115,314 Commits over 3,959 Days - 1.21cph!
Updated Bandit_Farming sell order
Updated toptier foundation.steps prefab to reflect new design
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps
various models fixes, new ramps condition tests
Fixed "Extra 2" outpost vending machine resetting back to weapons list when server crashes
Compound S2P
added Farming vm prefab
Armored tier new blocks, includes models/gibs/col
Forgot to edit metal tier foundation.steps, here it is
Updating building_parts_atlas to reflect latest textures used on LOD0
Implement slot machine entity save/load
Award winning player with payout at end of spin if results match
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Add a few random payout info entries to test
Take scrap from inventory to allow spin, don't allow if player doesn't have enough scrap
Don't allow handle to be pulled if UI is open
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horses no longer targeted by turrets
Touched some skinned mesh materials (motion vectors in 7.2)
Fixed a few shader warnings
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[D11] [UI] Fixed backend text on Rotate option in Upgrade Wheel.
[D11] [3956] Enable player reporting via Rustworks. +Subject Loc Keys
[D11] [3956] Enable player reporting via Rustworks.
[D11] [UI] Fixed untranslated reason given when kicking players who exploit bugs or glitches.
Changed the cloud alpha clip to 10
[D11] [UI] Fixed Microphone Sprite texture in loading screen to be smoother and match the colours of the other icon sprite in the same screen.
Fixed tarp_bradley RW errors
Fixed bradley cover wrap and ch47 errors on custom maps
[D11] Removes LODGroup enable/disable calls in MeshOccludee
[D11] Removes LODGroup enable/disable calls in MeshOccludee
Muzzleflash fixes.
PFX scene backup.
[D11][UI] Visual Changes to the pie menus
[D11][UI][#3929]fixed been unable to split stacks in the gambling loot panel [#3942] Fixed the gambling wheel in the gambling loot panel been slightly off
[D11] [a.preece] Added changes to ServerEntry to display server running time in Seconds/Minutes.
[D11] [a.preece] Added in extra functionality to UpdateCommunicationPrivileges to account for beta/final builds on all environments
[D11] Player no longer collides with the dropped items (like chairs).
[D11][Art][#3931] Palm tree LODS look like palm trees instead of normal trees
[D11] HDRP fix for ore bonus nodes
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
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