115,314 Commits over 3,959 Days - 1.21cph!
Static Sam site can only now be damaged by projectiles and explosives
added SamStatic protection
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Fixed bypassing trainyard puzzle
Removed redundant prevent movement volume
trainyard S2P
[D11] - Fix for bug 3961 - Guns and Tools looking different to Steam.
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs.
Forgot to reuse the WaitForSeconds object.
Lowered optimal water saturation amount for planter boxes.
Moved optimal value to a server convar (optimalPlanterQualitySaturation)
Make smart switch and alarm not craftable or researchable
Clamp SLOD distances to world grid spawn distance
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs
Long overdue cleanup of building parts folder - removing unused files
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[D11] More visibility tweaks
[D11] More visibility tweaks
Added sprinklerRadius and sprinklerEyeHeightOffset server convars
[D11] [UI] Fixed localisation for bandit town.
[D11] Added missing ref on flamethrower
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Added ceilingLightGrowableRange and ceilingLightHeightOffset server convars
fixed wonky structural look on the taller ramps (twig/wood)
Made the water pump require electrical input to run and moved it to the electrical category
Adjust storage drop point locations
Exhaust was backfiring too much, adjust values at good engine health
Raise ride height on vehicle lift
Fix repel trigger height on 2module
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Adjust centre of mass and anti-roll
Tweaked animator logic for fluid switch, will need revised animations before merge
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
Add explanatory comments to the ModularCarUpdate RPC input data
Fixed a case where a fluid switch wouldn't properly update it's outputs when connecting a power input to the pump slot while the switch was set to on
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
Added a new Water Pump deployable that is placed in salt or fresh water and produces water. Acts as a powered pump (like a switch) and can output water to a connected barrel/sprinkler/etc
Added support for sprinklers to spray the water type that is fed into them