago
Merge from main
5 Years Ago
Fixed overhang not being fixed when on left of screen
5 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
5 Years Ago
Fixed Model component not setup properly
5 Years Ago
VM support
5 Years Ago
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
5 Years Ago
Cleanup, better settings icon
5 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
5 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
5 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame
5 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
5 Years Ago
Enable read/write on vehicle lift gibs
5 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
5 Years Ago
Remove unused vars
5 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
5 Years Ago
Simplify conditional object code
5 Years Ago
Fix cars floating when the ground is destroyed under them.
5 Years Ago
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5 Years Ago
Scene
5 Years Ago
Scene backup and 'mo cleanup.
5 Years Ago
Fixed transition to terrain thickness = 1
5 Years Ago
[D11] Merge with main
5 Years Ago
Added translucent version of lit terrain-blend + minor shader naming changes
5 Years Ago
[D11] - Glove Texture Size Changes
5 Years Ago
[D11] - Fix to Armoured Door Specular
5 Years Ago
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5 Years Ago
[D11][#3979] Light leaking through walls - decreasing the DirectionalLight::constantBias for platforms with lower-res shadow maps {XboxOne Base and S}. Testing the perfromance of 1024 maps on those platforms.
5 Years Ago
[D11][UI] Removed references to all coins texture
5 Years Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
5 Years Ago
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5 Years Ago
[D11] Added min height check to player spawns to prevent water spawning.
5 Years Ago
[D11] Set cached ammo mod type to null when changing ammo type.
5 Years Ago
Applied ShufflePlayerSeed fix for corpses to client.playerseed
5 Years Ago
Fixed exception when attacking a campfire mounted water purifier