reporust_rebootcancel

115,306 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Water desalinator will now bypass gravity on outgoing fresh water while powered Standardised output flow rates on desalinator and water pump
5 Years Ago
1module_cockpit conditionals copied
5 Years Ago
Copied across all values except conditionals, updated editor GUI
5 Years Ago
Unsaved change
5 Years Ago
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
5 Years Ago
Remove missing scripts
5 Years Ago
Now compiling
5 Years Ago
Converted sliding components
5 Years Ago
Move TriggerParent module code
5 Years Ago
Rename ModuleEngineItems to VehicleModuleEngineItems
5 Years Ago
Initial work on test conversion to subclassing method. Currently not compiling.
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
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5 Years Ago
Fix the same thing happening with the regular teleport too
5 Years Ago
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5 Years Ago
Fix teleport2me teleporting a random bot sometimes when the player was not found
5 Years Ago
5 Years Ago
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5 Years Ago
▆▌▅ "▆▉▅ ▉▇▉▆" ▋▄▆▅▉▋▋ █▆▊ ▄▋▄▄▍▄▌█▅
5 Years Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
5 Years Ago
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▊▍▄▉_▅▉▅ ▌▅▅▉ ▋▆▊█▍▉▉ ▅█▋▍▉
5 Years Ago
Explicitly set app.serverid's default to empty
5 Years Ago
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5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Code tidyup
5 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
5 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
5 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
5 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
5 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
5 Years Ago
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5 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
5 Years Ago
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5 Years Ago
Kill off c# compiler before installing new version of Unity
5 Years Ago
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5 Years Ago
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