126,618 Commits over 4,109 Days - 1.28cph!
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lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
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Slightly tweaked near AO to remove black spots on grass
Converted ScreenOverlay effect
Solar panel replacement
model, textures and material setup
lods
only sense friendlies if groupable. cache senses.
added ai.groups convar toggle. codegen.
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
Groups can now handle members leaving and reform if leader gets removed.
apply crane damage reduction after player damage
Updated AO properties to fix ghosting near camera.
crane magnet - smoother movement for crane arms
Re-enabling graphics jobs on macOS (done experimenting)
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Increased Bandit_Guard sense range.
Redesigned bandit guard AI to be stationary.
Bandit town setup.
Added hdprb test scene for bandit town.
added a random chance for FaceNewDirection to animal idle state
Fixed CarShredder_Top_Collider read/write moaning
Fixed shadow proxies on train wagons
crane magnet - fixed incorrect materials on some lods
excavator setup, hdrpb test scene.
Scene2Prefab all - prefabs only
oilrigs setup, s2p.
added hdrpb oilrig test scene.
Mil tunnels setup, s2p.
Added hdrpb mil tunnels test scene.
changing default display on sapling_conifer_small to temperate
Better sewer branch blend map
Disabling graphics jobs on macOS for better profiling
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally
Rotate our smoothed direction instead of lerping
festive xmas wreath holly floating fix
Setting up chip locations and definitions
Can now save shots into folders
Change magnet crane animator to physics mode
Crane LOD distance tweaks.
Fixed on/off states for new lightgroups
Magnetcrane flare changes
Can collapse shot list
Added counts to each folder widget