reporust_rebootcancel

115,568 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] Fix for ps4 master builds missing define
5 Years Ago
[D11] Further changes based on FP feedback.
5 Years Ago
[D11] Added FOV and tilt to debugcamera controls
5 Years Ago
[D11] [UI] Tool added to generate character set text files by reading from translation files. (So we can generate font atlas from characters in file to ensure no missing characters).
5 Years Ago
Revert the in-place sort change because I remembered the original order is important
5 Years Ago
[D11] Changed font scaling for options hint text to prevent overflow
5 Years Ago
[D11][UI] removed inventory Section headers bars
5 Years Ago
[D11] Icon & Splash Screen updates
5 Years Ago
[D11] PlayersInGame menu tweaks
5 Years Ago
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5 Years Ago
[D11] removed extra lights on satchel charge
5 Years Ago
[D11] Weighted normals Prefabs/Deployable
5 Years Ago
Removed a redundant quality calc when loading from saves
5 Years Ago
[D11] [UI] Translate initialisation fix for language code fallback not using correct format.
5 Years Ago
[D11][UI] Removed loading title bar
5 Years Ago
[D11][UI] Updated beta loading screen to match normal loading screen
5 Years Ago
[D11] [UI] Added missing translations and updated characters file and font atlas's.
5 Years Ago
Avoid an unnecessary network update when loading from a save.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11][UI] Fix for options screen crash
5 Years Ago
Triangle frame block art (models/gibs/col for all tiers)
5 Years Ago
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5 Years Ago
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5 Years Ago
[DTLS[ Small improvements + took out Ivans' debugging stuff
5 Years Ago
Engine internal items now take damage along with the module itself
5 Years Ago
Test map vehicle edit
5 Years Ago
Road friction edit
5 Years Ago
Test map vehicle edit
5 Years Ago
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
5 Years Ago
Manually fixed some merge issues in IOEntity
5 Years Ago
Made PushLiquid respect backtracking convar
5 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
5 Years Ago
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5 Years Ago
Fixed deferred mesh decals premultiply mode
5 Years Ago
Fixed rendering artifacts in deferred mesh decals
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
5 Years Ago
Fixed object motion vector handling causing issues with horse hair
5 Years Ago
armored window shutter sounds
5 Years Ago
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5 Years Ago
Add _EmissionColor to instanced shader properties list.
5 Years Ago
merge the merge test branch (mmtest) back to farming2
5 Years Ago
fix
5 Years Ago
[D11][LOC] en-us translations
5 Years Ago
Replaced vending machines garage doors Fixed UV warping on garage_door_large_a
5 Years Ago
[D11] PopupSystem Arrow icon update
5 Years Ago
[D11] Fixes based on FP Feedback