126,618 Commits over 4,109 Days - 1.28cph!
Added a million recyclers to Bandit camp
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
Lowered cluster dither on some tree spawn populations
Reduced individual cave count - better even spread of all the different versions
FIxed harbor_2 never spawning
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Smoother terrain blend map for Bandit town
Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
Update computer station UI textures because they were NPOT so couldn't be compressed
Satelite dish loot spawns appropriate to the tier the monument is generated
Fixed key card respawning inside desk
Fixed loot spawn clipping at warehouse when spawned in t2/t3
Made dirt trails more visible in Snow biome - terrain config
Updated all colorful effects
Added a method to manage post processing
Slight tweaks to PlaceCliff setup in World Setup
Updated procmap_debug level
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
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More gib r/w updates:
Rowboat, kayak, workcart
Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
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More WIP. Mostly all working correctly now.
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs
Disabled for now
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
compile fixes
implemented magnet crane into junkyard
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Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
Enable streaming mipmaps on a bunch of newer deployables
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality)
Add a bit more stuff to texture.stats
Texture import analyzer highlights deployables to enable streaming mips