126,618 Commits over 4,109 Days - 1.28cph!
Fixed virtual/override bug
Get rid of the game controller casting hack
adding crane magnet gibs model/mat
Clarify all "flop" card naming to "community" cards since there's flop/turn/river. Required protocol++.
Display the correct cards on the table
Slightly increase third person alt look range
Some basic world-space cards on the poker table. Setting the canvas camera
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Remove pokerchips_cards_combined mesh
Rename for playingcard->playingcards
Remove the generic cards-and-chips table content
allow any player to mount magnet crane
magnet crane disable hurt triggers when inactive
disable collision between magnet crane and carried object
destroy magnet crane when tipped over
always kill occupant of magnet crane when destroyed
added headlights to magnet crane
disallow ability to push magnet crane limbs through objects
added serverside colliders to magnetcrane base
fixed shreddable_pickuptruck not having client collision
magnetcrane now self-damages when leaving the junkyard
improved magnetcrane suspension and center of mass
lowered magnet refraction effect
Fixed mesh gap on lighthouse LOD2
Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs
Lighthouse scene2prefab
Compound - repainted building topology
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baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
Add a 300ms delay to the start of the card draw sounds, so they they play more in the middle of the card flip, and give a chance for the action sounds to be heard separately
Prevent doubled-up action sounds by clearing the last action info after Save
Don't try to make random moves (editor only) if we're in-between turns
Change the "None" poker input to be a 0 value, instead of a 1
Fixed vm's with particles/lights still being visible while gesturing
Fixed Reveal Hand not playing the right action's sound. Made the check sound quieter.
Single and double door gibs no longer apply skins, currently there's no way to stop the skin material being unloaded while gibs exist in the world (will revisit next month)
Fix timer showing between moves sometimes
Fixed throwable easter egg gibs
Gibbable editor now displays a warning if the mesh has r/w disabled and no overrides had been set up
"Sync override list" option now auto assigns box colliders to everything
Set up gib overrides on snowman, bear trap, solar panel, storage monitor, scarecrow, tuna light and reactive target
Fixed Playground and BillBTestMap terrain after HDRP backport merge
Unsaved crossbow vm animator change from last week
Pre SW mountain fuckery backup
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Fixed dome / sphere tank monument diesel barrel spawner
magnet crane/shredder sound tweaks