128,897 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge SubmarineOxygen -> SubmarineSeptember
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased "deep water" boat decay depth. Decay now starts at 12m deep instead of 4m deep. Will help stop rowboats/subs decaying inside bases that are in fairly deep water, but still let them decay under oil rigs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Air tank icon animates little bubbles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give an indication in the HUD when the diving tank is being used
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't raycast target the icons in the vitals UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made a custom air tank icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sculpts around new cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update initial lighting prefabs, added a few extras.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More logical/comprehensible oxygen and asphyxiation vitals UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                MixerSnapshotManager null check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                generic camo texture pattern
material variant with desert camo for covered bradley and ch47
 
                
                
                
                
                
             
         
        
            
            
            
                
                Desert camo awnings models/prefabs
Some awnings folder re-organizing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bullet proof moonpool water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moonpool water collider now uses a box collider rather than a convex mesh collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refill oxygen while surfaced
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch low oxygen percent display. Although 100 being "no oxygen" sort of makes less sense, it's consistent with everything else we show, so use that.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More oxygen changes to support subs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Diving tank now supplies oxygen based on the player's need for oxygen, rather than their level of being in the water
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mid area progress.
Hapis specific mat fix.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added much improved shoreline waves, attenuating deep ocean waves near the shoreline.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added / Adjusted a number of rock formations anchors due to edge case terrain gaps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "look rotation viewing vector zero" during underwater labs generation (caused by yesterday's changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lab count changes to limit excessive blue puzzle module gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP prefab setups for spawnable cinematic lights
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix some air level checks that should have stayed as water level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working on various air/water stuff. Some refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace the "Drowning" UI status with a "Low Oxygen" status, so the same warning can be used for low oxygen when not in water (inside a submarine etc). New O2 icon.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Duo sub minor parent trigger base adjustment to start it slightly below the roof level
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)