reporust_rebootcancel

115,272 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Adjust max explosion force
5 Years Ago
merge from grass_displacement
5 Years Ago
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5 Years Ago
Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed
5 Years Ago
Renamed Water Desalinater to Powered Water Purifier Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
5 Years Ago
Adjust armoured cockpit window colliders.
5 Years Ago
Added rigidbody explosion forces to vehicles when receiving explosive damage, with an upward bias (Helk request).
5 Years Ago
player.fillwater command now fills the maximum amount of water a container can take instead of just 999, also skips containers with no lid (bucket)
5 Years Ago
Fixed IO regression causing sprinklers to not run when connected directly to a Water Barrel
5 Years Ago
ModularCarAudio - Avoid divide by zero if max speed is zero.
5 Years Ago
Fixed possible exception in ScientistNPC OnKilled
5 Years Ago
New centre of mass icon, and centre of mass changes to better support upcoming explosion forces. More realistic positioning, using anti-roll to counteract the higher COM.
5 Years Ago
Add new TriggerWetness class to affect player wetness in a trigger Added a TriggerWetness volume to sprinklers
5 Years Ago
Subtractive merge from collider conditionals removal commit. Unfortunately the compound collider bug does seem to still be around.
5 Years Ago
Adjust panel UI
5 Years Ago
Support modules with liquid containers in the vehicle lift preview.
5 Years Ago
Unsaved changes
5 Years Ago
Added support for deployable guide meshes to display with a local rotation and position offset Flipped the fluid combiner so it places in the opposite orientation from the splitter
5 Years Ago
New fluid combiner material
5 Years Ago
Fix client compile :(
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
When using the vehicle lift, show a small loot panel for a selected vehicle module if that module itself has internal storage. Allows for more easily emptying modules to allow them to be moved or removed.
5 Years Ago
Fix compile errors
5 Years Ago
Merge from farming2
5 Years Ago
Merge from watercatchersupdated
5 Years Ago
Hooked up new animator states
5 Years Ago
modular car audio tweaks and polish
5 Years Ago
Add HasComponent extension methods for Component and GameObject
5 Years Ago
test exports
5 Years Ago
Build error fixes
5 Years Ago
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5 Years Ago
Showing some gizmos to preview splits.
5 Years Ago
[D11] Fix for player not sending snapshots after force disconnect. In fact it fixes the logging, snapshots are still being sent.
5 Years Ago
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5 Years Ago
merge from parent
5 Years Ago
Backup
5 Years Ago
Exporting prefabs, loading them in game properly
5 Years Ago
Moved bandit town changes into prefabs to prevent issues with HDRP merge
5 Years Ago
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5 Years Ago
Code review: doClippingCheck
5 Years Ago
Code review: Remove garbage gen in TryGetItem
5 Years Ago
Code review: Changes to var
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Update the language used in some of the older strings
5 Years Ago
cherrypicking 49622 49623
5 Years Ago
Add a convar to set the cooldown before a smart alarm can send another notification Automatically remove subscribed players from smart alarms if they don't have building privilege anymore
5 Years Ago
Runtime ECS placement test.
5 Years Ago
Disabled SRP batcher (perf test)
5 Years Ago
Merge from main
5 Years Ago
Fix teleport commands not working with sleepers