reporust_rebootcancel

115,272 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Fix teleport2marker teleporting you to the bottom of the ocean
5 Years Ago
Performing conversion as part of SceneToPrefab
5 Years Ago
Fixed gibs errors on smart alarm and receiver
5 Years Ago
Utils to clear out stuff that isn't needed post conversion
5 Years Ago
cherrypicking 49615
5 Years Ago
Properly reapplied 47976 (HDAdditionalLightData optimization)
5 Years Ago
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5 Years Ago
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5 Years Ago
Reapplied 47976 (HDAdditionalLightData optimization)
5 Years Ago
Fixed lit particle reverse fresnel opacity
5 Years Ago
Cliff/Rock decor prefab layer set to World
5 Years Ago
Increased minimum temperature inside a planter box
5 Years Ago
Increased growth and yield gene effectiveness
5 Years Ago
5 Years Ago
Holy file sorting batman
5 Years Ago
cherrypicking 49606
5 Years Ago
Fixed egg_D & egg_C pickup item
5 Years Ago
skin approval
5 Years Ago
Backup and VFX file organization WIP
5 Years Ago
Merge from comp
5 Years Ago
Manifest, phrases
5 Years Ago
Merge from main
5 Years Ago
[D11] [UI] Fixed overlapping text in leaderboards screen when on certain languages.
5 Years Ago
[D11] [3965] Items no longer show red highlight when valid, but previously invalid
5 Years Ago
fluid_switch on_power on_nopower off_power and off_nopower anims
5 Years Ago
[D11] [UI] Fixed leaderboards filter popup not working when playing in windows standalone.
5 Years Ago
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] - Fix to bug 3928 - Palm Trees have visible seams.
5 Years Ago
[D11][#3991] Fix for crash related to moving an weapon while trying to alter its attachments
5 Years Ago
[D11][a.preece] {PS4} Changing the entitlement service label for Rust Beta EU (4) and US (5)
5 Years Ago
[D11] [UI] Localisation debug info disabled on start. Added debug option to toggle localisation debug info.
5 Years Ago
Use LOD1 geometry for shadow casting on corner conditionals
5 Years Ago
+ changes to the gravel prefabs so it does not have null LODS.
5 Years Ago
Code review: Refactored EngineStatTypes away
5 Years Ago
[D11] HDRP TOD fix for ambient audio
5 Years Ago
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
5 Years Ago
[D11] Merge with main
5 Years Ago
Merge from main
5 Years Ago
Quick runtime conversion test
5 Years Ago
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
5 Years Ago
[D11] [UI] Removed placeholder text from privacy policy popup body.
5 Years Ago
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
5 Years Ago
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
5 Years Ago
Conditional corners prefabs/setup
5 Years Ago
fixing some pivots
5 Years Ago
Merge from main
5 Years Ago
All tiers conditional corners gibs models
5 Years Ago
Update preloaded content with 30s/20s/10s clips
5 Years Ago
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs Various cleanup