115,272 Commits over 3,959 Days - 1.21cph!
Fix teleport2marker teleporting you to the bottom of the ocean
Performing conversion as part of SceneToPrefab
Fixed gibs errors on smart alarm and receiver
Utils to clear out stuff that isn't needed post conversion
Properly reapplied
47976 (HDAdditionalLightData optimization)
▇▍▇▍▄ ▇▇▆▌ ▌▋▅▆▌▄ ▌▍ ▉▋▄▇ ▍▋▊▄ ▍▅█▋▅ ▆▋█▉▊▍▋▇ ▅▌▇▉▋▋ ▉▇▍▉ █▊ █▄▊▊▆▇▆'▋ (▍▅▆▍█▋ ▉▄▊▊ ▅▅▄)
Reapplied
47976 (HDAdditionalLightData optimization)
Fixed lit particle reverse fresnel opacity
Cliff/Rock decor prefab layer set to World
Increased minimum temperature inside a planter box
Increased growth and yield gene effectiveness
Fixed egg_D & egg_C pickup item
Backup and VFX file organization WIP
[D11] [UI] Fixed overlapping text in leaderboards screen when on certain languages.
[D11] [3965] Items no longer show red highlight when valid, but previously invalid
fluid_switch on_power on_nopower off_power and off_nopower anims
[D11] [UI] Fixed leaderboards filter popup not working when playing in windows standalone.
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
[D11] - Fix to bug 3928 - Palm Trees have visible seams.
[D11][#3991] Fix for crash related to moving an weapon while trying to alter its attachments
[D11][a.preece] {PS4} Changing the entitlement service label for Rust Beta EU (4) and US (5)
[D11] [UI] Localisation debug info disabled on start. Added debug option to toggle localisation debug info.
Use LOD1 geometry for shadow casting on corner conditionals
+ changes to the gravel prefabs so it does not have null LODS.
Code review: Refactored EngineStatTypes away
[D11] HDRP TOD fix for ambient audio
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
Quick runtime conversion test
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
[D11] [UI] Removed placeholder text from privacy policy popup body.
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
Conditional corners prefabs/setup
All tiers conditional corners gibs models
Update preloaded content with 30s/20s/10s clips
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs
Various cleanup