115,259 Commits over 3,959 Days - 1.21cph!
PlayerPose saves as local instead of world
Create>PlayerPose added to rust folder
Merge from old PoseTools branch
Enable saving on water purifier output storage (required now that the storage has IO connections)
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
Reapply fix to allow viewing map while in demo (was stomped in merge)
Fixed map fade in/out getting stuck while a demo is paused (wrong timescale)
Don't run map interface input while playing demo
Updated compass to work while playing a demo
Farm house & armory prefab scenes
WantsPush work. Rewrote the pushing code.
WantsPush work. Always apply rotational torque to push, rather than pull.
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
[D11] Fix patch param files, use beta details not the main game
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
Merge from Main -> Vehicles
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
Merge from hdrp/merge-fix-4
Adjusted layer settings on the static and deployed vehicle lifts
Fixed river and swamp materials
Fixed runtime shader error on lit terrain blend shader
[D11] Fix PS4 Build process, broke path to nptitle.dat
modular car engine open/close sounds
modular car lift deploy sound
modular car lift open/close sounds
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
Reverting the previous checking - accidentally committed assets.
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
Removing duplicate vertices from bakes.
Clean up slot machine entity based on code review feedback
[D11] Added support for building PS4 Patches.
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Fix for another serialised member within a #if block
Disable occlusion warnings while I look into them
[D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
[D11][#3998] Fix for shadows flashing when far from the map center:
1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory.
2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
Fixed "missing parent entity" spam
Scene backup.
More effects folder organizing