reporust_rebootcancel

97,879 Commits over 3,683 Days - 1.11cph!

5 Years Ago
renamed oil filter silencer material and removed unused textures
5 Years Ago
Pass on moving deprioritised strings out of translation block.
5 Years Ago
OilFilter Silencer material fix
5 Years Ago
5 Years Ago
[D11] [Audio] Adds PS4 surround sound settings as well as second ambient sfx channel slider.
5 Years Ago
[D11][UI] Water catcher Panel UI changes
5 Years Ago
[D11] [Audio] Hooks up 2nd ambient slider var as per Staff's email.
5 Years Ago
[D11] [Audio] Merge with main
5 Years Ago
Pass on moving deprioritised strings out of translation block.
5 Years Ago
minor Hapis fixes / improvements
5 Years Ago
Pass on moving deprioritised strings out of translation block.
5 Years Ago
fixed 40mm grenade LODs
5 Years Ago
sam sites lose targets after not being visible sam sites now require electricity and can thus be toggled remotely with a detonator.. or whatever else you come up with protocol++
5 Years Ago
low res version of the GL ammunition.
5 Years Ago
large oil rig setup protocol++ save++
5 Years Ago
Knife model update + reduced lods.
5 Years Ago
[d11][Audio] Fixed Sound classes routed to mixer channels affected by amb sfx FE slider. Also fixed issue where occluded ambience would not have been affected by amb sfx FE Slider. Also fixed issue where occluded SFX wouldn't be ducked by gunshots, explosions or rival player footsteps. Made mix path slightly more efficient. Renamed some mixer channels so as to be less ambiguous.
5 Years Ago
mgl first pass
5 Years Ago
Converted the big rig to the new light LOD system. Prefab improvements. Fixed some light fixtures using the wrong ambient sound script.
5 Years Ago
puzzlereset overhaul all oil rig puzzles reset at the same time now simplelight obeys puzzle reset
5 Years Ago
[d11][Audio] Some tweaks for the wounded snapshot based on FP's original settings.
5 Years Ago
[d11][Audio] Removed low pass filtering on audio when wounded. Occlusion switches off when wounded like on PC
5 Years Ago
[D11] [UI] hidden the extra monument hints on the solo play page
5 Years Ago
Shortened a few long strings
5 Years Ago
[D11] disable some of the post-fx a bit better, e.g. motion vectors were still being renderered. Part 1.
5 Years Ago
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5 Years Ago
[D11] [Audio] Checking in "Audio Set-Up" for putson and co to test... Only works on PS4 so far. XBox One crashes
5 Years Ago
Rig conversion backup.
5 Years Ago
[D11] [UI] Fixed Gathering leaderboard not correctly loading.
5 Years Ago
'Sharpen' description added, moved to post launch content.
5 Years Ago
backup excavator core
5 Years Ago
added spud gun
5 Years Ago
[D11] [UI] Server Stats page ready for stats hook-up, layout now matches new redesign.
5 Years Ago
Removed all the dears eyes. No idea why.
5 Years Ago
Plucked all the chicken feathers.
5 Years Ago
Routine tidy up
5 Years Ago
[D11][Tutorial] Fix for Issue #1516, helicopter would not fire after player has shot target
5 Years Ago
#1547, #1559, #1562, #1570, #1578, #1502
5 Years Ago
[D11] [UI] replaced placeholder strings in the quickchat activities category
5 Years Ago
[D11] Fixes for female underwear disappearing. Main Menu will skip unused monument hints
5 Years Ago
[D11][Tutorial] Fixed missing reference in find food tutorial event
5 Years Ago
[D11][Tutorial] Corrected symbol placement in ButtonMainMenu
5 Years Ago
Fix for building block meshes
5 Years Ago
[D11] LOC for visibility option
5 Years Ago
[D11][UI] HUD visibility option
5 Years Ago
Oil Filter silencer model and texture update
5 Years Ago
silencer missing items
5 Years Ago
[D11] [UI] Setting up in-game options prefab for server stats hookup.
5 Years Ago
[D11][Tutorial] change in tutorial objective language string prefix
5 Years Ago
[D11] [UI] replaced the loading icon with the new saving icon in places where we're loading