reporust_rebootcancel

115,314 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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5 Years Ago
Static Sam site can only now be damaged by projectiles and explosives added SamStatic protection
5 Years Ago
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5 Years Ago
▍▆█▄ ▉▇▍ ▆▊▌▅ ▍▋▄▋▌ ▄▍█ ▇▆▅█ ▋▋▆ █▍█▇▆▇. ▅▌▋▉▋.
5 Years Ago
Fixed bypassing trainyard puzzle Removed redundant prevent movement volume trainyard S2P
5 Years Ago
[D11] - Fix for bug 3961 - Guns and Tools looking different to Steam.
5 Years Ago
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs. Forgot to reuse the WaitForSeconds object.
5 Years Ago
Lowered optimal water saturation amount for planter boxes. Moved optimal value to a server convar (optimalPlanterQualitySaturation)
5 Years Ago
Make smart switch and alarm not craftable or researchable
5 Years Ago
Clamp SLOD distances to world grid spawn distance
5 Years Ago
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs
5 Years Ago
Merge from main
5 Years Ago
merge from farming2
5 Years Ago
▅█▇▆▊ ▍▄▊▄ ▄▉▋▌/▇▊
5 Years Ago
Long overdue cleanup of building parts folder - removing unused files
5 Years Ago
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5 Years Ago
▉▉▆▊▇▇▋ ▅▊▍ ▇█▋▋▉▌▇▄▍ ▅▅▆ ▋ ▅▅▍▊▄▍ █▇ ▅▋█ ▆▌▉▌▉▆ ▌▆▋▍▅, ▅██ ▊▋▊ ▉██ ▅▆▌▄█
5 Years Ago
pivot alignment fix
5 Years Ago
▉▄▌▅█▉▌ / ▅█▆▌▌█ ▋▅ ▉█▋▍▇▌
5 Years Ago
[D11] More visibility tweaks
5 Years Ago
[D11] More visibility tweaks
5 Years Ago
Added sprinklerRadius and sprinklerEyeHeightOffset server convars
5 Years Ago
[D11] [UI] Fixed localisation for bandit town.
5 Years Ago
[D11] Added missing ref on flamethrower
5 Years Ago
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5 Years Ago
Codegen
5 Years Ago
▇▊▆█▌ ▉▆▅█▆▍▊ ▍▉ ▉▊▅▌▋ ▆ ▌▌▅▊▆ █▄▌▆▇▊ ▉▋▅▋█▆▄ ▋▉ ▅▉▄▌▌ ▇▄▆ ▋██▄▆▇ ▅▉▉▉ ▆▇██▍ ▄▊█▌▋▌▅ ▇▄ ▄▅▅▇ ▋ ▆▋▌█▌▅▌▌▉▆ ▇▄▅▌▊▋█ ▄▋▉ ▍▅█ █▆█▉▄ █▄▄ ▆▌▋▆▌█ ▌▊▆▅ ▅▄▅█▋ ▊▆▋▇▉▄▇▋▋▄ ▇▇▆█▊▋█▉▆▅ ▆█▉▌▇▉ ██ █▌▄▆▍▉▋ ▆▇▅█▄▌▄ ▄▆▉▅▊▆▊▇▋▉ ▍▇▉▆▋▍ ▍▍▉▌▇▍▄ ▄▇▋▊▇ █▇▄▅▆▅▇ ▇▆▆▍▆▌▄▄ ▉▇▊▍▉▉▇▅█ / █▍▋▄▆▉▋▍ ▊▆▌▇▉▋ (▄▇▌▇ ▊▋▄▇ ▄▆▌ █▊▋▋▄ ▌▄▆ ▉▋▇█▆▅) ▋█▍▉▉ ▅▋▍▉▉▊▊▅▋▇█▄▍█▆▋▌▄▆▉█▌▄▍▄ ▋▌▊ ▅▌▇▄▌█ ▄▅▉▄▅▄ ▇▊▇▌▅ ▊█▍▄█▍█ ▋▄ ▅▇▊▄▉▋▋▄ ▄▌▄▇ ▆██▅▅▋▌▅▅▌█ ▆▋▇▇ ▌▉▊ ▍▌▆▋▇▊ ██▉█▆ ▇▊█▌▋█▍ ▉▍▆▅▉▉▌▆ / ▍█▆▅█▌█ ▇▍▅▄█ ▄▋ ▊▋▅█▍▌ ▆▄▇▍▍▇▇ ▊▇ ▋▇▋▌▄▋ ▄▅ █▍▇▌▆█ ▊▋▍▍▋▆▉ ▄▄▊▄▄▍▄ / ▇▅▄▉▌▍▆▌▇ ▊▍▄▉▉ ▋█▉▄▍▉▊▆▄▇ ▉█▌▊▆ ▄▌▍▋▍▌▇▍▌▍▆, ▅▌▇▇ ▄▊▊▄ ▇▊▅▄ ▅▇█▄ ▄▊▍█▅▊▉▆▋ ▍▆▊▊▇ ▉▊▄▊▇▌▍ ▋▇ ▍▋▌▇-▊▍▋▌█▉ ▌▆▇▌▉▅▉▆▅ ▉▅▇▄▇▍ ▅█▄█▄▊▅ ▇▇ ▄▊▆▆▍▇ ▄▄▌▄▌▅ ▆▋██▋▉ ▋▅▆▉▊
5 Years Ago
Fixed FPS lock UI toggle
5 Years Ago
Light values
5 Years Ago
Added ceilingLightGrowableRange and ceilingLightHeightOffset server convars
5 Years Ago
merge from main
5 Years Ago
Merge from main
5 Years Ago
fixed wonky structural look on the taller ramps (twig/wood)
5 Years Ago
Made the water pump require electrical input to run and moved it to the electrical category
5 Years Ago
Adjust storage drop point locations
5 Years Ago
Exhaust was backfiring too much, adjust values at good engine health
5 Years Ago
Raise ride height on vehicle lift
5 Years Ago
Fix repel trigger height on 2module
5 Years Ago
▍▍▄ ▄▉▊ ▄▅█▇▅ ▅▍▆▇▊▇▍▆ ▄▊▌▇▄▊ ▅▇▍ ▌█ ▋▆▇▋ ▅▋▍▅▄ ▉▌ ▄▍▄█▆▉ ▄▅▇▊▌▉, ▅▍▄▉▍ ██ ▆▅▇ ▍▊▌▌ ▅▄▊▊▆ ▌▋ ▆▊▍▇▊▇.
5 Years Ago
tweak chassis suspension
5 Years Ago
Adjust centre of mass and anti-roll
5 Years Ago
Tweaked animator logic for fluid switch, will need revised animations before merge
5 Years Ago
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
5 Years Ago
Remove unnecessary line
5 Years Ago
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
5 Years Ago
Add explanatory comments to the ModularCarUpdate RPC input data
5 Years Ago
Merge from farming2
5 Years Ago
Fixed a case where a fluid switch wouldn't properly update it's outputs when connecting a power input to the pump slot while the switch was set to on
5 Years Ago
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
5 Years Ago
Added a new Water Pump deployable that is placed in salt or fresh water and produces water. Acts as a powered pump (like a switch) and can output water to a connected barrel/sprinkler/etc Added support for sprinklers to spray the water type that is fed into them