115,306 Commits over 3,959 Days - 1.21cph!
▍▊▄▊▄ █▍█ ▆▆▌ ▉▍▋▉▉▇▄ ▄▆ ▄▄▅ ▉▌▇▊▍█▆▊▊▄▅▉ ▇▋▄▅█▍▍ ▊▍▆▆: "█▋▇▉ ▄▅█▍ ▅▌█▉▋▊ ▋▍▄▄▉" ▅█▋ "▆▆▋▆▌▊ ▆▅█▆▆▊▍ ▌▊▌▅ ▉▅ ▅▍▋▌▆▇ ▉▊▄▍▉▇▄▌▋"
▉▅▌▋ ▇▌▋▄ █▆▆▅▋▌ ▇▅▌▄▄ ▇▋█▇▉ ▍▇▍ ▆▅▌▌▆, ▋▆▇▉▄▇▅▆▇▍▇▊ ▍▅ ▌▌▋▋▋▆▄█ ▍▄ ▋▆▌ ▄▍█▌▉█▄▇ █▉▋▄█▍ ▋▍▋ ▅▊▉▋█▅▉█ ▅▉▅ ▆▆▆▋▋ ▉▅▇▍▅▋ ▆▍▌▇▆▍▊▆▇▇▉▅▍ ▄▋ ▄▉▌ ▍██▌▌
▄▆▆▍▇▍ ▋█▄▊██▉ ▌▅▌▉ ▋▌ ▅▌▋▄▇▊ ▄█▉█▍▊▇▇▅ ▌▅ ▄▍▇ ▇▉▌▉ ▉▉ ▊▅▅ ▇▄█▋▉▊▍▇ ▅▍▇▆ █▆▍▄▍▅ ▄█▄▄▋▉ ▇▉ ▊▍▅▉ ▌▄▌ ▆▆██▍▋ ▋▅▉▍ ▄▊ ▅▌▇ ▍█▉█▉▋ ▄▇▆▌▇▄ ▄▄▅▉ ▅▆ █▅▄ █▊▍▇ ▇▆ ▉▄▋▍▆▋
▇▇▇█▊▉▉ ▍▅▍ ▄▋▆▆▌ ▍▍ █▄▌▍▌▍▅▋▋ ▋▇▅█▇▇▊ ▅▆ ▇▍█▄▌▆▊▄▌, ▋▇▅'▋ ▆█▍▋ ▋▋▍ ▉▇▅ ▊▌▋▅ ▋▊▉ ▋▄▄▄
Water desalinator will now bypass gravity on outgoing fresh water while powered
Standardised output flow rates on desalinator and water pump
1module_cockpit conditionals copied
Copied across all values except conditionals, updated editor GUI
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
Converted sliding components
Move TriggerParent module code
Rename ModuleEngineItems to VehicleModuleEngineItems
Initial work on test conversion to subclassing method. Currently not compiling.
Merge from Main->Vehicles
Fix the same thing happening with the regular teleport too
▍▌▍▋▊ ▇▊▌▇▋▌▉▄_▌█▅▋ ▋█▇▄ █▆▉ ▊▊ ▌,▋,▄
Fix teleport2me teleporting a random bot sometimes when the player was not found
▌▊▆▌▌ ▌▌▌▌▇ ▍█ ▇▋▊▊▄▆▇▋██ ▉▅▆▄_█▆▍
▋▅▌█▍▄ ▍▌▊▉_█▌▍ ▋▆ █▅▄▆▄▆▍ ▆█▄▋ ▋▄█▌, ▍▄█ ██ ▅▋▇▆▍▋▌▄ ▊▍▋▉▇▉▋ ▋▅ █▄ ▇▌▌▇█▆
▆▌▅ "▆▉▅ ▉▇▉▆" ▋▄▆▅▉▋▋ █▆▊ ▄▋▄▄▍▄▌█▅
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead)
Add teleport2marker to teleport you to your marker point on the map
▊▍▄▉_▅▉▅ ▌▅▅▉ ▋▆▊█▍▉▉ ▅█▋▍▉
Explicitly set app.serverid's default to empty
▅▄▍▍▌▍▌ ▇▋▍▇ █▅▄ ▇▄▆▋▄▇▇▆
▊▇▊▅▆ ▌▆▌▍▇▄▅▌ ▉▄ ▊▊▇▅▊ ██▆▇ █▌▉▇
▉▋▆▋ ▇▄▇▌▊▊▉▊
█▉▊ █▌▄ ▄▍▅▍▌
▄█▉▉▍ ▅▍▇▉_▆▌▌ ▋▄▍ ▋██▄▉▄▋ ▋▆▅▍ ▍█▍▊▊▊▋▆ ▇▋▆▅
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
▆▊█▋▄ ▌ ▄▌▍█▆ ▋▌ ▆▌▊▍█▊█ ▇▉▉▋▌▉▌▇ ▇▅▌▆▉▌▋ ▅▉▇██▌ ▋█▅▇▇▅ ▍▇▌▅ ▅█▉▍▋▅ ▊▌ █▄▋▉▋▊▄ ▅▍█▋▅▊▍▅ ▊▉▅▇▇▉█▌ ▄▉▄▊▋▍ ▍▄▄▌█▄ █▅▆▊▉▇▆ ▅█
[D11] [UI] Removed unit suffix from Camera Inertia value.
Toning AO down on 'atlas_wood_stone_metal_ao' texture
Wood tier wall/half/third corner conditional meshes/colliders
Stone tier wall/half/third corner conditional meshes/colliders
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
[D11][Graphics][#3902] Fixed doors occlusion culling issues
▉▄▅▌▍ ▍▄▇▌▅ ▊▊▊▉▉▄ ▅▌█▄▅▇ ▄▉ ▄▌▄▌/▌▍▉▌▍▊▊▋ ▄▅▍▇▍▆▆
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
Kill off c# compiler before installing new version of Unity
▍▉▊▋▋▊ ▌▌▅ ▇▍▋▆▍▄▍▄▋▆▄ █▅ ▅▌▉▉▋▋█▌ ▊▉ ▍▉▌▉++ (▍▋▄▉▄▌█▉▍▄ ▇▋▍ ▍▉▌ ▆▋▅ ▌▇▌▆▅ ▌▅▇▇▊█▌▊, ▄▉▄▆▊'▋ ▍▉▊▉ ▌█▆▄ ▋█▇▌▆ ▆▇▄▅▅▉▍)
█▆▍▉▆▋ ▇▇▄▍▆▍▉█▇▇▊ ▅▆ ▊▇▌▍█ █▍ ▍▄▅▄▇ (▆▉▉▉▉▄ ▅▌▍▇▊▌)