reporust_rebootcancel

97,010 Commits over 3,653 Days - 1.11cph!

6 Years Ago
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
6 Years Ago
[D11][Jenkins] Enable other platforms
6 Years Ago
[D11] Utility script to do asset modifications and various stat gathering
6 Years Ago
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
6 Years Ago
[D11][Jenkins] Fix for compile on XboxOne
6 Years Ago
[D11][Jenkins] Isolate XboxOne
6 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
6 Years Ago
[D11] Merge CL.28377 to disable read/write on some textures.
6 Years Ago
[D11] Fixes for translate errors when using SERVER define
6 Years Ago
[D11] Fix for build Property comment build error
6 Years Ago
Merged from main
6 Years Ago
More work in progress on AI.
6 Years Ago
Garage door easier to open/close when placed near ladder hatch
6 Years Ago
metal shopfront exploit fix
6 Years Ago
cargotest map
6 Years Ago
cargo ship movement volume
6 Years Ago
merge from entity_parenting
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
fixed player model speed being wrong when parented
6 Years Ago
skin approval
6 Years Ago
wip
6 Years Ago
[D11] Fix someones typo
6 Years Ago
Merge from main
6 Years Ago
[D11] Fix CI XboxOne
6 Years Ago
Added parenting trigger Added hovering test platform entity
6 Years Ago
Player movement supports parenting Network lerp supports parenting
6 Years Ago
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
6 Years Ago
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
6 Years Ago
[D11] [UI] Removed a redundant button callback
6 Years Ago
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
6 Years Ago
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable. Manifest updated for UI prefabs Canvas scale between ingame UIs now the same
6 Years Ago
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
6 Years Ago
[D11] Add some client logging so it can explain why it disconnected.
6 Years Ago
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
6 Years Ago
[D11] Use cache server on jenkins and also add xbox
6 Years Ago
[D11] Some logging/timing of console bootup times, to find hot spots.
6 Years Ago
Merged from main
6 Years Ago
[D11] Turn off IPv6 on PS4 ( not supported )
6 Years Ago
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
6 Years Ago
[D11] Fix PS4 Bundles
6 Years Ago
[D11] Corrected Jenkinsfile
6 Years Ago
Updated probex with fallback multi-pass for GS-less APIs Added probex support for macOS/Metal
6 Years Ago
cargo ship scientist spawn test vertex lighting on wake temp fix for cargo ship ambient lights at night
6 Years Ago
AI work in progress.
6 Years Ago
merge from main
6 Years Ago
fixed network rotation issues with cargo ship force highest LOD on cargo ship (testing)
6 Years Ago
[D11] Only set buildTarget the once hopefully it should remember and not check everything
6 Years Ago
Attempt to fix a polygon rejection error on a cargo ship collider Took the opportunity to further simplify some colliders
6 Years Ago
[D11] Force onto specific node for ps4