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97,473 Commits over 3,653 Days - 1.11cph!

5 Years Ago
a couple of shutdown fixes
5 Years Ago
[D11][UI] Map screen ping function using chat system for now
5 Years Ago
Merge from main
5 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
5 Years Ago
[D11] Corrected hint on how to light a torch
5 Years Ago
Fixed a problem with corpses spawning partially inside stuff
5 Years Ago
[D11] 'Beenie' hats renamed to 'Beanie'
5 Years Ago
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
5 Years Ago
[D11][TUTORIAL] Removed meta file so I can switch workspaces
5 Years Ago
fixed deployed sirenlight emission
5 Years Ago
[d11] [tutorial] Update to gold ore textures
5 Years Ago
CraggyIsland clean up
5 Years Ago
[D11] [UI] aesthetic tweaks to the crafting screen
5 Years Ago
[D11] Sorted duplication of a translation key
5 Years Ago
▆▋▍▊▊▅▍▊▍▋▌▋▇▊▉▊▉▊▅▋▋▊ ▅█▍▌▇▌▅ ▍▆▆ (▍▌▆▋█▌▅▌ ▍▇▌▅▊▋ ▄▅▍▄▆▉▌▆ ▄▊▊▉▊▌▌ ▄▉▍▉▊ / ▋▉▇▋▅▋▉▇ ▋█ ▋▍▋ ▅▌▅)
5 Years Ago
[D11] Extended textbox for slider value display
5 Years Ago
Maybe RC 1st person flames.
5 Years Ago
Flame tongue action in first person.
5 Years Ago
Backup
5 Years Ago
junk
5 Years Ago
chase only to last known position use memory index instead of bce variable
5 Years Ago
Cleaned up buoyancy code a bit + added some comments
5 Years Ago
compile fix
5 Years Ago
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
5 Years Ago
Changed instancing stuff to store out the prefab instance info at build time. Switched back to using a D11InstanceRenderer for everything except building blocks for now.
5 Years Ago
[D11] Updated Find/JoinGame page tabs
5 Years Ago
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
5 Years Ago
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
5 Years Ago
Buoyancy optimizations backpacks now float
5 Years Ago
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
5 Years Ago
[D11][Tutorial] Removed sprint log spam
5 Years Ago
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
5 Years Ago
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
5 Years Ago
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
5 Years Ago
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
5 Years Ago
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
5 Years Ago
fix for randomly respawning oil rig scientists
5 Years Ago
Fixes for building block instanced mesh cleanup
5 Years Ago
Spelling corrections
5 Years Ago
backup excavator_arm
5 Years Ago
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol
5 Years Ago
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
5 Years Ago
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
5 Years Ago
[D11][Tutorial] PlayerInventoryContains now uses DoAction override
5 Years Ago
[D11] [UI] increased brightness of selected page title in a carousel
5 Years Ago
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
5 Years Ago
merge with main
5 Years Ago
merge with main?
5 Years Ago
Cherry picking 33026
5 Years Ago
[D11][Tutorial] FixedTutorialEvents now only start running once tutorial has started