reporust_rebootcancel

115,513 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] Texture build size changed for Building and Clothes folders
5 Years Ago
[D11] Texture Generic Folder - Reduced Texture Size
5 Years Ago
Merge from skeleton optimizations
5 Years Ago
Merge from main
5 Years Ago
[D11] Write keys to log fix.
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Adds Matts ent cache changes
5 Years Ago
Backup
5 Years Ago
Switch back to .net 4.x (for modders)
5 Years Ago
Progress
5 Years Ago
Multithreaded foliage "culling"
5 Years Ago
[D11] [#3121] Fixed Shipping containers and portacabin colours.
5 Years Ago
Merge from instruments
5 Years Ago
Uncomment achievement award
5 Years Ago
deleted plastic private files
5 Years Ago
Fix for client side entity cache
5 Years Ago
[D11] Fixed LOD and Texture issues on various launch site assets.
5 Years Ago
[D11] [Graphics] [#3193] Holo sight is now working as intended
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Potential entity cache fix
5 Years Ago
network++
5 Years Ago
[D11] Tweaked Icon sizes down
5 Years Ago
merge from instruments
5 Years Ago
[D11] Icon build size made smaller
5 Years Ago
updated modules, added textures/mat
5 Years Ago
Fix non-driveable warning not showing up in the UI
5 Years Ago
Fixing vehicle lift bugs
5 Years Ago
Better vehicle snap system, handles multiple occupants
5 Years Ago
Remove some logs
5 Years Ago
Merge release stuff
5 Years Ago
Faster rotation snap
5 Years Ago
Prevent vehicle "dragging" behind lift changes due to the kinematic snap zone
5 Years Ago
Disable synced autoplay playback when in teams (was really ping reliant and the new autoplay loops aren't designed for this anyway)
5 Years Ago
Quick test of behaviour on a rotating platform
5 Years Ago
Fix distance calculation, adjust trigger area
5 Years Ago
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5 Years Ago
Fix for not being able to download workshop models. Since most meshes now have read/write enabled for memory reasons we can't read the mesh to output the .obj. To fix, there's a new process under Tools/Workshop/Export Workshop Models that outputs all of the skinnable meshes as .obj into the StreamingAssets folder and stores the path to it on the Skinnable object. Then instead of creating the .obj at run time we can just copy the file to the desired directory at run-time.
5 Years Ago
Base vehicle position on distance instead of collider contains. Remove LiftAreaTrigger on client
5 Years Ago
Simplified the vehicle lift state system to only what the new lift interaction needs. Protocol++
5 Years Ago
Added midi codes to the tambourine notes
5 Years Ago
Merge from instruments
5 Years Ago
Fix autoplay not stopping notes correctly after it's looped
5 Years Ago
Moved to the right branch
5 Years Ago
Primary Fire now has to be released in order to reload the chainsaw
5 Years Ago
Launch site merge fix + iteration wip Also unsaved stuff apparently
5 Years Ago
Fix driveable state set
5 Years Ago
Move vehicle snap to its own script, make a smaller snap area
5 Years Ago
Don't report "active agent" navmesh errors
5 Years Ago
Junkyard iteration + merge prefab
5 Years Ago
[D11] Localisation logger updated to remove entries it finds if they've previously been logged. Added some final missing translations to json file.