reporust_rebootcancel

154,377 Commits over 4,536 Days - 1.42cph!

3 Years Ago
Compile fix
3 Years Ago
Network++
3 Years Ago
Subtracting demo packet ordering due to server crash: - Server Exception: Network Cycle - ProtocolBufferException: Got larger VarInt than 32bit unsigned
3 Years Ago
Merge from main
3 Years Ago
remove chicken costume from loot table
3 Years Ago
merge from tutorialLOD
3 Years Ago
merge from fix_sendupdatedinventoryinternal_nre
3 Years Ago
Fix tutorial island not incrementing its time properly if the player entry gets cleared for whatever reason
3 Years Ago
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3 Years Ago
Increase size of LOD grid to encompass tutorial bounds (was x3, now x4)
3 Years Ago
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
3 Years Ago
World and Detailed colliders, steering, RPC code gen, other basic setup
3 Years Ago
Subtract 93877, will go out in hotfix
3 Years Ago
Set references to conditional objects
3 Years Ago
Ensured proper alignment Added foundational elements to support available condition
3 Years Ago
Merged vendor ui emoji support
3 Years Ago
Fixed issues with emoji placement
3 Years Ago
Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
3 Years Ago
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
3 Years Ago
Mereg from tutorial_island_valid_bounds
3 Years Ago
Add Rust.Harmony.Interfaces back because it somehow got deleted Add Rust.Harmony.Loader which contains the actual modloader Load Rust.Harmony.Loader with reflection
3 Years Ago
Physics bounds fix
3 Years Ago
Remove old harmony folder Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
3 Years Ago
Merge main -> Bikes
3 Years Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
3 Years Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
3 Years Ago
ValidBounds fix on large maps
3 Years Ago
merge from chicken_costume_steam
3 Years Ago
Cherrypick disable assembly validation
3 Years Ago
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3 Years Ago
Speedtree wind test files for Tim
3 Years Ago
Merge from tutorial_island_valid_bounds
3 Years Ago
Compile fix
3 Years Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
3 Years Ago
merge from tutorial_island_valid_bounds
3 Years Ago
Halloween missing strings
3 Years Ago
Localized missing strings, fixed 7th player egg count not having an outline
3 Years Ago
Tutorial island exist beyond ValidBounds
3 Years Ago
Reset scientist spawn count to max when Bradley heals after inaction.
3 Years Ago
Fixed eggs spawning disabled after warmup
3 Years Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
3 Years Ago
Fix for spawning a single scientist when all of them have been previously killed.
3 Years Ago
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3 Years Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
3 Years Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
3 Years Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
3 Years Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
3 Years Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
3 Years Ago
Merge main
3 Years Ago
Merged main