128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Created icons for the aiming module and MLRS rocket
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a world model for the aiming module item. Adjusted rocket model LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix item name on skull skin
Update skins list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get the MLRS working with the updated broken-down effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                frankenstein balance, loot balance, recycle balance
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Rocket target area changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                AttackedAIEvent no longer triggers when a pet is attacked by its owner.
Frankenstein defends itself in combat mode.
Updated pet wheel descriptions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ItemModPetStats can now change pet attack rate and damage.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                profiling begin/end sample fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Animated lighting for MLRS breakdown state.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                item speed modifier tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                dedicated pet process queue
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Fixed pumpkin placement settings (deploy volume, building blocker, ground watch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added option to SpawnGroup to prevent duplicates of the same prefab within that group
Added bounds scale multiplier to SpaceCheckingSpawnPoint
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Improved tessellation method, added smaller brush, fixed dodgy placement.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                tweaks and polish - clipping objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved the fabric colliders of the military tents to the prevent movement layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed displacement bug when multiple pumpkins are placed
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed shooting through buildings_scaffoldings_600_stairs prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                mark carvable_pumpkin_col read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't display armour info for NPC-only wearables.
Item descriptions.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Frankenstein dmg increase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Frankenstein item names/desc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an offset in plywood_wall_window_a collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Painted some building topology under the MLRS spawners to prevent foliage spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                more accurate colliders on kitchen_table prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed crater mesh not having a collider and not culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                closed off hole in between pipes in dwelling_double_E
 
                
                
                
                
                
             
         
        
            
            
            
                
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