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98,043 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] [UI] map fixes - made the coordinates refer to the cursor position, the focus on player button will now position the map correctly
5 Years Ago
Fix for monument spawning
5 Years Ago
EAC SDK rollback
5 Years Ago
Jenkinsfile
5 Years Ago
[D11] Client now gets DTLS certificate and private key from the server connect request when available.
5 Years Ago
[D11] Manage the download cache to max of 1GiB, should also handle cache reduction and make editor emulate it too, increase persistent storage on XboxOne to 1GiB
5 Years Ago
[D11][UI] Created right stick move events. Enabled Movement between loot panel and inventory via the right stick
5 Years Ago
EAC SDK update, second attempt
5 Years Ago
[D11] DTLS server peer connection info filled-out, and some packet recording stuff in DTLS client.
5 Years Ago
[D11] DTLS network API 'read' implemented. Game now functions with single client connection.
5 Years Ago
militun scene2prefab
5 Years Ago
new human ai baseline
5 Years Ago
Scene
5 Years Ago
Various miltunnel fixes & optimisations.
5 Years Ago
Cherry picked 32542, 32545, 32546 from oil_rig/cull_debug
5 Years Ago
Toggled IsDynamic on all cargoship lights; updated prefab
5 Years Ago
Added IsDynamic toggle to lightoccludee; currently only disables culling via occlusion
5 Years Ago
Cleanup.
5 Years Ago
Preliminary light culling added to the mil tunnels. Fixed broken flares in the mil tunnels. Cloning vat fx improvements. Fixed fumes & sparks in tunnels.
5 Years Ago
Removed light component hard requirement from light occludee
5 Years Ago
[D11] Changing sorting on Door KeyCode actions (So that Lock/Unlock are ahead of ChangeCode)
5 Years Ago
[D11][Tutorial] Tutorial objectives is now it's own class/gameobject, removed title and changed sub text colour, updated tutorial events
5 Years Ago
Changed instancing variant stripping to keep all
5 Years Ago
Addd Tools/Textures/Texture Array Creator
5 Years Ago
[D11][UI] Added more information to the sleeping player stats screen
5 Years Ago
[D11] [UI] changed the health bar to be green while you're attacking an creature but not while it's an object
5 Years Ago
[D11] Autosprint enabled for noclip, Auto-reload if ammo unloaded
5 Years Ago
Updated neutral_dungeon_lighting prefab
5 Years Ago
Enabled instancing path for deferred mesh decals (testing)
5 Years Ago
Disabled the shimmer on hobobarrel_static.
5 Years Ago
Moved some mats away from the decal shader.
5 Years Ago
Fixed broken deferred mesh decals Fixed indirect light flickering on deferred mesh decals Removed unnecessary options from deferred mesh decal shaders to speed up compilation
5 Years Ago
[D11] Item quick actions on multiple items are now sorted after being combined, rather than only per item (eg with a door and a keylock together). Removed Photo Mode buttons, and added a small delay to popups opening. LookAtTooltip now updates when secondary actions are performed.
5 Years Ago
[D11][UI][#792] Fixed issue with splitting stacks inside gambling wheel
5 Years Ago
Removed non MRT blending fallback paths
5 Years Ago
[D11][UI][#935] Added navigation options for empty weapon attachment slots and fixed crash when attempting to remove an empty weapon slot
5 Years Ago
[D11][UI][#902][#928] Moved to sleepingbag popup definitions to popupsystem to avoid issues with sleeping bags
5 Years Ago
[D11] [UI] Fixed missing method in PlayerCorpseStatPanel
5 Years Ago
[D11] [UI] Fixed soft lock when opening in-game options menu with corpse player stats page open. Fixed certain menus forcing the player to stand up when being opened.
5 Years Ago
For Diogo
5 Years Ago
merge from heavyscientist
5 Years Ago
ch47 landing behavior fixed ch47 LOD3 having wrong material indicies
5 Years Ago
Added wave displacement option to core/foliage Added overgrowth_floating material Split water shader library into a few more parts
5 Years Ago
Ship style2 deck fixes.
5 Years Ago
[D11][Tutorial] Fix for helicopter bullets not hitting player, finished and cleaned up craft pistol objective
5 Years Ago
Ship exhaust. Ship style2 deck lighting/fx WIP.
5 Years Ago
[D11] [UI] fixed some PS4 only define problems with the new UIHUD
5 Years Ago
[D11] [UI] took out a failing namespace
5 Years Ago
[D11] [UI] adjusted how hiding the HUD works so that we can exclude certain items in certain situations (like the chat panel while the quick chat is open)
5 Years Ago
[D11] [Tutorial] Map Updates